/datum/spell/touch/banana name = "Banana Touch" desc = "A spell popular at wizard birthday parties, this spell will put on a clown costume on the target, \ stun them with a loud HONK, and mutate them to make them more entertaining! \ Warning : Effects are permanent on non-wizards." hand_path = /obj/item/melee/touch_attack/banana school = "transmutation" base_cooldown = 30 SECONDS clothes_req = TRUE cooldown_min = 100 //50 deciseconds reduction per rank action_icon_state = "clown" /obj/item/melee/touch_attack/banana name = "banana touch" desc = "It's time to start clowning around." catchphrase = "NWOLC YRGNA" on_use_sound = 'sound/items/AirHorn.ogg' icon_state = "banana_touch" item_state = "banana_touch" /datum/spell/touch/banana/apprentice hand_path = /obj/item/melee/touch_attack/banana/apprentice /obj/item/melee/touch_attack/banana/apprentice /obj/item/melee/touch_attack/banana/apprentice/afterattack(atom/target, mob/living/carbon/user, proximity) if(iswizard(target) && target != user) to_chat(user, "Seriously?! Honk THEM, not me!") return ..() /obj/item/melee/touch_attack/banana/afterattack(atom/target, mob/living/carbon/user, proximity) if(!proximity || target == user || !ishuman(target) || !iscarbon(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED)) return var/datum/effect_system/smoke_spread/s = new s.set_up(5, FALSE, target) s.start() to_chat(user, "HONK") var/mob/living/carbon/human/H = target H.bananatouched() ..() /mob/living/carbon/human/proc/bananatouched() to_chat(src, "HONK") Weaken(14 SECONDS) Stuttering(30 SECONDS) do_jitter_animation(30 SECONDS) if(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE)) //Wizards get non-cursed clown robes and magical mask. unEquip(shoes, TRUE) unEquip(wear_mask, TRUE) unEquip(head, TRUE) unEquip(wear_suit, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/head/wizard/clown, SLOT_HUD_HEAD, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/suit/wizrobe/clown, SLOT_HUD_OUTER_SUIT, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/magical, SLOT_HUD_SHOES, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clownwiz, SLOT_HUD_WEAR_MASK, TRUE, TRUE) else qdel(shoes) qdel(wear_mask) qdel(w_uniform) equip_to_slot_if_possible(new /obj/item/clothing/under/rank/civilian/clown/nodrop, SLOT_HUD_JUMPSUIT, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/shoes/clown_shoes/nodrop, SLOT_HUD_SHOES, TRUE, TRUE) equip_to_slot_if_possible(new /obj/item/clothing/mask/gas/clown_hat/nodrop, SLOT_HUD_WEAR_MASK, TRUE, TRUE) dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE) dna.SetSEState(GLOB.comicblock, TRUE, TRUE) singlemutcheck(src, GLOB.clumsyblock, MUTCHK_FORCED) singlemutcheck(src, GLOB.comicblock, MUTCHK_FORCED) if(!(iswizard(src) || (mind && mind.special_role == SPECIAL_ROLE_WIZARD_APPRENTICE))) //Mutations are permanent on non-wizards. Can still be removed by genetics fuckery but not mutadone. dna.default_blocks.Add(GLOB.clumsyblock) dna.default_blocks.Add(GLOB.comicblock)