/obj/item/clothing/mask/gas name = "gas mask" desc = "A face-covering mask that can be connected to an air supply. Used by mischievous assistants and syndicate agents alike." icon_state = "gas_alt" inhand_icon_state = "gas_alt" icon_monitor = 'icons/mob/clothing/species/machine/monitor/mask.dmi' flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT flags_inv = HIDEEARS|HIDEEYES|HIDEFACE flags_cover = MASKCOVERSMOUTH | MASKCOVERSEYES w_class = WEIGHT_CLASS_NORMAL gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 resistance_flags = NONE sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/mask.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi', "Drask" = 'icons/mob/clothing/species/drask/mask.dmi', "Grey" = 'icons/mob/clothing/species/grey/mask.dmi', "Plasmaman" = 'icons/mob/clothing/species/plasmaman/mask.dmi' ) // **** Welding gas mask **** /obj/item/clothing/mask/gas/welding name = "welding mask" desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." icon_state = "weldingmask" inhand_icon_state = null materials = list(MAT_METAL = 3000, MAT_GLASS = 1000) flash_protect = FLASH_PROTECTION_WELDER tint = FLASH_PROTECTION_WELDER armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = INFINITY, ACID = 60) origin_tech = "materials=2;engineering=3" actions_types = list(/datum/action/item_action/toggle) flags_cover = MASKCOVERSEYES can_toggle = TRUE visor_flags_inv = HIDEEYES resistance_flags = FIRE_PROOF sprite_sheets = list( "Kidan" = 'icons/mob/clothing/species/kidan/mask.dmi', "Vox" = 'icons/mob/clothing/species/vox/mask.dmi', "Grey" = 'icons/mob/clothing/species/grey/mask.dmi', "Drask" = 'icons/mob/clothing/species/drask/mask.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi' ) /obj/item/clothing/mask/gas/welding/activate_self(mob/user) if(..()) return ITEM_INTERACT_COMPLETE weldingvisortoggle(user) return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/gas/explorer name = "explorer gas mask" desc = "A military-grade gas mask that can be connected to an air supply." icon_state = "gas_mining" actions_types = list(/datum/action/item_action/adjust) armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 35) resistance_flags = FIRE_PROOF can_toggle = TRUE sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/mask.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi', "Drask" = 'icons/mob/clothing/species/drask/mask.dmi', "Grey" = 'icons/mob/clothing/species/grey/mask.dmi' ) /obj/item/clothing/mask/gas/explorer/marines name = "military gas mask" /obj/item/clothing/mask/gas/explorer/activate_self(mob/user) if(..()) return ITEM_INTERACT_COMPLETE adjustmask(user) return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/gas/explorer/adjustmask(user) ..() w_class = up ? WEIGHT_CLASS_SMALL : WEIGHT_CLASS_NORMAL /obj/item/clothing/mask/gas/explorer/folded/Initialize(mapload) . = ..() force_adjust_mask() /obj/item/clothing/mask/gas/explorer/folded/proc/force_adjust_mask() up = !up update_icon(UPDATE_ICON_STATE) gas_transfer_coefficient = null permeability_coefficient = null flags_cover &= ~MASKCOVERSMOUTH flags_inv &= ~HIDEFACE flags &= ~AIRTIGHT w_class = WEIGHT_CLASS_SMALL //Bane gas mask /obj/item/clothing/mask/gas/banemask name = "bane mask" desc = "Only when the station is in flames, do you have my permission to robust." icon_state = "bane_mask" inhand_icon_state = "sechailer" //Plague Dr suit can be found in clothing/suits/bio.dm /obj/item/clothing/mask/gas/plaguedoctor name = "plague doctor mask" desc = "A modernised version of the classic design, this mask will not only filter out toxins but it can also be connected to an air supply." icon_state = "plaguedoctor" inhand_icon_state = "gas_mask" /obj/item/clothing/mask/gas/swat name = "\improper SWAT