/datum/disease/transformation
name = "Transformation"
max_stages = 5
spread_text = "Acute"
spread_flags = SPECIAL
cure_text = "A coder's love (theoretical)."
agent = "Shenanigans"
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/alien)
severity = BIOHAZARD
stage_prob = 10
disease_flags = CURABLE
var/list/stage1 = list("You feel unremarkable.")
var/list/stage2 = list("You feel boring.")
var/list/stage3 = list("You feel utterly plain.")
var/list/stage4 = list("You feel white bread.")
var/list/stage5 = list("Oh the humanity!")
var/transformation_text = null
var/new_form = /mob/living/carbon/human
var/job_role = null
/datum/disease/transformation/stage_act()
if(!..())
return FALSE
switch(stage)
if(1)
if(prob(stage_prob) && stage1)
to_chat(affected_mob, pick(stage1))
if(2)
if(prob(stage_prob) && stage2)
to_chat(affected_mob, pick(stage2))
if(3)
if(prob(stage_prob*2) && stage3)
to_chat(affected_mob, pick(stage3))
if(4)
if(prob(stage_prob*2) && stage4)
to_chat(affected_mob, pick(stage4))
if(5)
do_disease_transformation(affected_mob)
/datum/disease/transformation/proc/do_disease_transformation(mob/living/affected_mob)
if(iscarbon(affected_mob) && affected_mob.stat != DEAD)
if(stage5)
to_chat(affected_mob, pick(stage5))
if(jobban_isbanned(affected_mob, job_role))
affected_mob.death()
return
if(affected_mob.notransform)
return
if(transformation_text)
to_chat(affected_mob, transformation_text)
affected_mob.notransform = TRUE
affected_mob.icon = null
affected_mob.overlays.Cut()
affected_mob.invisibility = 101
for(var/obj/item/W in affected_mob)
if(istype(W, /obj/item/bio_chip))
qdel(W)
continue
W.layer = initial(W.layer)
W.plane = initial(W.plane)
W.loc = affected_mob.loc
W.dropped(affected_mob)
if(isobj(affected_mob.loc))
var/obj/O = affected_mob.loc
O.force_eject_occupant(affected_mob)
var/mob/living/new_mob = new new_form(affected_mob.loc)
affected_mob.create_log(MISC_LOG, "has transformed into [new_mob], due to having the virus \"[src]\"")
if(istype(new_mob))
new_mob.a_intent = "harm"
if(affected_mob.mind)
affected_mob.mind.transfer_to(new_mob)
else
new_mob.key = affected_mob.key
if(isrobot(new_mob))
new_mob.rename_self("Cyborg", TRUE, TRUE)
qdel(affected_mob)
/datum/disease/transformation/jungle_fever
name = "Jungle Fever"
cure_text = "Bananas"
cures = list("banana")
spread_text = "Monkey Bites"
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 1
desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
stage_prob = 4
agent = "Kongey Vibrion M-909"
new_form = /mob/living/carbon/human/monkey
stage1 = null
stage2 = null
stage3 = null
stage4 = list("Your back hurts.", "You breathe through your mouth.",
"You have a craving for bananas.", "Your mind feels clouded.")
stage5 = list("You feel like monkeying around.")
/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/human/affected_mob)
if(!issmall(affected_mob))
affected_mob.monkeyize()
/datum/disease/transformation/jungle_fever/stage_act()
..()
switch(stage)
if(2)
if(prob(2))
to_chat(affected_mob, "Your [pick("back", "arm", "leg", "elbow", "head")] itches.")
if(3)
if(prob(4))
to_chat(affected_mob, "You feel a stabbing pain in your head.")
affected_mob.AdjustConfused(20 SECONDS)
if(4)
if(prob(3))
affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
/datum/disease/transformation/robot
name = "Robotic Transformation"
cure_text = "An injection of copper."
cures = list("copper")
cure_chance = 5
agent = "R2D2 Nanomachines"
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
stage1 = null
stage2 = list("Your joints feel stiff.", "Beep...boop..")
stage3 = list("Your joints feel very stiff.", "Your skin feels loose.", "You can feel something move...inside.")
stage4 = list("Your skin feels very loose.", "You can feel... something...inside you.")
stage5 = list("Your skin feels as if it's about to burst off!")
