/datum/spell/touch/cluwne name = "Curse of the Cluwne" desc = "Turns the target into a fat and cursed monstrosity of a clown." hand_path = /obj/item/melee/touch_attack/cluwne base_cooldown = 1 MINUTES cooldown_min = 200 //100 deciseconds reduction per rank action_icon_state = "cluwne" /mob/living/carbon/human/proc/makeCluwne() if(istype(back, /obj/item/mod/control)) // Check if the target is wearing a modsuit var/obj/item/mod/control/modsuit_control = back if(istype(wear_suit, /obj/item/clothing/suit/mod)) // Check if the modsuit is deployed modsuit_control.active = FALSE // Instantly deactivate the modsuit - if it was activated modsuit_control.quick_deploy(src) // The modsuit is no longer deployed to_chat(src, SPAN_DANGER("You feel funny.")) if(!get_int_organ(/obj/item/organ/internal/brain/cluwne)) var/obj/item/organ/internal/brain/cluwne/idiot_brain = new idiot_brain.insert(src, make_cluwne = 0) idiot_brain.dna = dna.Clone() setBrainLoss(80, use_brain_mod = FALSE) set_nutrition(9000) overeatduration = 9000 Confused(60 SECONDS) if(mind) mind.assigned_role = "Cluwne" dna.SetSEState(GLOB.nervousblock, 1, 1) singlemutcheck(src, GLOB.nervousblock, MUTCHK_FORCED) rename_character(real_name, "cluwne") drop_item_to_ground(w_uniform, force = TRUE) drop_item_to_ground(shoes, force = TRUE) drop_item_to_ground(gloves, force = TRUE) var/obj/item/organ/internal/honktumor/cursed/tumor = new tumor.insert(src) if(!istype(wear_mask, /obj/item/clothing/mask/cursedclown)) //Infinite loops otherwise drop_item_to_ground(wear_mask, force = TRUE) equip_to_slot_if_possible(new /obj/item/clothing/under/cursedclown, ITEM_SLOT_JUMPSUIT, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/gloves/cursedclown, ITEM_SLOT_GLOVES, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/mask/cursedclown, ITEM_SLOT_MASK, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/cursedclown, ITEM_SLOT_SHOES, TRUE, TRUE) /mob/living/carbon/human/proc/makeAntiCluwne() to_chat(src, SPAN_DANGER("You don't feel very funny.")) adjustBrainLoss(-120) set_nutrition(NUTRITION_LEVEL_STARVING) overeatduration = 0 SetConfused(0) SetJitter(0) if(mind) mind.assigned_role = "Internal Affairs Agent" var/obj/item/organ/internal/honktumor/cursed/tumor = get_int_organ(/obj/item/organ/internal/honktumor/cursed) if(tumor) tumor.remove(src) else dna.SetSEState(GLOB.clumsyblock, FALSE) dna.SetSEState(GLOB.comicblock, FALSE) singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED) singlemutcheck(src, GLOB.comicblock, MUTCHK_FORCED) dna.SetSEState(GLOB.nervousblock, FALSE) singlemutcheck(src, GLOB.nervousblock, MUTCHK_FORCED) qdel(w_uniform) qdel(shoes) if(istype(wear_mask, /obj/item/clothing/mask/cursedclown)) qdel(wear_mask) if(istype(gloves, /obj/item/clothing/gloves/cursedclown)) qdel(gloves) equip_to_slot_if_possible(new /obj/item/clothing/under/rank/procedure/iaa/formal/black, ITEM_SLOT_JUMPSUIT, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/black, ITEM_SLOT_SHOES, TRUE, TRUE)