#define QPAD_ANIM_WINDUP 0.8 SECONDS #define QPAD_ANIM_COOLDOWN 0.7 SECONDS /obj/machinery/quantumpad name = "quantum pad" desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads." icon = 'icons/obj/telescience.dmi' icon_state = "qpad-idle" anchored = TRUE idle_power_consumption = 200 active_power_consumption = 5000 var/teleport_cooldown = 400 //30 seconds base due to base parts var/teleport_speed = 50 var/last_teleport //to handle the cooldown // Is the pad currently doing a teleportation? var/teleporting = FALSE // Power consumption multiplier. var/power_efficiency = 1 // The pad this quantum pad will teleport to. var/obj/machinery/quantumpad/linked_pad = null // Pre-linked pad target, for mapped-in quantum pads. var/preset_target = null /obj/machinery/quantumpad/Initialize(mapload) . = ..() PopulateParts() /obj/machinery/quantumpad/proc/PopulateParts() component_parts = list() component_parts += new /obj/item/circuitboard/quantumpad(null) component_parts += new /obj/item/stack/ore/bluespace_crystal/artificial(null) component_parts += new /obj/item/stock_parts/capacitor(null) component_parts += new /obj/item/stock_parts/manipulator(null) component_parts += new /obj/item/stack/cable_coil(null, 1) RefreshParts() /obj/machinery/quantumpad/Destroy() linked_pad = null return ..() /obj/machinery/quantumpad/RefreshParts() var/E = 0 for(var/obj/item/stock_parts/capacitor/C in component_parts) E += C.rating power_efficiency = E E = 0 for(var/obj/item/stock_parts/manipulator/M in component_parts) E += M.rating teleport_speed = initial(teleport_speed) teleport_speed -= (E*10) teleport_cooldown = initial(teleport_cooldown) teleport_cooldown -= (E * 100) /obj/machinery/quantumpad/crowbar_act(mob/user, obj/item/I) . = TRUE if(!I.tool_use_check(user, 0)) return default_deconstruction_crowbar(user, I) /obj/machinery/quantumpad/multitool_act(mob/user, obj/item/I) if(!preset_target) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return if(!I.multitool_check_buffer(user)) return var/obj/item/multitool/M = I if(panel_open) M.set_multitool_buffer(user, src) else linked_pad = M.buffer to_chat(user, SPAN_NOTICE("You link [src] to the one in [I]'s buffer.")) else to_chat(user, SPAN_NOTICE("[src]'s target cannot be modified!")) /obj/machinery/quantumpad/screwdriver_act(mob/user, obj/item/I) . = TRUE if(!I.tool_use_check(user, 0)) return default_deconstruction_screwdriver(user, "pad-idle-o", "qpad-idle", I) /obj/machinery/quantumpad/proc/check_usable(mob/user) . = FALSE if(panel_open) to_chat(user, SPAN_WARNING("The panel must be closed before operating this machine!")) return if(!linked_pad || QDELETED(linked_pad)) to_chat(user, SPAN_WARNING("There is no linked pad!")) return if(world.time < last_teleport + teleport_cooldown) to_chat(user, SPAN_WARNING("[src] is recharging power. Please wait [round((last_teleport + teleport_cooldown - world.time) / 10)] seconds.")) return if(teleporting) to_chat(user, SPAN_WARNING("[src] is charging up. Please wait.")) return if(linked_pad.teleporting) to_chat(user, SPAN_WARNING("Linked pad is busy. Please wait.")) return if(linked_pad.stat & NOPOWER) to_chat(user, SPAN_WARNING("Linked pad is not responding to ping.")) return return TRUE /obj/machinery/quantumpad/attack_hand(mob/user) if(is_ai(user)) return if(!check_usable(user)) return add_fingerprint(user) doteleport(user) /obj/machinery/quantumpad/attack_ai(mob/user) if(isrobot(user)) return attack_hand(user) var/mob/living/silicon/ai/AI = user if(!istype(AI)) return if(AI.eyeobj.loc != loc) AI.eyeobj.set_loc(get_turf(loc)) return if(!check_usable(user)) return var/turf/T = get_turf(linked_pad) if(GLOB.cameranet && GLOB.cameranet.check_turf_vis(T)) AI.eyeobj.set_loc(T) else to_chat(user, SPAN_WARNING("Linked pad is not on or near any active cameras on the station.")) /obj/machinery/quantumpad/attack_ghost(mob/dead/observer/ghost) if(!QDELETED(linked_pad)) ghost.forceMove(get_turf(linked_pad)) /obj/machinery/quantumpad/proc/precharge() layer = HIGH_OBJ_LAYER linked_pad.layer = HIGH_OBJ_LAYER flick("qpad-beam", src) flick("qpad-beam", linked_pad) addtimer(CALLBACK(src, PROC_REF(finish_teleport)), max((teleport_speed + QPAD_ANIM_COOLDOWN), 1)) /obj/machinery/quantumpad/proc/finish_teleport() if(!teleporting) layer = BELOW_OBJ_LAYER linked_pad.layer = BELOW_OBJ_LAYER /obj/machinery/quantumpad/proc/doteleport(mob/user) if(linked_pad) playsound(get_turf(src), 'sound/weapons/flash.ogg', 25, 1) teleporting = TRUE src.icon_state = "qpad-charge" linked_pad.icon_state = "qpad-charge" addtimer(CALLBACK(src, PROC_REF(precharge)), max((teleport_speed - QPAD_ANIM_WINDUP), 1)) addtimer(CALLBACK(src, PROC_REF(process_teleport)), teleport_speed) /obj/machinery/quantumpad/proc/process_teleport(mob/user) if(!src || QDELETED(src)) teleporting = FALSE return if(stat & NOPOWER) to_chat(user, SPAN_WARNING("[src] is unpowered!")) teleporting = FALSE return if(!linked_pad || QDELETED(linked_pad) || linked_pad.stat & NOPOWER) to_chat(user, SPAN_WARNING("Linked pad is not responding to ping. Teleport aborted.")) teleporting = FALSE return teleporting = FALSE last_teleport = world.time // use a lot of power use_power(10000 / power_efficiency) playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 25, TRUE) playsound(get_turf(linked_pad), 'sound/weapons/emitter2.ogg', 25, TRUE) var/tele_success = TRUE for(var/atom/movable/ROI in get_turf(src)) // if is anchored, don't let through if(ROI.anchored) if(isliving(ROI)) var/mob/living/L = ROI if(L.buckled) // TP people on office chairs if(L.buckled.anchored) continue else continue else if(!isobserver(ROI)) continue tele_success = do_teleport(ROI, get_turf(linked_pad), do_effect = FALSE) if(!tele_success) to_chat(user, SPAN_WARNING("Teleport failed due to bluespace interference.")) src.icon_state = "qpad-idle" linked_pad.icon_state = "qpad-idle" #undef QPAD_ANIM_WINDUP #undef QPAD_ANIM_COOLDOWN