#define AIUPLOAD_EMAG_COOLDOWN 60 SECONDS
/obj/machinery/computer/aiupload
name = "\improper AI upload console"
desc = "Used to upload laws to the AI."
icon_screen = "command"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/aiupload
var/mob/living/silicon/ai/current = null
var/opened = FALSE
light_color = LIGHT_COLOR_WHITE
light_range_on = 2
/// sets the cooldown time between uploads when emag'd
var/cooldown = 0
/// holds the value for when the inherent_laws are counted in countlaws()
var/found_laws = 0
//For emagging the console
/obj/machinery/computer/aiupload/emag_act(mob/user)
if(emagged)
return
emagged = TRUE
if(user)
user.visible_message("Sparks fly out of [src]!",
"You emag [src], scrambling the computer's law encoding system.")
playsound(loc, 'sound/effects/sparks4.ogg', 50, TRUE)
do_sparks(5, TRUE, src)
circuit = /obj/item/circuitboard/aiupload_broken
return TRUE
/obj/machinery/computer/aiupload/attackby(obj/item/O, mob/user, params)
if(!istype(O, /obj/item/aiModule))
return ..()
if(!check_valid_selection(user))
return
if(!emagged) //non-emag law change
var/obj/item/aiModule/M = O
return M.install(src)
apply_emag_laws(user)
return
/// checks to ensure there is a selected AI, and that it is on the same Z level
/obj/machinery/computer/aiupload/proc/check_valid_selection(mob/user)
if(!current)//no AI selected
to_chat(user, "No AI selected. Please choose a target before proceeding with upload.")
return FALSE
var/turf/T = get_turf(current)
if(!atoms_share_level(T, get_turf(src))) // off Z level
to_chat(user, "Unable to establish a connection: You're too far away from the target silicon!")
return FALSE
return TRUE
/// applies ion-like laws into either the inherent law or true ion law positions due to an emag'd AI upload being used
/obj/machinery/computer/aiupload/proc/apply_emag_laws(mob/user)
if(world.time < cooldown) //if the cooldown isnt over
to_chat(user, "The program seems to have frozen. It will need some time to process.")
return
do_sparks(5, TRUE, src)
found_laws = length(current.laws.inherent_laws)
if(!emag_ion_check()) //creates an ion-like inherent law if the ion_laws arnt modified or added
emag_inherent_law()
/// checks to see if an ion law is added or modified
/obj/machinery/computer/aiupload/proc/emag_ion_check()
var/datum/ai_law/inherent/new_law = new(generate_ion_law())
var/emag_law = new_law.law
if(!length(current.laws.ion_laws))
if(prob(80)) // 20% chance to generate an ion law if none exists
return FALSE
current.add_ion_law(generate_ion_law())
cooldown = world.time + AIUPLOAD_EMAG_COOLDOWN
return TRUE
if(prob(90)) //10% chance to overwrite a current ion
return FALSE
current.laws.ion_laws[1].law = emag_law
cooldown = world.time + AIUPLOAD_EMAG_COOLDOWN
log_and_message_admins("has given [current] the ion law: [current.laws.ion_laws[1].law].")
return TRUE
/// modifies one of the AI's laws to read like an ion law
/obj/machinery/computer/aiupload/proc/emag_inherent_law()
if(!found_laws)
return
var/datum/ai_law/inherent/new_law = new(generate_ion_law())
var/emag_law = new_law.law
var/lawposition = rand(1, found_laws)
current.laws.inherent_laws[lawposition].law = emag_law
log_and_message_admins("has given [current] the emag'd inherent law: [current.laws.inherent_laws[lawposition].law].")
current.show_laws()
alert_silicons()
cooldown = world.time + AIUPLOAD_EMAG_COOLDOWN
/// pushes an alert to the AI and its borgs about the law changes
/obj/machinery/computer/aiupload/proc/alert_silicons()
current.show_laws()
current.throw_alert("newlaw", /atom/movable/screen/alert/newlaw)
for(var/mob/living/silicon/robot/borg in current.connected_robots)
borg.cmd_show_laws()
borg.throw_alert("newlaw", /atom/movable/screen/alert/newlaw)
/obj/machinery/computer/aiupload/attack_hand(mob/user)
if(stat & NOPOWER)
to_chat(user, "The upload computer has no power!")
return
if(stat & BROKEN)
to_chat(user, "The upload computer is broken!")
return
current = select_active_ai(user)
if(!current)
to_chat(user, "No active AIs detected.")
return
to_chat(user, "[current.name] selected for law changes.")
/obj/machinery/computer/aiupload/attack_ghost(user)
return TRUE
#undef AIUPLOAD_EMAG_COOLDOWN
// Why is this not a subtype
/obj/machinery/computer/borgupload
name = "cyborg upload console"
desc = "Used to upload laws to Cyborgs."
icon_screen = "command"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/borgupload
var/mob/living/silicon/robot/current = null
/obj/machinery/computer/borgupload/attackby(obj/item/aiModule/module, mob/user, params)
if(istype(module, /obj/item/aiModule))
if(!current)//no borg selected
to_chat(user, "No borg selected. Please chose a target before proceeding with upload.")
return
var/turf/T = get_turf(current)
if(!atoms_share_level(T, src))
to_chat(user, "Unable to establish a connection: You're too far away from the target silicon!")
return
module.install(src)
return
return ..()
/obj/machinery/computer/borgupload/attack_hand(mob/user)
if(stat & NOPOWER)
to_chat(user, "The upload computer has no power!")
return
if(stat & BROKEN)
to_chat(user, "The upload computer is broken!")
return
current = freeborg(user)
if(!current)
to_chat(user, "No free cyborgs detected.")
return
to_chat(user, "[current.name] selected for law changes.")
/obj/machinery/computer/borgupload/attack_ghost(user)
return TRUE