// Wire defines for all machines/items. // Miscellaneous #define WIRE_DUD_PREFIX "__dud" // General #define WIRE_IDSCAN "ID Scan" #define WIRE_MAIN_POWER1 "Primary Power" #define WIRE_MAIN_POWER2 "Secondary Power" #define WIRE_AI_CONTROL "AI Control" #define WIRE_ELECTRIFY "Electrification" #define WIRE_SAFETY "Safety" // Vendors and smartfridges #define WIRE_THROW_ITEM "Item Throw" #define WIRE_CONTRABAND "Contraband" // Airlock #define WIRE_DOOR_BOLTS "Door Bolts" #define WIRE_BACKUP_POWER1 "Primary Backup Power" #define WIRE_OPEN_DOOR "Door State" #define WIRE_SPEED "Door Timing" #define WIRE_BOLT_LIGHT "Bolt Lights" // Air alarm #define WIRE_SIPHON "Siphon" #define WIRE_AALARM "Atmospherics Alarm" // Camera #define WIRE_FOCUS "Focus" // Mulebot #define WIRE_MOB_AVOIDANCE "Mob Avoidance" #define WIRE_LOADCHECK "Load Checking" #define WIRE_MOTOR1 "Primary Motor" #define WIRE_MOTOR2 "Secondary Motor" #define WIRE_REMOTE_RX "Signal Receiver" #define WIRE_REMOTE_TX "Signal Sender" #define WIRE_BEACON_RX "Beacon Receiver" // Explosives, bombs #define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut. #define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed. #define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut. #define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active. #define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut. // Nuclear bomb #define WIRE_NUKE_SAFETY "Safety" #define WIRE_NUKE_DETONATOR "Detonator" #define WIRE_NUKE_DISARM "Disarm" #define WIRE_NUKE_LIGHT "Lights" #define WIRE_NUKE_CONTROL "Control Panel" // Particle accelerator #define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not. #define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA. #define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up. #define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be. // Autolathe #define WIRE_AUTOLATHE_HACK "Hack" #define WIRE_AUTOLATHE_DISABLE "Disable" // Radio #define WIRE_RADIO_SIGNAL "Signal" #define WIRE_RADIO_RECEIVER "Receiver" #define WIRE_RADIO_TRANSMIT "Transmitter" // Cyborg #define WIRE_BORG_LOCKED "Lockdown" #define WIRE_BORG_CAMERA "Camera" #define WIRE_BORG_LAWCHECK "Law Check" // Suit storage unit #define WIRE_SSU_UV "UV wire" // Tesla coil #define WIRE_TESLACOIL_ZAP "Zap" // MODsuits #define WIRE_HACK "Hack" #define WIRE_DISABLE "Disable" #define WIRE_INTERFACE "Interface" #define ZLVL_BASED_WIRES "Zlvl_based_wires"