mask" desc = "A close-fitting tactical mask that can be connected to an air supply." icon_state = "swat" /obj/item/clothing/mask/gas/syndicate name = "syndicate mask" desc = "A close-fitting tactical mask that can be connected to an air supply." icon_state = "swat" strip_delay = 60 /obj/item/clothing/mask/gas/clown_hat name = "clown wig and mask" desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask. Its form can be changed by using it in your hand." icon_state = "clown" inhand_icon_state = "clown_hat" flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR resistance_flags = FLAMMABLE dog_fashion = /datum/dog_fashion/head/clown /obj/item/clothing/mask/gas/clown_hat/activate_self(mob/user) if(..()) return ITEM_INTERACT_COMPLETE var/list/mask_type = list("True Form" = /obj/item/clothing/mask/gas/clown_hat, "The Feminist" = /obj/item/clothing/mask/gas/clown_hat/sexy, "The Madman" = /obj/item/clothing/mask/gas/clown_hat/joker, "The Rainbow Color" = /obj/item/clothing/mask/gas/clown_hat/rainbow) var/list/mask_icons = list("True Form" = image(icon = 'icons/obj/clothing/masks.dmi', icon_state = "clown"), "The Feminist" = image(icon = 'icons/obj/clothing/masks.dmi', icon_state = "sexyclown"), "The Madman" = image(icon = 'icons/obj/clothing/masks.dmi', icon_state = "joker"), "The Rainbow Color" = image(icon = 'icons/obj/clothing/masks.dmi', icon_state = "rainbow")) var/mask_choice = show_radial_menu(user, src, mask_icons) var/picked_mask = mask_type[mask_choice] if(QDELETED(src) || !picked_mask) return ITEM_INTERACT_COMPLETE if(user.stat || !in_range(user, src)) return ITEM_INTERACT_COMPLETE var/obj/item/clothing/mask/gas/clown_hat/new_mask = new picked_mask(get_turf(user)) qdel(src) user.put_in_active_hand(new_mask) to_chat(user, SPAN_NOTICE("Your Clown Mask has now morphed into its new form, all praise the Honk Mother!")) return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/gas/clown_hat/sexy name = "sexy-clown wig and mask" desc = "A feminine clown mask for the dabbling crossdressers or female entertainers. Its form can be changed by using it in your hand." icon_state = "sexyclown" /obj/item/clothing/mask/gas/clown_hat/joker name = "deranged clown wig and mask" desc = "A fiendish clown mask that inspires a deranged mirth. Its form can be changed by using it in your hand." icon_state = "joker" /obj/item/clothing/mask/gas/clown_hat/rainbow name = "rainbow clown wig and mask" desc = "A colorful clown mask for the clown that loves to dazzle and impress. Its form can be changed by using it in your hand." icon_state = "rainbow" /obj/item/clothing/mask/gas/clown_hat/pennywise name = "\improper Pennywise mask" desc = "It's the eater of worlds, and of children." icon_state = "pennywise_mask" /obj/item/clothing/mask/gas/clownwiz name = "wizard clown wig and mask" desc = "Some pranksters are truly magical." icon_state = "wizzclown" inhand_icon_state = "clown_hat" flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR flags_inv = HIDEEARS | HIDEEYES magical = TRUE /obj/item/clothing/mask/gas/clown_hat/nodrop flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR | NODROP /obj/item/clothing/mask/gas/mime name = "mime mask" desc = "The traditional mime's mask. It has an eerie facial posture." icon_state = "mime" inhand_icon_state = null resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/mime/wizard name = "magical mime mask" desc = "A mime mask glowing with power. Its eyes gaze deep into your soul." flags_inv = HIDEEARS | HIDEEYES magical = TRUE /obj/item/clothing/mask/gas/mime/nodrop flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | NODROP /obj/item/clothing/mask/gas/monkeymask name = "monkey mask" desc = "A mask used when acting as a monkey." icon_state = "monkeymask" inhand_icon_state = null resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/sexymime name = "sexy mime mask" desc = "A traditional female mime's mask." icon_state = "sexymime" inhand_icon_state = null resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/cyborg name = "cyborg visor" desc = "Beep boop." icon_state = "death" resistance_flags = FLAMMABLE /obj/item/clothing/mask/gas/owl_mask name = "owl mask" desc = "Twoooo!" icon_state = "owl" resistance_flags = FLAMMABLE actions_types = list(/datum/action/item_action/hoot) /obj/item/clothing/mask/gas/owl_mask/super_hero flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | NODROP /obj/item/clothing/mask/gas/owl_mask/activate_self(mob/user) if(..()) return ITEM_INTERACT_COMPLETE hoot() return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/gas/owl_mask/proc/hoot() if(cooldown < world.time - 35) // A cooldown, to stop people being jerks playsound(src.loc, 'sound/creatures/hoot.ogg', 50, 1) cooldown = world.time /obj/item/clothing/mask/gas/navy_officer name = "nanotrasen navy officer gas mask" desc = "A durable gas mask designed for Nanotrasen Navy Officers." icon_state = "navy_officer_gasmask" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 10, ACID = 50) strip_delay = 6 SECONDS // ******************************************************************** // **** Security gas mask **** /obj/item/clothing/mask/gas/sechailer name = "security gas mask" desc = "A standard issue Security gas mask with integrated 'Compli-o-nator 3000' device, plays over a dozen pre-recorded compliance phrases designed to get scumbags to stand still whilst you taze them. Do not tamper with the device." icon_state = "sechailer" inhand_icon_state = "sechailer" flags_inv = HIDEEYES|HIDEFACE var/phrase = 1 var/aggressiveness = 1 var/safety = 1 can_toggle = TRUE actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust, /datum/action/item_action/selectphrase) var/phrase_list = list( "halt" = "HALT! HALT! HALT! HALT!", "bobby" = "Stop in the name of the Law.", "compliance" = "Compliance is in your best interest.", "justice" = "Prepare for justice!", "running" = "Running will only increase your sentence.", "dontmove" = "Don't move, Creep!", "floor" = "Down on the floor, Creep!", "robocop" = "Dead or alive you're coming with me.", "god" = "God made today for the crooks we could not catch yesterday.", "freeze" = "Freeze, Scum Bag!", "imperial" = "Stop right there, criminal scum!", "bash" = "Stop or I'll bash you.", "harry" = "Go ahead, make my day.", "asshole" = "Stop breaking the law, asshole.", "stfu" = "You have the right to shut the fuck up", "shutup" = "Shut up crime!", "super" = "Face the wrath of the golden bolt.", "dredd" = "I am, the LAW!" ) /obj/item/clothing/mask/gas/sechailer/swat name = "\improper SWAT mask" desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000." icon_state = "officermask" flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR flags_inv = HIDEEARS|HIDEEYES|HIDEFACE aggressiveness = 3 phrase = 12 actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/selectphrase) /obj/item/clothing/mask/gas/sechailer/swat/hos name = "head of security's SWAT mask" desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a tan stripe." icon_state = "hosmask" /obj/item/clothing/mask/gas/sechailer/swat/warden name = "warden's SWAT mask" desc = "A close-fitting tactical mask with an especially aggressive Compli-o-nator 3000. It has a blue stripe." icon_state = "wardenmask" /obj/item/clothing/mask/gas/sechailer/swat/blue name = "blue SWAT mask" desc = "A neon blue swat mask, used for demoralizing Greytide in the wild." icon_state = "blue_sechailer" /obj/item/clothing/mask/gas/sechailer/cyborg name = "security hailer" desc = "A set