/obj/item/clothing/neck/tie name = "tie" desc = "A neosilk clip-on tie." var/under_suit = FALSE /obj/item/clothing/neck/tie/blue name = "blue tie" icon_state = "bluetie" /obj/item/clothing/neck/tie/red name = "red tie" icon_state = "redtie" /obj/item/clothing/neck/tie/black name = "black tie" icon_state = "blacktie" /obj/item/clothing/neck/tie/horrible name = "horrible tie" desc = "A neosilk clip-on tie. This one is disgusting." icon_state = "horribletie" /obj/item/clothing/neck/tie/examine(mob/user) . = ..() . += SPAN_NOTICE("You can Alt-Click [src] to adjust if it is worn under or over your suit.") /obj/item/clothing/neck/tie/AltClick(mob/living/carbon/human/user) if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user) || !istype(user)) return under_suit = !under_suit if(user.neck == src) user.update_inv_neck() to_chat(user, SPAN_NOTICE("You adjust [src] to be worn [under_suit ? "under" : "over"] your suit.")) /obj/item/clothing/neck/stethoscope name = "stethoscope" desc = "An outdated medical apparatus, used to get a rough idea of the condition of the heart and lungs. It also makes you look like you know what you're doing." icon_state = "stethoscope" materials = list(MAT_METAL = 500) /obj/item/clothing/neck/stethoscope/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!ishuman(target) || !isliving(user)) return ..() if(user == target) user.visible_message( SPAN_NOTICE("[user] places [src] against [user.p_their()] chest and listens attentively."), SPAN_NOTICE("You place [src] against your chest...") ) else user.visible_message( SPAN_NOTICE("[user] places [src] against [target]'s chest and listens attentively."), SPAN_NOTICE("You place [src] against [target]'s chest...") ) var/mob/living/carbon/human/H = target var/datum/organ/heart/heart_datum = H.get_int_organ_datum(ORGAN_DATUM_HEART) var/datum/organ/lungs/lung_datum = H.get_int_organ_datum(ORGAN_DATUM_LUNGS) if(!lung_datum || !heart_datum) to_chat(user, SPAN_WARNING("You don't hear anything.")) return ITEM_INTERACT_COMPLETE var/obj/item/organ/internal/heart = heart_datum.linked_organ var/obj/item/organ/internal/lungs = lung_datum.linked_organ if(!H.pulse || (!heart || !(lungs && !HAS_TRAIT(H, TRAIT_NOBREATH)))) to_chat(user, SPAN_WARNING("You don't hear anything.")) return ITEM_INTERACT_COMPLETE var/color = "notice" if(heart) var/heart_sound switch(heart.damage) if(0 to 1) heart_sound = "healthy" if(1 to 25) heart_sound = "offbeat" if(25 to 50) heart_sound = "uneven" color = "warning" if(50 to INFINITY) heart_sound = "weak, unhealthy" color = "warning" to_chat(user, "You hear \an [heart_sound] pulse.") if(lungs) var/lung_sound switch(lungs.damage) if(0 to 1) lung_sound = "healthy respiration" if(1 to 25) lung_sound = "labored respiration" if(25 to 50) lung_sound = "pained respiration" color = "warning" if(50 to INFINITY) lung_sound = "gurgling" color = "warning" to_chat(user, "You hear [lung_sound].") return ITEM_INTERACT_COMPLETE /obj/item/clothing/neck/neckerchief name = "white neckerchief" desc = "A neatly tied neckerchief for the service professional." icon_state = "neckerchief_white" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/neck.dmi', "Grey" = 'icons/mob/clothing/species/grey/neck.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/neck.dmi' ) /obj/item/clothing/neck/neckerchief/black name = "black neckerchief" icon_state = "neckerchief_black" /obj/item/clothing/neck/neckerchief/green name = "green neckerchief" icon_state = "neckerchief_green" /obj/item/clothing/neck/neckerchief/red name = "red neckerchief" icon_state = "neckerchief_red"