/obj/effect/decal/cleanable/tar
gender = PLURAL
name = "tar"
desc = "A sticky substance."
icon_state = "tar2"
/// The turf that the tar is sitting on
var/turf/simulated/target
/obj/effect/decal/cleanable/tar/Initialize(mapload)
. = ..()
if(issimulatedturf(loc)) // Ensure the location is a simulated turf
target = loc
target.slowdown += 10 // Apply the slowdown effect to the turf
if(prob(50))
icon_state = "tar3"
/obj/effect/decal/cleanable/tar/Destroy()
if(target)
target.slowdown -= 10
return ..()
/obj/effect/decal/cleanable/tar/Moved(atom/OldLoc, Dir, Forced)
. = ..()
target.slowdown -= 10
target = loc
target.slowdown += 10
if(!issimulatedturf(target)) // We remove slowdown in Destroy(), so we run this check after adding the slowdown.
qdel(src)
/obj/effect/decal/cleanable/tar/Crossed(atom/movable/movable_atom)
if(isliving(movable_atom))
var/mob/living/L = movable_atom
playsound(L, 'sound/effects/attackblob.ogg', 50, TRUE)
to_chat(L, "[src] sticks to you!")
/obj/effect/decal/cleanable/tar/attackby(obj/item/welder, mob/living/user, params)
if(!welder.get_heat() || !Adjacent(user))
return
playsound(welder, 'sound/items/welder.ogg', 50, TRUE)
if(do_after(user, 3 SECONDS, FALSE, user))
if(welder.get_heat() && Adjacent(user))
user.visible_message("[user] burns away [src] with [welder]!", "You burn away [src]!")
qdel(src)