//Base items /obj/item/clothing/head/beret name = "beret" desc = "A beret, an artist's favorite headwear." icon = 'icons/obj/clothing/head/beret.dmi' icon_state = "beret" worn_icon = 'icons/mob/clothing/head/beret.dmi' dog_fashion = /datum/dog_fashion/head/beret sprite_sheets = list( "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi', "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi' ) /obj/item/clothing/head/beret/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/beret/blue icon_state = "beret_blue" /obj/item/clothing/head/beret/black icon_state = "beret_black" /obj/item/clothing/head/beret/white icon_state = "beret_white" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/purple_normal icon_state = "beret_purple_normal" /obj/item/clothing/head/beret/durathread name = "durathread beret" desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer." icon_state = "beret_durathread" armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = 20, ACID = 5) //Central Command /obj/item/clothing/head/beret/centcom/officer name = "officer beret" desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen." icon_state = "beret_centcom_officer" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 10, ACID = 50) strip_delay = 60 /obj/item/clothing/head/beret/centcom/officer/navy name = "navy blue officer beret" desc = "A navy blue beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen." icon_state = "beret_centcom_officer_navy" /obj/item/clothing/head/beret/centcom/captain name = "naval captain's beret" desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy." icon_state = "beret_centcom_captain" //Captain /obj/item/clothing/head/beret/captain name = "captain's beret" desc = "For Captains that are more inclined towards style." icon_state = "beret_captain" armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50) strip_delay = 60 dog_fashion = /datum/dog_fashion/head/captain sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/captain/white name = "captain's white beret" desc = "For Captains that are more inclined towards style, and for the color white." icon_state = "beret_captain_white" //Security /obj/item/clothing/head/beret/hos name = "head of security's beret" desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection." icon_state = "beret_hos_black" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75) strip_delay = 80 dog_fashion = /datum/dog_fashion/head/hos /obj/item/clothing/head/beret/sec name = "security beret" desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety." icon_state = "beret_officer" armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50) strip_delay = 60 dog_fashion = /datum/dog_fashion/head/beret/sec /obj/item/clothing/head/beret/sec/corporate name = "corporate security beret" icon_state = "beret_corporate_officer" /obj/item/clothing/head/beret/warden name = "warden's beret" desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class." icon_state = "beret_warden" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 20, ACID = 50) //Engineering /obj/item/clothing/head/beret/ce name = "chief engineer's beret" desc = "A white beret with the engineering insignia emblazoned on it. Its owner knows what they're doing. Probably." icon_state = "beret_ce" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/eng name = "engineering beret" desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety." icon_state = "beret_engineering" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/atmos name = "atmospherics beret" desc = "A beret for those who have shown immaculate proficienty in piping. Or plumbing." icon_state = "beret_atmospherics" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) //Science /obj/item/clothing/head/beret/rd name = "research director's beret" desc = "A purple beret with a gold science insignia emblazoned on it. Stop your scientists blowing up your department in style." icon_state = "beret_rd" dog_fashion = /datum/dog_fashion/head/rd sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/sci name = "science beret" desc = "A purple beret with a lavender science insignia emblazoned on it. It has that authentic smell of burning plasma." icon_state = "beret_science" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/sci_alt name = "corporate science beret" desc = "A white beret with a purple science insignia emblazoned on it. It has that authentic smell of burning plasma." icon_state = "beret_science_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/robowhite name = "bioengineer beret" desc = "A white beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil." icon_state = "beret_roboticswhite" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/roboblack name = "robotics beret" desc = "A black beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil." icon_state = "beret_roboticsblack" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/gene name = "genetics beret" desc = "A purple beret with a wine colored science insignia emblazoned on it. It smells of mutagens." icon_state = "beret_genetics" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/gene_alt name = "corporate genetics beret" desc = "A white beret with a wine colored science insignia emblazoned on it. It smells of mutagens." icon_state = "beret_genetics_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/gene_wine name = "wine genetics beret" desc = "A wine colored beret with a white science insignia emblazoned on it. It smells of mutagens." icon_state = "beret_genetics_wine" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) //Service /obj/item/clothing/head/beret/hop name = "head of personnel's beret" desc = "For doing paperwork with style." icon_state = "beret_hop" armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50) dog_fashion = /datum/dog_fashion/head/hop sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/janitor name = "janitorial beret" desc = "A purple beret with a mint service insignia emblazoned on it. It smells squeaky clean." icon_state = "beret_janitor" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/hydroponics name = "botany beret" desc = "A green beret with a blue service insignia emblazoned on it. It smells dizzying." icon_state = "beret_hydroponics" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/hydroponics_alt name = "hydroponics beret" desc = "A green beret with a brown service insignia emblazoned on it. It smells dizzying." icon_state = "beret_hydroponics_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) //Medical /obj/item/clothing/head/beret/cmo name = "chief medical officer's beret" desc = "A blue beret with a gold medical insignia emblazoned on it. Keep your doctors in line with style." icon_state = "beret_cmo" dog_fashion = /datum/dog_fashion/head/cmo sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/med name = "doctor's beret" desc = "A light blue beret with a white cross finely threaded into it. It has that sterile smell about it." icon_state = "beret_md" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/med_alt name = "corporate doctor's beret" desc = "A white beret with a light blue cross finely threaded into it. It has that sterile smell about it." icon_state = "beret_md_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/paramedic name = "paramedic's beret" desc = "A blue beret with a white medical insignia emblazoned on it. Save lives with style." icon_state = "beret_paramedic" dog_fashion = /datum/dog_fashion/head/paramedic sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/chem name = "chemist's beret" desc = "A light blue beret with an orange insignia emblazoned on it. It smells of chemicals." icon_state = "beret_chemist" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/chem_alt name = "corporate chemist's beret" desc = "A white beret with an orange insignia emblazoned on it. It smells of chemicals." icon_state = "beret_chemist_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/chem_orange name = "orange chemist's beret" desc = "An orange beret with a white insignia emblazoned on it. It smells of chemicals." icon_state = "beret_chemist_orange" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/coroner name = "coroner's beret" desc = "A light blue beret with a black insignia emblazoned on it. It smells of death." icon_state = "beret_coroner" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/coroner_alt name = "corporate coroner's beret" desc = "A white beret with a black insignia emblazoned on it. It smells of death." icon_state = "beret_coroner_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/coroner_black name = "black coroner's beret" desc = "A black beret with a white insignia emblazoned on it. It smells of death." icon_state = "beret_coroner_black" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/psych name = "psychologist's beret" desc = "A light blue beret with a teal insignia emblazoned on it. It smells of marijuana." icon_state = "beret_psych" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/psych_alt name = "corporate psychologist's beret" desc = "A white beret with a teal insignia emblazoned on it. It smells of marijuana." icon_state = "beret_psych_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/psych_teal name = "teal psychologist's beret" desc = "A teal beret with a white insignia emblazoned on it. It smells of marijuana." icon_state = "beret_psych_teal" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/viro name = "virologist's beret" desc = "A light blue beret with a green insignia emblazoned on it. Create vaccines with style." icon_state = "beret_viro" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/viro_alt name = "corporate virologist's beret" desc = "A white beret with a green insignia emblazoned on it. Create vaccines with style." icon_state = "beret_viro_alt" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/viro_green name = "green virologist's beret" desc = "A green beret with a white insignia emblazoned on it. Create vaccines with style." icon_state = "beret_viro_green" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) //Cargo /obj/item/clothing/head/beret/qm name = "quartermaster's beret" desc = "A brown beret with a golden cargo insignia emblazoned on it. Rule over Cargonia in style." icon_state = "beret_qm" dog_fashion = /datum/dog_fashion/head/qm sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/cargo name = "cargo beret" desc = "A brown beret with a grey cargo insignia emblazoned on it. Haul crates with style." icon_state = "beret_cargo" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/mining name = "mining beret" desc = "An brown beret with a purple insignia emblazoned on it. Won't help you against the atmosphere of the planet, but will look stylish." icon_state = "beret_mining" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/expedition name = "expedition beret" desc = "A brown beret with a blue Nanotrasen insignia emblazoned on it. Not much good for space protection, but stylish all the same." icon_state = "beret_expedition" armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50) strip_delay = 6 SECONDS sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/smith name = "smith's beret" desc = "A brown beret with a black insignia emblazoned on it. Won't help you against the atmosphere of the planet, but will look stylish." icon_state = "beret_smith" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) //NT Career Trainer /obj/item/clothing/head/beret/nct/black name = "\improper NT Career Trainer's beret" desc = "A beret worn by the mentors and trainers of the Career Training Team. This one is black!" icon_state = "beret_trainerblack" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) /obj/item/clothing/head/beret/nct/green name = "\improper NT Career Trainer's beret" desc = "A beret worn by the mentors and trainers of the Career Training Team. This one is green!" icon_state = "beret_trainergreen" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' ) //Special Roles /obj/item/clothing/head/beret/solgov name = "\improper TSF Lieutenant's beret" desc = "A beret worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant." icon_state = "beret_solgovc" dog_fashion = null armor = list(MELEE = 10, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75) strip_delay = 80 /obj/item/clothing/head/beret/solgov/elite name = "\improper MARSOC Lieutenant's beret" desc = "A beret worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. The insignia signifies the wearer bears the rank of a Lieutenant." armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200) icon_state = "beret_solgovcelite" resistance_flags = FIRE_PROOF //Traitor /obj/item/clothing/head/beret/syndicate name = "syndicate beret" desc = "A dark grey beret with the Syndicate’s unmistakable 'S' logo emblazoned on it. Wearing this just for the looks might not be the wisest idea..." icon_state = "beret_syndie" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi' )