/datum/ore /// The type of ore that is dropped. Expected to be a subtype of [/obj/item/stack/ore]. var/drop_type /// The lower bound for the amount of randomized ore dropped. var/drop_min = 1 /// The upper bound for the amount of randomized ore dropped. var/drop_max = 5 /// The probability that the ore will spread to nearby [/turf/simulated/mineral]s when placed. var/spread_chance = 0 /// The icon state of the ore used for mining scanner overlays. var/scan_icon_state = "" /** * Called when the containing turf is "mined", such as with a pickaxe or other * digging implement. * * Returns [MINERAL_ALLOW_DIG] if the containing turf should be changed to its * "dug" state, [MINERAL_PREVENT_DIG] if it should remain as is. */ /datum/ore/proc/on_mine(turf/source, mob/user, triggered_by_explosion = FALSE, productivity_mod = 1) var/amount = round(rand(drop_min, drop_max) + productivity_mod) if(ispath(drop_type, /obj/item/stack/ore)) new drop_type(source, amount) SSticker.score?.score_ore_mined++ SSblackbox.record_feedback("tally", "ore_mined", amount, type) else stack_trace("[source.type] [COORD(source)] had non-ore stack [drop_type]") return MINERAL_ALLOW_DIG /datum/ore/iron drop_type = /obj/item/stack/ore/iron spread_chance = 20 scan_icon_state = "rock_Iron" /datum/ore/uranium drop_type = /obj/item/stack/ore/uranium spread_chance = 5 scan_icon_state = "rock_Uranium" /datum/ore/diamond drop_type = /obj/item/stack/ore/diamond scan_icon_state = "rock_Diamond" /datum/ore/platinum drop_type = /obj/item/stack/ore/platinum scan_icon_state = "rock_Platinum" /datum/ore/palladium drop_type = /obj/item/stack/ore/palladium scan_icon_state = "rock_Palladium" /datum/ore/iridium drop_type = /obj/item/stack/ore/iridium scan_icon_state = "rock_Iridium" /datum/ore/gold drop_type = /obj/item/stack/ore/gold spread_chance = 5 scan_icon_state = "rock_Gold" /datum/ore/silver drop_type = /obj/item/stack/ore/silver spread_chance = 5 scan_icon_state = "rock_Silver" /datum/ore/titanium drop_type = /obj/item/stack/ore/titanium spread_chance = 5 scan_icon_state = "rock_Titanium" /datum/ore/plasma drop_type = /obj/item/stack/ore/plasma spread_chance = 8 scan_icon_state = "rock_Plasma" /datum/ore/bluespace drop_type = /obj/item/stack/ore/bluespace_crystal drop_max = 1 scan_icon_state = "rock_BScrystal" /datum/ore/bananium drop_type = /obj/item/stack/ore/bananium drop_min = 3 drop_max = 3 scan_icon_state = "rock_Clown" /datum/ore/tranquillite drop_type = /obj/item/stack/ore/tranquillite drop_min = 3 drop_max = 3 scan_icon_state = "rock_Tranquillite" /datum/ore/ancient_basalt drop_type = /obj/item/stack/ore/glass/basalt/ancient drop_min = 2 drop_max = 2 #define GIBTONITE_UNSTRUCK 0 //! The gibtonite ore is dormant. #define GIBTONITE_ACTIVE 1 //! The gibtonite ore is in its detonation countdown. #define GIBTONITE_STABLE 2 //! The gibtonite ore has been stabilized and its detonation countdown is cancelled. #define GIBTONITE_DETONATE 3 //! The gibtonite ore is about to explode. /datum/ore/gibtonite drop_max = 1 scan_icon_state = "rock_Gibtonite" /// Amount of time from mining before gibtonite explodes. var/detonate_time /// The world.time that the detonate countdown started at. var/detonate_start_time /// The amount of time remaining if the gibtonite was stabilized before explosion, in half-seconds. var/remaining_time /// The state the ore is in. One of [GIBTONITE_UNSTRUCK], [GIBTONITE_ACTIVE], [GIBTONITE_STABLE], or [GIBTONITE_DETONATE]. var/stage = GIBTONITE_UNSTRUCK /// The overlay used for when the gibtonite is in its detonation countdown mode. var/mutable_appearance/activated_overlay /// Whether an admin log should be generated for this gibtonite's detonation. /// Typically enabled if the detonation doesn't occur on the station z-level. /// Note that this is only for explosions caused while the gibtonite is still /// unmined, in contrast to [/obj/item/gibtonite/proc/GibtoniteReaction]. var/notify_admins = FALSE /// The callback for the explosion