//objective defines #define TARGET_INVALID_IS_OWNER 1 #define TARGET_INVALID_NOT_HUMAN 2 #define TARGET_INVALID_DEAD 3 #define TARGET_INVALID_NOCKEY 4 #define TARGET_INVALID_UNREACHABLE 5 #define TARGET_INVALID_GOLEM 6 #define TARGET_INVALID_EVENT 7 #define TARGET_INVALID_IS_TARGET 8 #define TARGET_INVALID_BLACKLISTED 9 #define TARGET_INVALID_CHANGELING 10 #define TARGET_INVALID_NOTHEAD 11 #define TARGET_INVALID_CULTIST 12 #define TARGET_INVALID_CULT_CONVERTABLE 13 //gamemode istype helpers #define GAMEMODE_IS_CULT (SSticker && istype(SSticker.mode, /datum/game_mode/cult)) #define GAMEMODE_IS_HEIST (SSticker && istype(SSticker.mode, /datum/game_mode/heist)) #define GAMEMODE_IS_NUCLEAR (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear)) #define GAMEMODE_IS_REVOLUTION (SSticker && istype(SSticker.mode, /datum/game_mode/revolution)) #define GAMEMODE_IS_WIZARD (SSticker && istype(SSticker.mode, /datum/game_mode/wizard)) #define GAMEMODE_IS_RAGIN_MAGES (SSticker && istype(SSticker.mode, /datum/game_mode/wizard/raginmages)) //special roles // Distinct from the ROLE_X defines because some antags have multiple special roles but only one ban type #define SPECIAL_ROLE_ABDUCTOR_AGENT "Abductor Agent" #define SPECIAL_ROLE_ABDUCTOR_SCIENTIST "Abductor Scientist" #define SPECIAL_ROLE_BLOB "Blob" #define SPECIAL_ROLE_BLOB_OVERMIND "Blob Overmind" #define SPECIAL_ROLE_CHANGELING "Changeling" #define SPECIAL_ROLE_CULTIST "Cultist" #define SPECIAL_ROLE_DEATHSQUAD "Deathsquad Commando" #define SPECIAL_ROLE_ERT "Response Team" #define SPECIAL_ROLE_FREE_GOLEM "Free Golem" #define SPECIAL_ROLE_GOLEM "Golem" #define SPECIAL_ROLE_HEAD_REV "Head Revolutionary" #define SPECIAL_ROLE_REV "Revolutionary" #define SPECIAL_ROLE_MORPH "Morph" #define SPECIAL_ROLE_MULTIVERSE "Multiverse Traveller" #define SPECIAL_ROLE_NUKEOPS "Syndicate" #define SPECIAL_ROLE_PYROCLASTIC_SLIME "Pyroclastic Anomaly Slime" #define SPECIAL_ROLE_REVENANT "Revenant" #define SPECIAL_ROLE_DEMON "Demon" #define SPECIAL_ROLE_SUPER "Super" #define SPECIAL_ROLE_SYNDICATE_DEATHSQUAD "Syndicate Commando" #define SPECIAL_ROLE_TRAITOR "Traitor" #define SPECIAL_ROLE_VAMPIRE "Vampire" #define SPECIAL_ROLE_VAMPIRE_THRALL "Vampire Thrall" #define SPECIAL_ROLE_WIZARD "Wizard" #define SPECIAL_ROLE_WIZARD_APPRENTICE "Wizard Apprentice" #define SPECIAL_ROLE_XENOMORPH "Xenomorph" #define SPECIAL_ROLE_XENOMORPH_QUEEN "Xenomorph Queen" #define SPECIAL_ROLE_XENOMORPH_HUNTER "Xenomorph Hunter" #define SPECIAL_ROLE_XENOMORPH_DRONE "Xenomorph Drone" #define SPECIAL_ROLE_XENOMORPH_SENTINEL "Xenomorph Sentinel" #define SPECIAL_ROLE_XENOMORPH_LARVA "Xenomorph Larva" #define SPECIAL_ROLE_ZOMBIE "Zombie" #define SPECIAL_ROLE_TOURIST "Tourist" #define SPECIAL_ROLE_EVENTMISC "Event Role" // Constants used by code which checks the status of nuclear blasts during a // round, regardless of original game mode, e.g. setting the ending cinematic. /// The bomb is on-station. #define NUKE_SITE_ON_STATION 0 /// The bomb is on station z-level, but not a station tile. #define NUKE_SITE_ON_STATION_ZLEVEL 1 /// The bomb is off station z-level. #define NUKE_SITE_OFF_STATION_ZLEVEL 2 /// The bomb's location cannot be found. #define NUKE_SITE_INVALID 3