new_form = /mob/living/silicon/robot
job_role = "Cyborg"
/datum/disease/transformation/robot/stage_act()
..()
switch(stage)
if(3)
if(prob(8))
affected_mob.say(pick("Beep, boop", "beep, beep!", "Boop...bop"))
if(prob(4))
to_chat(affected_mob, "You feel a stabbing pain in your head.")
affected_mob.Paralyse(4 SECONDS)
if(4)
if(prob(20))
affected_mob.say(pick("beep, beep!", "Boop bop boop beep.", "kkkiiiill mmme", "I wwwaaannntt tttoo dddiiieeee..."))
/datum/disease/transformation/xeno
name = "Xenomorph Transformation"
cure_text = "Spaceacillin & Glycerol"
cures = list("spaceacillin", "glycerol")
cure_chance = 5
agent = "Rip-LEY Alien Microbes"
desc = "This disease changes the victim into a xenomorph."
stage1 = null
stage2 = list("Your throat feels scratchy.", "Kill...")
stage3 = list("Your throat feels very scratchy.", "Your skin feels tight.", "You can feel something move...inside.")
stage4 = list("Your skin feels very tight.", "Your blood boils!", "You can feel... something...inside you.")
stage5 = list("Your skin feels as if it's about to burst off!")
new_form = /mob/living/carbon/alien/humanoid/hunter
job_role = ROLE_ALIEN
/datum/disease/transformation/xeno/stage_act()
..()
switch(stage)
if(3)
if(prob(4))
to_chat(affected_mob, "You feel a stabbing pain in your head.")
affected_mob.Paralyse(4 SECONDS)
if(4)
if(prob(20))
affected_mob.say(pick("You look delicious.", "Going to... devour you...", "Hsssshhhhh!"))
/datum/disease/transformation/slime
name = "Advanced Mutation Transformation"
cure_text = "frost oil"
cures = list("frostoil")
cure_chance = 80
agent = "Advanced Mutation Toxin"
desc = "This highly concentrated extract converts anything into more of itself."
stage1 = list("You don't feel very well.")
stage2 = list("Your skin feels a little slimy.")
stage3 = list("Your appendages are melting away.", "Your limbs begin to lose their shape.")
stage4 = list("You are turning into a slime.")
stage5 = list("You have become a slime.")
new_form = /mob/living/simple_animal/slime/random
/datum/disease/transformation/slime/stage_act()
..()
switch(stage)
if(1)
if(ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
if(isslimeperson(H))
stage = 5
if(3)
if(ishuman(affected_mob))
var/mob/living/carbon/human/human = affected_mob
if(!isslimeperson(human))
human.set_species(/datum/species/slime)
/datum/disease/transformation/corgi
name = "The Barkening"
cure_text = "Death"
cures = list("adminordrazine")
agent = "Fell Doge Majicks"
desc = "This disease transforms the victim into a corgi."
stage1 = list("BARK.")
stage2 = list("You feel the need to wear silly hats.")
stage3 = list("Must... eat... chocolate....", "YAP")
stage4 = list("Visions of washing machines assail your mind!")
stage5 = list("AUUUUUU!!!")
new_form = /mob/living/simple_animal/pet/dog/corgi
/datum/disease/transformation/corgi/stage_act()
..()
switch(stage)
if(3)
if(prob(8))
affected_mob.say(pick("YAP", "Woof!"))
if(4)
if(prob(20))
affected_mob.say(pick("Bark!", "AUUUUUU"))
/datum/disease/transformation/morph
name = "Gluttony's Blessing"
cure_text = "nothing"
cures = list("adminordrazine")
agent = "Gluttony's Blessing"
desc = "A 'gift' from somewhere terrible."
stage_prob = 20
stage1 = list("Your stomach rumbles.")
stage2 = list("Your skin feels saggy.")
stage3 = list("Your appendages are melting away.", "Your limbs begin to lose their shape.")
stage4 = list("You're ravenous.")
stage5 = list("You have become a morph.")
transformation_text = "This transformation does NOT make you an antagonist if you were not one already. If you were not an antagonist, you should not eat any steal objectives or the contents of the armory."
new_form = /mob/living/simple_animal/hostile/morph
job_role = ROLE_MORPH