# Spriting Requirements ## Mobs Mobs require sprites in 4 directions. Playable mobs should be able to wear clothes, hold items, wear gloves, glasses, etc. Anything worn on mobs must be in the same place in all 4 directions. ## Turfs Floors are one of few exceptions to perspective. Floors should be 2-dimensional. Avoid flat, solid coloring. Instead, try to divide floors into sections or have a special design in mind. ## Objects ### Items Items that you can pick up generally require in-hand sprites, as well as being 1-directional. If objects are 4-directional or 8-directional, they should never rotate. The best example of this is the pinpointer or medical crew pinpointer. ### Clothing Clothing requires an item sprite in the appropriate dmi file in icons/obj/clothing/, an in-hand sprite in icons/mob/items_lefthand.dmi and items_righthand.dmi, as well as the on-mob sprite in the appropriate file in icons/mob/clothing ### Machinery and structures Direction count varies from machine to machine. Some can be rotated, such as laser emitters, and some cannot, such as chemical dispensers. Ideally, if it can have 4-directional sprites, it should have 4-directional sprites. All machines should have an 'on' sprite and an 'off' sprite.