//These are all the different status effects. Use the paths for each effect in the defines. #define STATUS_EFFECT_MULTIPLE 0 //if it allows multiple instances of the effect #define STATUS_EFFECT_UNIQUE 1 //if it allows only one, preventing new instances #define STATUS_EFFECT_REPLACE 2 //if it allows only one, but new instances replace #define STATUS_EFFECT_REFRESH 3 // if it only allows one, and new instances just instead refresh the timer /////////// // BUFFS // /////////// #define STATUS_EFFECT_HISGRACE /datum/status_effect/his_grace //His Grace. #define STATUS_EFFECT_SHADOW_MEND /datum/status_effect/shadow_mend //Quick, powerful heal that deals damage afterwards. Heals 15 brute/burn every second for 3 seconds. #define STATUS_EFFECT_VOID_PRICE /datum/status_effect/void_price //The price of healing yourself with void energy. Deals 3 brute damage every 3 seconds for 30 seconds. #define STATUS_EFFECT_SHADOW_MEND_DEVIL /datum/status_effect/shadow_mend/devil //Tarot version, hurts others over self #define STATUS_EFFECT_HIPPOCRATIC_OATH /datum/status_effect/hippocraticOath //Gives you an aura of healing as well as regrowing the Rod of Asclepius if lost #define STATUS_EFFECT_REGENERATIVE_CORE /datum/status_effect/regenerative_core #define STATUS_EFFECT_THRALL_NET /datum/status_effect/thrall_net //#define STATUS_EFFECT_VANGUARD /datum/status_effect/vanguard_shield //Grants temporary stun absorption, but will stun the user based on how many stuns they absorbed. //#define STATUS_EFFECT_INATHNEQS_ENDOWMENT /datum/status_effect/inathneqs_endowment //A 15-second invulnerability and stun absorption, granted by Inath-neq. //#define STATUS_EFFECT_WRAITHSPECS /datum/status_effect/wraith_spectacles //#define STATUS_EFFECT_POWERREGEN /datum/status_effect/cyborg_power_regen //Regenerates power on a given cyborg over time //#define STATUS_EFFECT_WISH_GRANTERS_GIFT /datum/status_effect/wish_granters_gift //If you're currently resurrecting with the Wish Granter #define STATUS_EFFECT_FORCESHIELD /datum/status_effect/force_shield #define STATUS_EFFECT_BLOODDRUNK /datum/status_effect/blooddrunk //Stun immunity and greatly reduced damage taken #define STATUS_EFFECT_BLOODDRUNK_CHARIOT /datum/status_effect/blooddrunk/chariot //adds pacifism #define STATUS_EFFECT_DASH /datum/status_effect/dash // Grants the ability to dash, expiring after a few secodns /// Rapid burn/brute/oxy/blood healing from the cling ability #define STATUS_EFFECT_FLESHMEND /datum/status_effect/fleshmend #define STATUS_EFFECT_SPEEDLEGS /datum/status_effect/speedlegs //Handles cling speed boost and chemical cost. #define STATUS_EFFECT_PANACEA /datum/status_effect/panacea #define STATUS_EFFECT_BLOOD_SWELL /datum/status_effect/bloodswell //stun resistance and halved damage for gargantua vampires #define STATUS_EFFECT_VAMPIRE_GLADIATOR /datum/status_effect/vampire_gladiator // Bonebreak, IB and burn wound immunity for garg vampires and healing. #define STATUS_EFFECT_BLOOD_RUSH /datum/status_effect/blood_rush // speed boost for gargantua vampires #define STATUS_EFFECT_CHAINSAW_SLAYING /datum/status_effect/chainsaw_slaying // Stun immunity, very slight damage resistance #define STATUS_EFFECT_BREACH_AND_CLEAVE /datum/status_effect/breaching_and_cleaving // Stamina damage resist, Additional ranged armor #define STATUS_EFFECT_HOPE /datum/status_effect/hope // Healing that scales when injured (but not in deep crit), and nice messages to keep the hope #define STATUS_EFFECT_DRILL_PAYBACK /datum/status_effect/drill_payback // Slight antistun and healing, along with visual effect. Works only in range of the vault, and for 30 seconds after it ends. #define STATUS_EFFECT_REVOLUTION_PROTECT /datum/status_effect/rev_protection #define STATUS_EFFECT_BEARSERKER_RAGE /datum/status_effect/bearserker_rage #define STATUS_EFFECT_XRAY /datum/status_effect/xray // Xray vision for 2 minutes #define STATUS_EFFECT_BADASS /datum/status_effect/badass // Badass trait for 2 minutes. #define STATUS_EFFECT_REVERSED_SUN /datum/status_effect/reversed_sun // Weaker eternal darkness, nightvision, but nearsight ///////////// // DEBUFFS // ///////////// //#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down //#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run //#define STATUS_EFFECT_GEISTRACKER /datum/status_effect/geis_tracker //if you're using geis, this tracks that and keeps you from using scripture //#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor //#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go //#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets #define STATUS_EFFECT_CULT_STUN /datum/status_effect/cult_stun_mark #define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath. #define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost: can see dead people, can't manifest more ghosts #define STATUS_EFFECT_DELAYED /datum/status_effect/delayed //delayed status effect: gets /datum/callback to call on expire, signal if we want to prevent and duration #define STATUS_EFFECT_CRUSHERMARK /datum/status_effect/crusher_mark //if struck with a proto-kinetic crusher, takes a ton of damage #define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage #define STATUS_EFFECT_BLOODLETTING /datum/status_effect/saw_bleed/bloodletting //nerfed version #define STATUS_EFFECT_GROUNDPOUND /datum/status_effect/stacking/ground_pound //if hit twice, the third attack will fling the target #define STATUS_EFFECT_TELEPORTSICK /datum/status_effect/teleport_sickness //increasing debuffs as you rapidly teleport. #define STATUS_EFFECT_PACIFIED /datum/status_effect/pacifism //forces the pacifism trait #define STATUS_EFFECT_BLUESPACESLOWDOWN /datum/status_effect/bluespace_slowdown //Halfs victims next move modifier #define STATUS_EFFECT_SHADOW_BOXING /datum/status_effect/shadow_boxing #define STATUS_EFFECT_CLINGTENTACLE /datum/status_effect/cling_tentacle //Imobilises target for 3 seconds #define STATUS_EFFECT_CRYO_BEAM /datum/status_effect/cryo_beam //Chills target, freezes reagents in their blood, breaks if sight is lost. #define STATUS_EFFECT_BUBBLEGUM_CURSE /datum/status_effect/bubblegum_curse //Bleeding. Damage over time. Fog. And, of course, a suprise for people that try to run away. #define STATUS_BOOKWYRM /datum/status_effect/bookwyrm #define STATUS_EFFECT_ABDUCTOR_COOLDOWN /datum/status_effect/abductor_cooldown //warning status, prevents abductor from being recalled for 10 seconds #define STATUS_EFFECT_MAGIC_DISGUISE /datum/status_effect/magic_disguise #define STATUS_EFFECT_PEPPERSPRAYED /datum/status_effect/pepper_spray #define STATUS_EFFECT_REVERSED_HIGH_PRIESTESS /datum/status_effect/reversed_high_priestess //Bubblegum will chase the person hit by the effect, grabbing people at random. This can and WILL include the caster. #define STATUS_EFFECT_C_FOAMED /datum/status_effect/c_foamed //#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse //#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured //#define CURSE_SPAWNING 2 //spawns creatures that attack the target only //#define CURSE_WASTING 4 //causes gradual damage //#define CURSE_GRASPING 8 //hands reach out from the sides of the screen, doing damage and stunning if they hit the target //#define STATUS_EFFECT_KINDLE /datum/status_effect/kindle //A knockdown reduced by 1 second for every 3 points of damage the target takes. //#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute. /// Whether a moth's wings are burnt #define STATUS_EFFECT_BURNT_WINGS /datum/status_effect/burnt_wings /// If a moth is in a cocoon #define STATUS_EFFECT_COCOONED /datum/status_effect/cocooned //human status effects // incapacitating #define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun #define STATUS_EFFECT_WEAKENED /datum/status_effect/incapacitating/weakened #define STATUS_EFFECT_IMMOBILIZED /datum/status_effect/incapacitating/immobilized #define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping #define STATUS_EFFECT_SLOWED /datum/status_effect/incapacitating/slowed #define STATUS_EFFECT_PARALYZED /datum/status_effect/incapacitating/paralyzed #define STATUS_EFFECT_FLOORED /datum/status_effect/incapacitating/floored #define STATUS_EFFECT_ARMBAR /datum/status_effect/judo_armbar // transient #define STATUS_EFFECT_CONFUSION /datum/status_effect/transient/confusion #define STATUS_EFFECT_DIZZINESS /datum/status_effect/transient/dizziness #define STATUS_EFFECT_DROWSINESS /datum/status_effect/transient/drowsiness #define STATUS_EFFECT_DRUNKENNESS /datum/status_effect/transient/drunkenness #define STATUS_EFFECT_SILENCED /datum/status_effect/transient/silence #define STATUS_EFFECT_ABSSILENCED /datum/status_effect/transient/silence/absolute #define STATUS_EFFECT_NO_OXY_HEAL /datum/status_effect/transient/no_oxy_heal #define STATUS_EFFECT_JITTER /datum/status_effect/transient/jittery #define STATUS_EFFECT_CULT_SLUR /datum/status_effect/transient/cult_slurring #define STATUS_EFFECT_STAMMER /datum/status_effect/transient/stammering #define STATUS_EFFECT_SLURRING /datum/status_effect/transient/slurring #define STATUS_EFFECT_LOSE_BREATH /datum/status_effect/transient/lose_breath #define STATUS_EFFECT_HALLUCINATION /datum/status_effect/transient/hallucination #define STATUS_EFFECT_BLURRY_EYES /datum/status_effect/transient/eye_blurry #define STATUS_EFFECT_BLINDED /datum/status_effect/transient/blindness #define STATUS_EFFECT_DRUGGED /datum/status_effect/transient/drugged #define STATUS_EFFECT_DEAF /datum/status_effect/transient/deaf ///////////// // NEUTRAL // ///////////// #define STATUS_EFFECT_HIGHFIVE /datum/status_effect/high_five #define STATUS_EFFECT_DAP /datum/status_effect/high_five/dap #define STATUS_EFFECT_HANDSHAKE /datum/status_effect/high_five/handshake #define STATUS_EFFECT_RPS /datum/status_effect/high_five/rps #define STATUS_EFFECT_CHARGING /datum/status_effect/charging #define STATUS_EFFECT_IMPACT_IMMUNE /datum/status_effect/impact_immune #define STATUS_EFFECT_RECENTLY_SUCCUMBED /datum/status_effect/recently_succumbed //#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark #define STATUS_EFFECT_CRUSHERDAMAGETRACKING /datum/status_effect/crusher_damage //tracks total kinetic crusher damage on a target #define STATUS_EFFECT_SYPHONMARK /datum/status_effect/syphon_mark //tracks kills for the KA death syphon module #define STATUS_EFFECT_ADAPTIVELEARNING /datum/status_effect/adaptive_learning //tracks the total bonus damage needed to be done to target /// Status effect given when someone uses the Give Item command to offer an item to another player. #define STATUS_EFFECT_OFFERING_ITEM /datum/status_effect/offering_item #define STATUS_EFFECT_BLOB_BURST /datum/status_effect/blob_burst /// gives you fluff messages for cough, sneeze, headache, etc but without an actual virus #define STATUS_EFFECT_FAKE_VIRUS /datum/status_effect/fake_virus /// This status effect lets the user see the lwap dots. #define STATUS_EFFECT_LWAPSCOPE /datum/status_effect/lwap_scope /// This status effect allows a mob to be revived with a defibrillator. #define STATUS_EFFECT_REVIVABLE /datum/status_effect/limited_bonus/revivable /// Causes a random safe teleport every 2 seconds for a limited time #define STATUS_EFFECT_TELEPORT_ROULETTE /datum/status_effect/teleport_roulette /// Status effects for different actions #define STATUS_EFFECT_REMOVE_CUFFS /datum/status_effect/action_status_effect/remove_handcuffs #define STATUS_EFFECT_REMOVE_MUZZLE /datum/status_effect/action_status_effect/remove_muzzle #define STATUS_EFFECT_UNBUCKLE /datum/status_effect/action_status_effect/unbuckle ////////////////////////// // Mind batter variants // ////////////////////////// // Basically variants with differing effect times to their parent datums, nothing special #define STATUS_EFFECT_PACIFIED_BATTERER /datum/status_effect/pacifism/batterer