//Regular syndicate space suit /obj/item/clothing/head/helmet/space/syndicate name = "red space helmet" desc = "A suspicious-looking space helmet. It is reinforced with a layer of armour." icon_state = "syndicate" inhand_icon_state = "space_helmet_syndicate" armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285) dyeable = TRUE dyeing_key = DYE_REGISTRY_SYNDICATE_HELMET sprite_sheets = list( "Grey" = 'icons/mob/clothing/species/grey/helmet.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi', "Vox" = 'icons/mob/clothing/species/vox/helmet.dmi', ) /obj/item/clothing/suit/space/syndicate name = "red space suit" icon_state = "syndicate" inhand_icon_state = "space_suit_syndicate" desc = "A suspicious-looking space suit. The fabric is reinforced with a blend of nomex and kevlar for added protection." w_class = WEIGHT_CLASS_NORMAL dyeable = TRUE dyeing_key = DYE_REGISTRY_SYNDICATE_SUIT allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals) armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285) sprite_sheets = list( "Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi', "Vox" = 'icons/mob/clothing/species/vox/suit.dmi', "Skkulakin" = 'icons/mob/clothing/species/skkulakin/suit.dmi' ) //Green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green name = "green space helmet" icon_state = "syndicate-helm-green" inhand_icon_state = "syndicate-helm-green" /obj/item/clothing/suit/space/syndicate/green name = "green space suit" icon_state = "syndicate-green" inhand_icon_state = "syndicate-green" //Dark green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/green/dark name = "dark green space helmet" icon_state = "syndicate-helm-green-dark" inhand_icon_state = "syndicate-helm-green-dark" /obj/item/clothing/suit/space/syndicate/green/dark name = "dark green space suit" icon_state = "syndicate-green-dark" inhand_icon_state = "syndicate-green-dark" //Orange syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/orange name = "orange space helmet" icon_state = "syndicate-helm-orange" inhand_icon_state = "helm-orange" /obj/item/clothing/suit/space/syndicate/orange name = "orange space suit" icon_state = "syndicate-orange" inhand_icon_state = "syndicate-orange" //Blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/blue name = "blue space helmet" icon_state = "syndicate-helm-blue" inhand_icon_state = "helm-command" /obj/item/clothing/suit/space/syndicate/blue name = "blue space suit" icon_state = "syndicate-blue" inhand_icon_state = "syndicate-blue" //Black syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black name = "black space helmet" icon_state = "syndicate-helm-black" inhand_icon_state = "syndicate-helm-black" /obj/item/clothing/head/helmet/space/syndicate/black/strike name = "Syndicate Strike Team commando helmet" desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives." armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF flags_2 = RAD_PROTECT_CONTENTS_2 /obj/item/clothing/suit/space/syndicate/black name = "black space suit" icon_state = "syndicate-black" inhand_icon_state = "syndicate-black" /obj/item/clothing/suit/space/syndicate/black/strike name = "Syndicate Strike Team commando space suit" desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives." armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF flags_2 = RAD_PROTECT_CONTENTS_2 //Black-green syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/green icon_state = "syndicate-helm-black-green" inhand_icon_state = "syndicate-helm-black-green" /obj/item/clothing/suit/space/syndicate/black/green name = "black and green space suit" icon_state = "syndicate-black-green" inhand_icon_state = "syndicate-black-green" //Black-blue syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/blue icon_state = "syndicate-helm-black-blue" inhand_icon_state = "syndicate-helm-black-blue" /obj/item/clothing/suit/space/syndicate/black/blue name = "black and blue space suit" icon_state = "syndicate-black-blue" inhand_icon_state = "syndicate-black-blue" //Black medical syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/med icon_state = "syndicate-helm-black-med" /obj/item/clothing/suit/space/syndicate/black/med name = "green space suit" icon_state = "syndicate-black-med" //Black-orange syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/orange icon_state = "syndicate-helm-black-orange" /obj/item/clothing/suit/space/syndicate/black/orange name = "black and orange space suit" icon_state = "syndicate-black-orange" //Black-red syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/red icon_state = "syndicate-helm-black-red" inhand_icon_state = "syndicate-helm-black-red" /obj/item/clothing/head/helmet/space/syndicate/black/red/strike name = "Syndicate Strike Team leader helmet" desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing." armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF flags_2 = RAD_PROTECT_CONTENTS_2 /obj/item/clothing/suit/space/syndicate/black/red name = "black and red space suit" icon_state = "syndicate-black-red" inhand_icon_state = "syndicate-black-red" /obj/item/clothing/suit/space/syndicate/black/red/strike name = "Syndicate Strike Team leader space suit" desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing." armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear. max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF flags_2 = RAD_PROTECT_CONTENTS_2 //Black with yellow/red engineering syndicate space suit /obj/item/clothing/head/helmet/space/syndicate/black/engie icon_state = "syndicate-helm-black-engie" /obj/item/clothing/suit/space/syndicate/black/engie name = "black engineering space suit" icon_state = "syndicate-black-engie" /obj/item/clothing/head/helmet/space/syndicate/contractor name = "contractor helmet" desc = "A specialised black and gold helmet that's more compact than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces." w_class = WEIGHT_CLASS_SMALL icon_state = "syndicate-helm-contractor" inhand_icon_state = "syndicate-helm-contractor" /obj/item/clothing/suit/space/syndicate/contractor name = "contractor space suit" desc = "A specialised black and gold space suit that's easier to move around in than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces." w_class = WEIGHT_CLASS_SMALL icon_state = "syndicate-contractor" inhand_icon_state = "syndicate-contractor"