/// If used, an implant will trigger when an emote is intentionally used. #define BIOCHIP_EMOTE_TRIGGER_INTENTIONAL (1<<0) /// If used, an implant will trigger when an emote is forced/unintentionally used. #define BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL (1<<1) /// If used, an implant will always trigger when the user makes an emote. #define BIOCHIP_EMOTE_TRIGGER_ALWAYS (BIOCHIP_EMOTE_TRIGGER_UNINTENTIONAL | BIOCHIP_EMOTE_TRIGGER_INTENTIONAL) /// If used, an implant will trigger on the user's first death. #define BIOCHIP_TRIGGER_DEATH_ONCE (1<<2) /// If used, an implant will trigger any time a user dies. #define BIOCHIP_TRIGGER_DEATH_ANY (1<<3) /// If used, an implant will NOT trigger on death when a user is gibbed. #define BIOCHIP_TRIGGER_NOT_WHEN_GIBBED (1<<4) // Defines related to the way that the implant is activated. This is the value for implant.activated /// The implant is passively active (like a mindshield) #define BIOCHIP_ACTIVATED_PASSIVE 0 /// The implant is activated manually by a trigger #define BIOCHIP_ACTIVATED_ACTIVE 1