//Hat Station 13 /obj/item/clothing/head/collectable name = "collectable hat" desc = "A rare collectable hat." /obj/item/clothing/head/collectable/petehat name = "ultra rare Pete's hat!" desc = "It smells faintly of plasma." icon_state = "petehat" /obj/item/clothing/head/collectable/petehat/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/slime name = "collectable slime cap!" desc = "It just latches right in place!" icon_state = "headslime" /obj/item/clothing/head/collectable/xenom name = "collectable xenomorph helmet!" desc = "Hiss hiss hiss!" icon_state = "xenom" /obj/item/clothing/head/collectable/chef name = "collectable chef's hat" desc = "A rare Chef's Hat meant for hat collectors!" icon_state = "chef" inhand_icon_state = "chefhat" dog_fashion = /datum/dog_fashion/head/chef sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi') /obj/item/clothing/head/collectable/chef/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/paper name = "collectable paper hat" desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians." icon_state = "paper" dog_fashion = /datum/dog_fashion/head /obj/item/clothing/head/collectable/paper/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/tophat name = "collectable top hat" desc = "A top hat worn by only the most prestigious hat collectors." icon_state = "tophat" dog_fashion = /datum/dog_fashion/head sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi') /obj/item/clothing/head/collectable/tophat/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/captain name = "collectable captain's hat" desc = "A Collectable Hat that'll make you look just like a real captain!" icon_state = "captain_hat" dog_fashion = /datum/dog_fashion/head/captain sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi') /obj/item/clothing/head/collectable/captain/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/police name = "collectable police officer's hat" desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW." icon_state = "policehat" icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi' dog_fashion = /datum/dog_fashion/head/warden /obj/item/clothing/head/collectable/beret name = "collectable beret" desc = "A Collectable red Beret. It smells faintly of Garlic." icon = 'icons/obj/clothing/head/beret.dmi' icon_state = "beret" worn_icon = 'icons/mob/clothing/head/beret.dmi' dog_fashion = /datum/dog_fashion/head/beret sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi') /obj/item/clothing/head/collectable/welding name = "collectable welding helmet" desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!" icon_state = "welding" icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi' sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi', "Grey" = 'icons/mob/clothing/species/grey/helmet.dmi' ) /obj/item/clothing/head/collectable/flatcap name = "collectable flat cap" desc = "A Collectable farmer's Flat Cap!" icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi' icon_state = "flat_cap" /obj/item/clothing/head/collectable/pirate name = "collectable pirate hat" desc = "You'd make a great Dread Syndie Roberts!" icon_state = "pirate" icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi' dog_fashion = /datum/dog_fashion/head/pirate /obj/item/clothing/head/collectable/kitty name = "collectable kitty ears" desc = "The fur feels.....a bit too realistic." icon_state = "kitty" icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi' dog_fashion = /datum/dog_fashion/head/kitty /obj/item/clothing/head/collectable/rabbitears name = "collectable rabbit ears" desc = "Not as lucky as the feet!" icon_state = "bunny" icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi' dog_fashion = /datum/dog_fashion/head/rabbit /obj/item/clothing/head/collectable/wizard name = "collectable wizard's hat" desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental." icon_state = "wizard" dog_fashion = /datum/dog_fashion/head/blue_wizard /obj/item/clothing/head/collectable/wizard/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/hardhat name = "collectable hard hat" desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!" icon_state = "hardhat0_yellow" icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi' dog_fashion = /datum/dog_fashion/head/hardhat /obj/item/clothing/head/collectable/hos name = "collectable HoS hat" desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!" icon_state = "hos_cap" /obj/item/clothing/head/collectable/hos/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/hop name = "collectable HoP hat" desc = "It's your turn to demand excessive paperwork, signatures, stamps, and hire more clowns! Papers, please!" icon_state = "hopcap" dog_fashion = /datum/dog_fashion/head/hop /obj/item/clothing/head/collectable/hop/Initialize(mapload) . = ..() AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1) /obj/item/clothing/head/collectable/thunderdome name = "collectable Thunderdome helmet" desc = "Go Red! I mean Green! I mean Red! No Green!" icon_state = "thunderdome" icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi' /obj/item/clothing/head/collectable/swat name = "collectable SWAT helmet" desc = "Now you can be in the Deathsquad too!" icon_state = "swat" inhand_icon_state = "swat_hel" icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi' sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/helmet.dmi')