that occurs if the gibtonite is not /// defused in time. var/explosion_callback /datum/ore/gibtonite/New() // So you don't know exactly when the hot potato will explode detonate_time = rand(4 SECONDS, 5 SECONDS) /datum/ore/gibtonite/proc/explosive_reaction(turf/source, mob/user, triggered_by_explosion = FALSE) activated_overlay = mutable_appearance(source.icon, "rock_Gibtonite_active", ON_EDGED_TURF_LAYER) source.add_overlay(activated_overlay) source.name = "gibtonite deposit" source.desc = "An active gibtonite reserve. Run!" stage = GIBTONITE_ACTIVE source.visible_message(SPAN_DANGER("There was gibtonite inside! It's going to explode!")) if(!is_mining_level(source.z)) notify_admins = TRUE if(!triggered_by_explosion) message_admins("[key_name_admin(user)] has triggered a gibtonite deposit reaction at [ADMIN_VERBOSEJMP(source)].") else message_admins("An explosion has triggered a gibtonite deposit reaction at [ADMIN_VERBOSEJMP(source)].") if(!triggered_by_explosion) log_game("[key_name(user)] has triggered a gibtonite deposit reaction at [AREACOORD(source)].") else log_game("An explosion has triggered a gibtonite deposit reaction at [AREACOORD(source)].") RegisterSignal(source, COMSIG_ATTACK_BY, PROC_REF(on_attackby)) detonate_start_time = world.time explosion_callback = addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/ore/gibtonite, detonate), source), detonate_time, TIMER_STOPPABLE) /datum/ore/gibtonite/on_mine(turf/source, mob/user, triggered_by_explosion = FALSE) switch(stage) if(GIBTONITE_UNSTRUCK) playsound(src,'sound/effects/hit_on_shattered_glass.ogg', 50, TRUE) explosive_reaction(source, user, triggered_by_explosion) SEND_SIGNAL(source, COMSIG_MINE_EXPOSE_GIBTONITE, user) return MINERAL_PREVENT_DIG if(GIBTONITE_ACTIVE) detonate(source) // Detonation takes care of this for us. return MINERAL_PREVENT_DIG if(GIBTONITE_STABLE) var/obj/item/gibtonite/gibtonite = new(source) if(remaining_time <= 0) gibtonite.quality = 3 gibtonite.icon_state = "Gibtonite ore 3" if(remaining_time >= 1 && remaining_time <= 2) gibtonite.quality = 2 gibtonite.icon_state = "Gibtonite ore 2" return MINERAL_ALLOW_DIG return MINERAL_PREVENT_DIG /datum/ore/gibtonite/proc/on_attackby(turf/source, obj/item/attacker, mob/user) SIGNAL_HANDLER // COMSIG_ATTACK_BY if(istype(attacker, /obj/item/mining_scanner) || istype(attacker, /obj/item/t_scanner/adv_mining_scanner) && stage == GIBTONITE_ACTIVE) user.visible_message(SPAN_NOTICE("[user] holds [attacker] to [source]..."), SPAN_NOTICE("You use [attacker] to locate where to cut off the chain reaction and attempt to stop it...")) defuse(source) return COMPONENT_SKIP_AFTERATTACK /datum/ore/gibtonite/proc/detonate(turf/simulated/mineral/source) if(stage == GIBTONITE_STABLE) return // Don't explode twice please if(explosion_callback) deltimer(explosion_callback) stage = GIBTONITE_DETONATE explosion(source, 1, 3, 5, adminlog = notify_admins, cause = "Gibtonite") if(!istype(source)) return // Dunno where else to put this source.ChangeTurf(source.turf_type, source.defer_change) addtimer(CALLBACK(source, TYPE_PROC_REF(/turf, AfterChange)), 1, TIMER_UNIQUE) /datum/ore/gibtonite/proc/defuse(turf/source) var/world_time = world.time // Grab this immediately so we're fairly calculating countdown time if(stage == GIBTONITE_ACTIVE) source.cut_overlay(activated_overlay) activated_overlay.icon_state = "rock_Gibtonite_inactive" source.add_overlay(activated_overlay) source.desc = "An inactive gibtonite reserve. The ore can be extracted." stage = GIBTONITE_STABLE // ticks remaining / 10 = seconds remaining * 2 countdown decrements every second remaining_time = floor((detonate_time - (world_time - detonate_start_time)) / 5) if(remaining_time < 0) remaining_time = 0 source.visible_message(SPAN_NOTICE("The chain reaction was stopped! The gibtonite had [remaining_time] reactions left till the explosion!")) #undef GIBTONITE_UNSTRUCK #undef GIBTONITE_ACTIVE #undef GIBTONITE_STABLE #undef GIBTONITE_DETONATE