//Cloaks. No, not THAT kind of cloak. /obj/item/clothing/neck/cloak name = "grey cloak" desc = "It's a cloak that can be worn around your neck in a pretty dull color." icon_state = "cloak" body_parts_covered = UPPER_TORSO | ARMS /obj/item/clothing/neck/cloak/head_of_security name = "head of security's cloak" desc = "Worn by the leader of Brigston, ruling the station with an iron fist." icon_state = "hoscloak" /obj/item/clothing/neck/cloak/quartermaster name = "quartermaster's cloak" desc = "Worn by the God-emperor of Cargonia, supplying the station with the necessary tools for survival." icon_state = "qmcloak" /obj/item/clothing/neck/cloak/chief_medical_officer name = "chief medical officer's cloak" desc = "Worn by the leader of Medistan, the valiant men and women keeping pestilence at bay." icon_state = "cmocloak" /obj/item/clothing/neck/cloak/chief_engineer name = "chief engineer's cloak" desc = "Worn by the leader of both Atmosia and Delamistan, wielder of unlimited power." icon_state = "cecloak" /obj/item/clothing/neck/cloak/research_director name = "research director's cloak" desc = "Worn by the leader of Scientopia, the greatest thaumaturgist and researcher of rapid unexpected self disassembly." icon_state = "rdcloak" /obj/item/clothing/neck/cloak/captain name = "captain's cloak" desc = "Worn by the supreme leader of Space Station 13." icon_state = "capcloak" /obj/item/clothing/neck/cloak/captain/Initialize(mapload) . = ..() desc = "Worn by the supreme leader of [station_name()]." /obj/item/clothing/neck/cloak/head_of_personnel name = "head of personnel's cloak" desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy." icon_state = "hopcloak" /obj/item/clothing/neck/cloak/syndicate name = "suspicious cloak" desc = "A half-cloak worn around the neck, featuring a color scheme that's both suspicious and stylish." icon_state = "syndiecloak" //Mantles. /obj/item/clothing/neck/cloak/mantle name = "mantle" desc = "A heavy quilted mantle, for keeping your shoulders warm and stylish." icon_state = "mantle" /obj/item/clothing/neck/cloak/regal name = "regal shawl" desc = "A fancy shawl for nobility, made from high quality materials." icon_state = "regal_mantle" /obj/item/clothing/neck/cloak/old name = "old wrap" desc = "A tattered fabric wrap, faded over the years. Smells faintly of cigars." icon_state = "old_mantle" /obj/item/clothing/neck/cloak/unathi name = "hide mantle" desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle." icon_state = "mantle-unathi" inhand_icon_state = "old_mantle" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/neck.dmi', "Skkulakin" = 'icons/mob/clothing/species/skkulakin/neck.dmi' ) /obj/item/clothing/neck/cloak/captain_mantle name = "captain's mantle" desc = "A piece of fashion for the ruling elite." icon_state = "capmantle" /obj/item/clothing/neck/cloak/hos_mantle name = "head of security's shawl" desc = "An unarmored shawl, worn by the Head of Security. Do you dare take up their mantle?" icon_state = "hosmantle" /obj/item/clothing/neck/cloak/hop_mantle name = "head of personnel's shawl" desc = "A shawl for the head of personnel. It's remarkably well kept." icon_state = "hopmantle" /obj/item/clothing/neck/cloak/ce_mantle name = "chief engineer's mantle" desc = "A slick, authoritative mantle designed for the Chief Engineer." icon_state = "cemantle" /obj/item/clothing/neck/cloak/cmo_mantle name = "chief medical officer's mantle" desc = "An absorbent, clean cover found around the neck of the Chief Medical Officer." icon_state = "cmomantle" /obj/item/clothing/neck/cloak/qm_mantle name = "quartermaster's mantle" desc = "A shawl for the quartermaster. Keeps the breeze from the vents away from your neck." icon_state = "qmmantle" inhand_icon_state = "mantle" /obj/item/clothing/neck/cloak/rd_mantle name = "research director's mantle" desc = "A tweed mantle, worn by the Research Director. Smells like science." icon_state = "rdmantle" /obj/item/clothing/neck/cloak/tallit name = "tallit" desc = "A Jewish prayer shawl." icon_state = "tallit" sprite_sheets = list( "Drask" = 'icons/mob/clothing/species/drask/neck.dmi', "Grey" = 'icons/mob/clothing/species/grey/neck.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/neck.dmi', "Vox" = 'icons/mob/clothing/species/vox/neck.dmi', "Skkulakin" = 'icons/mob/clothing/species/skkulakin/neck.dmi' )