//Basic biosuit, white and yellow /obj/item/clothing/head/bio_hood name = "bio hood" desc = "A hood that protects the head and face from biological contaminants." icon = 'icons/obj/clothing/head/bio.dmi' icon_state = "bio" worn_icon = 'icons/mob/clothing/head/bio.dmi' permeability_coefficient = 0.01 flags = BLOCKHAIR | THICKMATERIAL flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 200, FIRE = 20, ACID = INFINITY) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES resistance_flags = ACID_PROOF icon_monitor = 'icons/mob/clothing/species/machine/monitor/bio.dmi' sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/bio.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/head/bio.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/head/bio.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head/bio.dmi', "Grey" = 'icons/mob/clothing/species/grey/head/bio.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/bio.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head/bio.dmi' ) /obj/item/clothing/suit/bio_suit name = "bio suit" desc = "A suit that protects against biological contamination." icon = 'icons/obj/clothing/suits/bio.dmi' icon_state = "bio" worn_icon = 'icons/mob/clothing/suits/bio.dmi' w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 0.45 allowed = list(/obj/item/tank/internals/, /obj/item/pen, /obj/item/flashlight/pen) armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 200, FIRE = 20, ACID = INFINITY) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL strip_delay = 70 put_on_delay = 70 resistance_flags = ACID_PROOF sprite_sheets = list( "Tajaran" = 'icons/mob/clothing/species/tajaran/suits/bio.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suits/bio.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suits/bio.dmi', "Vox" = 'icons/mob/clothing/species/vox/suits/bio.dmi', "Grey" = 'icons/mob/clothing/species/grey/suits/bio.dmi', "Drask" = 'icons/mob/clothing/species/drask/suits/bio.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/suits/bio.dmi', "Skkulakin" = 'icons/mob/clothing/species/skkulakin/suits/bio.dmi' ) //Medical biosuit, white with blue /obj/item/clothing/head/bio_hood/general icon_state = "bio_general" /obj/item/clothing/suit/bio_suit/general icon_state = "bio_general" //Virology biosuit, white with green /obj/item/clothing/head/bio_hood/virology icon_state = "bio_virology" /obj/item/clothing/suit/bio_suit/virology icon_state = "bio_virology" //Security biosuit, white with red and a vest /obj/item/clothing/head/bio_hood/security armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 200, FIRE = 20, ACID = INFINITY) icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 200, FIRE = 20, ACID = INFINITY) icon_state = "bio_security" //Janitor's biosuit, grey with purple /obj/item/clothing/head/bio_hood/janitor icon_state = "bio_janitor" /obj/item/clothing/suit/bio_suit/janitor icon_state = "bio_janitor" //Scientist's biosuit, white with purple /obj/item/clothing/head/bio_hood/scientist icon_state = "bio_scientist" /obj/item/clothing/suit/bio_suit/scientist icon_state = "bio_scientist" //CMO's biosuit, blue with white /obj/item/clothing/suit/bio_suit/cmo icon_state = "bio_cmo" /obj/item/clothing/head/bio_hood/cmo icon_state = "bio_cmo" //Plague Dr mask can be found in clothing/masks/gasmask.dm /obj/item/clothing/suit/bio_suit/plaguedoctorsuit name = "plague doctor suit" desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses." icon_state = "plaguedoctor" strip_delay = 40 put_on_delay = 20 hide_tail_by_species = list("Unathi", "Tajaran", "Vulpkanin")