SUBSYSTEM_DEF(title) name = "Title Screen" flags = SS_NO_FIRE init_order = INIT_ORDER_TITLE /datum/controller/subsystem/title/Initialize() var/list/provisional_title_screens = flist("config/title_screens/images/") var/list/title_screens = list() var/use_rare_screens = prob(1) for(var/S in provisional_title_screens) var/list/L = splittext(S,"+") if(length(L) == 1 && L[1] != "blank.png") title_screens += S else if(length(L) > 1) if(use_rare_screens && lowertext(L[1]) == "rare") title_screens += S if(!isemptylist(title_screens)) if(length(title_screens) > 1) for(var/S in title_screens) var/list/L = splittext(S,".") if(length(L) != 2 || L[1] != "default") continue title_screens -= S break var/file_path = "config/title_screens/images/[pick(title_screens)]" var/icon/icon = new(fcopy_rsc(file_path)) GLOB.title_splash.icon = icon // Below operations are needed to centrally place the new splashscreen on the lobby area GLOB.title_splash.pixel_x = -((icon.Width() - world.icon_size) / 2) GLOB.title_splash.pixel_y = -((icon.Height() - world.icon_size) / 2)