/obj/item/clothing/head/helmet name = "helmet" desc = "A mass-produced protective helmet used by security personnel across the sector. Provides light protection against most sources of damage." icon_state = "helmetmaterials" w_class = WEIGHT_CLASS_NORMAL flags = HEADBANGPROTECT flags_cover = HEADCOVERSEYES armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50) flags_inv = HIDEEARS|HIDEEYES cold_protection = HEAD min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT heat_protection = HEAD max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT strip_delay = 60 dog_fashion = /datum/dog_fashion/head/helmet icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi' sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi', "Drask" = 'icons/mob/clothing/species/drask/helmet.dmi', "Grey" = 'icons/mob/clothing/species/grey/helmet.dmi' ) permeability_coefficient = 0.4 /obj/item/clothing/head/helmet/activate_self(mob/user) if(..()) return ITEM_INTERACT_COMPLETE if(can_toggle && !user.incapacitated()) if(world.time > cooldown + toggle_cooldown) cooldown = world.time up = !up flags ^= visor_flags flags_inv ^= visor_flags_inv to_chat(user, "[up ? alt_toggle_message : toggle_message] \the [src]") update_icon(UPDATE_ICON_STATE) user.update_inv_head() if(active_sound) while(up) playsound(src.loc, "[active_sound]", 100, FALSE, 4) sleep(15) if(toggle_sound) playsound(src.loc, "[toggle_sound]", 100, FALSE, 4) return ITEM_INTERACT_COMPLETE /obj/item/clothing/head/helmet/visor name = "visor helmet" desc = "A helmet with a built-in visor. It doesn't seem to do anything, but it sure looks cool!" icon_state = "helmetgoggles" /obj/item/clothing/head/helmet/thermal name = "thermal visor helmet" desc = "A helmet with a built-in thermal scanning visor." icon_state = "helmetthermals" vision_flags = SEE_MOBS lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE /obj/item/clothing/head/helmet/meson name = "meson visor helmet" desc = "A helmet with a built-in meson scanning visor." icon_state = "helmetmesons" /obj/item/clothing/head/helmet/meson/equipped(mob/user, slot, initial) . = ..() if(slot == ITEM_SLOT_HEAD) ADD_TRAIT(user, TRAIT_MESON_VISION, "meson_helmet[UID()]") /obj/item/clothing/head/helmet/meson/dropped(mob/user) . = ..() if(user) REMOVE_TRAIT(user, TRAIT_MESON_VISION, "meson_helmet[UID()]") /obj/item/clothing/head/helmet/material name = "material visor helmet" desc = "A helmet with a built-in material scanning visor." vision_flags = SEE_OBJS | SEE_TURFS /obj/item/clothing/head/helmet/night name = "night-vision helmet" desc = "A helmet with a built-in pair of night vision goggles." icon_state = "helmetNVG" lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE //don't render darkness while wearing these /obj/item/clothing/head/helmet/alt name = "bulletproof helmet" desc = "A durable combat helmet reinforced with strike plates and cushioning to protect against high-velocity kinetic impacts and the concussive force of explosions. Does little to stop energy weapons or melee hits." icon_state = "bulletproof" armor = list(MELEE = 10, BULLET = 50, LASER = 5, ENERGY = 5, BOMB = 45, RAD = 0, FIRE = 50, ACID = 50) dog_fashion = null /obj/item/clothing/head/helmet/riot name = "riot helmet" desc = "A large, bulky helmet reinforced with impact plates and shock-absorbing gel to protect against melee attacks. The helmet is treated with a fire and acid-resistant surface coating, and the attached plexiglass visor should prevent things from jumping on your face." icon_state = "riot" armor = list(MELEE = 50, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 200, ACID = 200) flags_inv = HIDEEARS flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH strip_delay = 80 dog_fashion = null permeability_coefficient = 0.01 /obj/item/clothing/head/helmet/riot/knight name = "medieval helmet" desc = "A majestic knightly helm made of steel. Protects well against melee attacks, but don't try taking a bullet with it." icon_state = "knight_green" flags = BLOCKHAIR flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE dog_fashion = null /obj/item/clothing/head/helmet/justice name = "helmet of justice" desc = "A standard Security helmet with a pair of police lights crudely screwed to the sides. Any hearing loss caused by this contraption is not service related." icon_state = "justice" toggle_message = "You turn off the lights" alt_toggle_message = "You turn on the lights" actions_types = list(/datum/action/item_action/toggle_helmet_light) can_toggle = 1 toggle_cooldown = 20 active_sound = 'sound/items/weeoo1.ogg' dog_fashion = null /obj/item/clothing/head/helmet/justice/escape name = "alarm helmet" desc = "WEEEEOOO. WEEEEEOOO. STOP THAT MONKEY. WEEEOOOO." icon_state = "justice2" toggle_message = "You turn off the light" alt_toggle_message = "You turn on the light" /obj/item/clothing/head/helmet/swat name = "\improper SWAT helmet" desc = "A menacing black combat helmet