////////////////////HOLOSIGN/////////////////////////////////////// /obj/machinery/holosign name = "holosign" desc = "Small wall-mounted holographic projector." icon = 'icons/obj/holosign.dmi' icon_state = "sign_off" layer = 4 anchored = TRUE var/lit = FALSE var/id = null var/on_icon = "sign_on" /obj/machinery/holosign/proc/toggle() if(stat & (BROKEN|NOPOWER)) return lit = !lit update_icon(UPDATE_ICON_STATE) /obj/machinery/holosign/update_icon_state() if(!lit) icon_state = "sign_off" else icon_state = on_icon /obj/machinery/holosign/power_change() if(!..()) return if(stat & NOPOWER) lit = FALSE update_icon(UPDATE_ICON_STATE) /obj/machinery/holosign/surgery name = "surgery holosign" desc = "Small wall-mounted holographic projector. This one reads SURGERY." on_icon = "surgery" ////////////////////SWITCH/////////////////////////////////////// /obj/machinery/holosign_switch name = "holosign switch" icon = 'icons/obj/power.dmi' icon_state = "light0" desc = "A remote control switch for holosign." var/id = null var/active = FALSE anchored = TRUE idle_power_consumption = 2 active_power_consumption = 4 /obj/machinery/holosign_switch/attack_ai(mob/user as mob) return src.attack_hand(user) /obj/machinery/holosign_switch/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(istype(used, /obj/item/detective_scanner)) return ITEM_INTERACT_COMPLETE return ..() /obj/machinery/holosign_switch/attack_hand(mob/user as mob) src.add_fingerprint(usr) if(stat & (NOPOWER|BROKEN)) return add_fingerprint(user) use_power(5) active = !active if(active) icon_state = "light1" else icon_state = "light0" for(var/obj/machinery/holosign/M in SSmachines.get_by_type(/obj/machinery/holosign)) if(M.id == src.id) spawn( 0 ) M.toggle() return return