of recognizable pre-recorded messages for cyborgs to use when apprehending criminals." icon = 'icons/obj/device.dmi' icon_state = "taperecorder_idle" actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/selectphrase) /obj/item/clothing/mask/gas/sechailer/ui_action_click(mob/user, actiontype) if(actiontype == /datum/action/item_action/halt) halt() else if(actiontype == /datum/action/item_action/adjust) adjustmask(user) else if(actiontype == /datum/action/item_action/selectphrase) var/key = phrase_list[phrase] var/message = phrase_list[key] if(!safety) to_chat(user, SPAN_NOTICE("You set the restrictor to: FUCK YOUR CUNT YOU SHIT EATING COCKSUCKER MAN EAT A DONG FUCKING ASS RAMMING SHIT FUCK EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS OF FUCK AND DO SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FUCK ASS WANKER FROM THE DEPTHS OF SHIT.")) return switch(aggressiveness) if(1) phrase = (phrase < 6) ? (phrase + 1) : 1 key = phrase_list[phrase] message = phrase_list[key] to_chat(user,SPAN_NOTICE("You set the restrictor to: [message]")) if(2) phrase = (phrase < 11 && phrase >= 7) ? (phrase + 1) : 7 key = phrase_list[phrase] message = phrase_list[key] to_chat(user,SPAN_NOTICE("You set the restrictor to: [message]")) if(3) phrase = (phrase < 18 && phrase >= 12 ) ? (phrase + 1) : 12 key = phrase_list[phrase] message = phrase_list[key] to_chat(user,SPAN_NOTICE("You set the restrictor to: [message]")) if(4) phrase = (phrase < 18 && phrase >= 1 ) ? (phrase + 1) : 1 key = phrase_list[phrase] message = phrase_list[key] to_chat(user,SPAN_NOTICE("You set the restrictor to: [message]")) else to_chat(user, SPAN_NOTICE("It's broken.")) /obj/item/clothing/mask/gas/sechailer/wirecutter_act(mob/living/user, obj/item/I) if(aggressiveness != 5) to_chat(user, SPAN_WARNING("You broke it!")) aggressiveness = 5 return TRUE /obj/item/clothing/mask/gas/sechailer/screwdriver_act(mob/living/user, obj/item/I) switch(aggressiveness) if(1) to_chat(user, SPAN_NOTICE("You set the aggressiveness restrictor to the second position.")) aggressiveness = 2 phrase = 7 if(2) to_chat(user, SPAN_NOTICE("You set the aggressiveness restrictor to the third position.")) aggressiveness = 3 phrase = 13 if(3) to_chat(user, SPAN_NOTICE("You set the aggressiveness restrictor to the fourth position.")) aggressiveness = 4 phrase = 1 if(4) to_chat(user, SPAN_NOTICE("You set the aggressiveness restrictor to the first position.")) aggressiveness = 1 phrase = 1 if(5) to_chat(user, SPAN_WARNING("You adjust the restrictor but nothing happens, probably because its broken.")) return TRUE /obj/item/clothing/mask/gas/sechailer/activate_self(mob/user) if(..()) return ITEM_INTERACT_COMPLETE halt() return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/gas/sechailer/emag_act(mob/user as mob) if(safety) safety = 0 to_chat(user, "You silently fry [src]'s vocal circuit with the cryptographic sequencer.") return TRUE else return /obj/item/clothing/mask/gas/sechailer/proc/halt() var/key = phrase_list[phrase] var/message = phrase_list[key] if(cooldown < world.time - 35) // A cooldown, to stop people being jerks if(!safety) message = "FUCK YOUR CUNT YOU SHIT EATING COCKSUCKER MAN EAT A DONG FUCKING ASS RAMMING SHIT FUCK EAT PENISES IN YOUR FUCK FACE AND SHIT OUT ABORTIONS OF FUCK AND DO SHIT IN YOUR ASS YOU COCK FUCK SHIT MONKEY FUCK ASS WANKER FROM THE DEPTHS OF SHIT." usr.visible_message("[usr]'s Compli-o-Nator: [message]") playsound(src.loc, 'sound/voice/binsult.ogg', 100, FALSE, 4) cooldown = world.time return usr.visible_message("[usr]'s Compli-o-Nator: [message]") playsound(src.loc, "sound/voice/complionator/[key].ogg", 100, FALSE, 4) cooldown = world.time // ********************************************************************