used by police assault units. Provides moderate protection against all threats." icon_state = "swat" inhand_icon_state = "swat_hel" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50) flags = BLOCKHAIR min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT strip_delay = 80 dog_fashion = null /obj/item/clothing/head/helmet/swat/syndicate name = "blood-red helmet" desc = "An extremely robust, space-worthy helmet without a visor to allow for goggle usage underneath. Property of Gorlex Marauders." icon_state = "helmetsyndi" /obj/item/clothing/head/helmet/thunderdome name = "\improper Thunderdome helmet" desc = "'Let the battle commence!'" icon_state = "thunderdome" armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = 450, ACID = 450) flags = null flags_2 = RAD_PROTECT_CONTENTS_2 min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT strip_delay = 80 dog_fashion = null /obj/item/clothing/head/helmet/roman name = "legionnaire helmet" desc = "A lovingly-crafted helmet based off examples used by Roman legionnaires. Provides light protection against melee and laser impacts. It's also completely fireproof!" flags = null armor = list(MELEE = 15, BULLET = 0, LASER = 15, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = INFINITY, ACID = 50) resistance_flags = FIRE_PROOF icon_state = "roman" strip_delay = 100 dog_fashion = /datum/dog_fashion/head/roman /obj/item/clothing/head/helmet/roman/fake desc = "A shoddily-crafted cosplay helmet made of plastic. Protects against jack and shit, if you're lucky." armor = null /obj/item/clothing/head/helmet/roman/legionaire name = "centurion helmet" desc = "A lovingly-crafted helmet based off those used by Roman centurions. Provides light protection against melee and laser impacts, is completely fireproof, and has a fancy crest on top!" icon_state = "roman_c" /obj/item/clothing/head/helmet/roman/legionaire/fake desc = "A shoddily-crafted cosplay helmet made of plastic. This particular specimen has what appears to be the head of a broom crudely taped to the top." armor = null /obj/item/clothing/head/helmet/gladiator name = "gladiator helmet" desc = "Ave, Imperator, morituri te salutant." icon_state = "gladiator" flags = BLOCKHAIR flags_inv = HIDEMASK|HIDEEARS|HIDEEYES toggle_message = "You attach the face shield to the" alt_toggle_message = "You remove the face shield from the" actions_types = list(/datum/action/item_action/toggle_helmet_mode) can_toggle = 1 toggle_cooldown = 20 toggle_sound = 'sound/items/zippoclose.ogg' dog_fashion = null /obj/item/clothing/head/helmet/redtaghelm name = "red laser tag helmet" desc = "They have chosen their own end." icon_state = "redtaghelm" flags = null armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 0, ACID = 50) // Offer about the same protection as a hardhat. dog_fashion = null /obj/item/clothing/head/helmet/bluetaghelm name = "blue laser tag helmet" desc = "They'll need more men." icon_state = "bluetaghelm" flags = null armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 0, ACID = 50) // Offer about the same protection as a hardhat. dog_fashion = null /obj/item/clothing/head/blob name = "blob hat" desc = "A collectable hat handed out at the latest Blob Family Reunion." icon_state = "blobhat" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/helmet.dmi') /obj/item/clothing/head/helmet/riot/knight/blue icon_state = "knight_blue" /obj/item/clothing/head/helmet/riot/knight/yellow icon_state = "knight_yellow" /obj/item/clothing/head/helmet/riot/knight/red icon_state = "knight_red" /obj/item/clothing/head/helmet/riot/knight/templar name = "crusader helmet" desc = "A cheap metal helmet that looks straight out of a poorly-funded documentary about the crusades. Might stop a crude melee weapon. The asbestos-lined padding does provide great protection from fire and acid, however..." icon_state = "knight_templar" armor = list(MELEE = 10, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = 200, ACID = 200) /obj/item/clothing/head/helmet/skull name = "skull helmet" desc = "An intimidating tribal helmet, it looks sick as hell." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE armor = list(MELEE = 25, BULLET = 15, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50) icon_state = "skull" strip_delay = 100 sprite_sheets = list("Grey" = 'icons/mob/clothing/species/grey/head.dmi') /obj/item/clothing/head/helmet/durathread name = "durathread helmet" desc = "A helmet made from durathread and leather." icon_state = "durathread" armor = list(MELEE = 10, BULLET = 5, LASER = 20, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 35, ACID = 50) sprite_sheets = list( "Drask" = 'icons/mob/clothing/species/drask/helmet.dmi', "Grey" = 'icons/mob/clothing/species/grey/helmet.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/helmet.dmi', "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi' ) /obj/item/clothing/head/helmet/street_judge name = "judge's helmet" desc = "Commonly used security headgear for the more theatrically inclined. Wear this in hostage situations to make everything worse." icon_state = "streetjudge_hat" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', "Grey" = 'icons/mob/clothing/species/grey/head.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/head.dmi' ) // Replica /obj/item/clothing/head/helmet/fake name = "replica helmet" desc = "A replica of a mass-produced protective helmet used by security personnel across the sector. Made of cheap plastic and provides no protection." armor = null cold_protection = FALSE heat_protection = FALSE //Commander /obj/item/clothing/head/helmet/ert/command name = "emergency response team commander helmet" desc = "A mid-quality combat helmet produced by Citadel Armories. The visor is made of toughened plastic and the radio antenna is entirely decorative. This one has chipped blue Command stripes." icon_state = "erthelmet_cmd" //Security /obj/item/clothing/head/helmet/ert/security name = "emergency response team security helmet" desc = "A mid-quality combat helmet produced by Citadel Armories. The visor is made of toughened plastic and the radio antenna is entirely decorative. This one has chipped red Security stripes." icon_state = "erthelmet_sec" /obj/item/clothing/head/helmet/ert/security/paranormal name = "paranormal emergency response team helmet" desc = "An antique steel helmet that looks straight out of a poorly-funded documentary about the Crusades. Where the hell did they even find this?" icon_state = "knight_templar" //Engineer /obj/item/clothing/head/helmet/ert/engineer name = "emergency response team engineer helmet" desc = "A mid-quality combat helmet produced by Citadel Armories. The visor is made of toughened plastic and the radio antenna is entirely decorative. This one has chipped orange Engineering stripes." icon_state = "erthelmet_eng" //Medical /obj/item/clothing/head/helmet/ert/medical name = "emergency response team medical helmet" desc = "A mid-quality combat helmet produced by Citadel Armories. The visor is made of toughened plastic and the radio antenna is entirely decorative. This one has chipped white Medical stripes." icon_state = "erthelmet_med" //Janitorial /obj/item/clothing/head/helmet/ert/janitor name = "emergency response team janitor helmet" desc = "A mid-quality combat helmet produced by Citadel Armories. The visor is made of toughened plastic and the radio antenna is entirely decorative. This one has chipped purple Janitorial stripes." icon_state = "erthelmet_jan" //Federation /obj/item/clothing/head/helmet/federation/marine name = "\improper Federation marine combat helmet" desc = "A powered combat helmet used by the Trans-Solar Marine Corps. Provides excellent protection in all areas, while a modern OCULUS array augments the wearer's vision." icon_state = "fedhelmet_marine" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', "Grey" = 'icons/mob/clothing/species/grey/head.dmi', "Skrell" = 'icons/mob/clothing/species/skrell/head.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/head.dmi' ) flags = BLOCKHAIR | STOPSPRESSUREDMAGE flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT see_in_dark = 8 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE flash_protect = FLASH_PROTECTION_WELDER armor = list(MELEE = 40, BULLET = 45, LASER = 45, ENERGY = 40, BOMB = 100, RAD = 25, FIRE = INFINITY, ACID = 100) strip_delay = 130 /obj/item/clothing/head/helmet/federation/marine/export name = "\improper Federation marine combat helmet (E)" desc = "An export-grade combat helmet commonly given or sold to allies of the Trans-Solar Federation. The OCULUS system has been removed, and its protection is generally inferior to its in-service counterpart." sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', "Grey" = 'icons/mob/clothing/species/grey/head.dmi', "Skrell" = 'icons/mob/clothing/species/skrell/head.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/head.dmi' ) flags = BLOCKHAIR see_in_dark = 0 lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE flash_protect = FLASH_PROTECTION_NONE armor = list(MELEE = 30, BULLET = 35, LASER = 35, ENERGY = 30, BOMB = 50, RAD = 0, FIRE = 100, ACID = 50) /obj/item/clothing/head/helmet/federation/marine/officer name = "\improper Federation marine officer's combat helmet" desc = "A powered combat helmet used by officers of the Trans-Solar Marine Corps. Provides excellent protection in all areas, while a next-gen OCULUS array augments the wearer's vision." icon_state = "fedhelmet_marine_officer" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', "Grey" = 'icons/mob/clothing/species/grey/head.dmi', "Skrell" = 'icons/mob/clothing/species/skrell/head.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/head.dmi' ) vision_flags = SEE_MOBS armor = list(MELEE = 40, BULLET = 45, LASER = 45, ENERGY = 40, BOMB = 100, RAD = 25, FIRE = INFINITY, ACID = 100)