#define EFFECT_COOLDOWN 0.5 SECONDS /obj/effect/portal name = "portal" desc = "Result of bluespace high tech development." icon = 'icons/obj/stationobjs.dmi' icon_state = "portal" var/obj/item/target = null /// The UID and `name` of the object that created this portal. For example, a wormhole jaunter. var/list/creation_obj_data /// The ckey of the mob which was responsible for the creation of the portal. For example, the mob who used a wormhole jaunter. var/creation_mob_ckey var/failchance = 0 var/fail_icon = "portal1" /// How close to the portal you will teleport. FALSE = on the portal, TRUE = adjacent var/precision = FALSE var/can_multitool_to_remove = FALSE var/ignore_tele_proof_area_setting = FALSE var/one_use = FALSE // Does this portal go away after one teleport? /// The time after which the effects should play again. Too many effects can lag the server var/effect_cooldown = 0 ///Whether or not portal use will cause sparks var/create_sparks = TRUE var/teleports_this_cycle = 0 /obj/effect/portal/New(loc, turf/_target, obj/creation_object = null, lifespan = 300, mob/creation_mob = null, create_sparks = TRUE) ..() GLOB.portals += src target = _target if(creation_object) creation_obj_data = list(creation_object.UID(), "[creation_object.name]") // Store the name incase the object is deleted. else creation_obj_data = list(null, null) creation_mob_ckey = creation_mob?.ckey START_PROCESSING(SSobj, src) if(lifespan > 0) QDEL_IN(src, lifespan) /obj/effect/portal/Destroy() GLOB.portals -= src var/obj/O = locateUID(creation_obj_data[1]) if(!QDELETED(O)) O.portal_destroyed(src) target = null if(create_sparks) do_sparks(5, 0, loc) STOP_PROCESSING(SSobj, src) return ..() /obj/effect/portal/process() teleports_this_cycle = 0 /obj/effect/portal/singularity_pull() return /obj/effect/portal/singularity_act() return /obj/effect/portal/Crossed(atom/movable/AM, oldloc) if(isobserver(AM)) return ..() if(target && (get_turf(oldloc) == get_turf(target))) return ..() if(!teleport(AM)) return ..() /obj/effect/portal/attack_tk(mob/user) return /obj/effect/portal/attack_hand(mob/user) . = ..() if(.) return if(get_turf(user) == get_turf(src)) teleport(user) if(Adjacent(user)) user.forceMove(get_turf(src)) /obj/effect/portal/attack_ghost(mob/dead/observer/O) if(target) O.forceMove(get_turf(target)) /obj/effect/portal/multitool_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return if(can_multitool_to_remove) qdel(src) else user.forceMove(get_turf(src)) /obj/effect/portal/proc/can_teleport(atom/movable/M) . = TRUE if(!istype(M)) . = FALSE if(!M.simulated || iseffect(M)) . = FALSE /obj/effect/portal/proc/teleport(atom/movable/M) if(!can_teleport(M)) return FALSE if(!target) qdel(src) return FALSE if(ismegafauna(M)) var/creator_string = "" var/obj_name = creation_obj_data[2] if(creation_mob_ckey) creator_string = " created by [key_name_admin(GLOB.directory[creation_mob_ckey])][obj_name ? " using \a [obj_name]" : ""]" else if(obj_name) creator_string = " created by \a [obj_name]" message_admins("[M] has used a portal at [ADMIN_VERBOSEJMP(src)][creator_string].") if(prob(failchance)) icon_state = fail_icon var/list/target_z = levels_by_trait(SPAWN_RUINS) target_z -= M.z if(!attempt_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), pick(target_z)), 0, FALSE)) // Try to send them to deep space. return FALSE else if(!attempt_teleport(M, target, precision)) // Try to send them to a turf adjacent to target. return FALSE if(one_use) qdel(src) return TRUE /obj/effect/portal/proc/attempt_teleport(atom/movable/victim, turf/destination, variance = 0, force_teleport = TRUE) if(teleports_this_cycle >= MAX_ALLOWED_TELEPORTS_PER_PROCESS) return var/use_effects = world.time >= effect_cooldown var/effect = null // Will result in the default effect being used if(!use_effects) effect = NONE // No effect if(!do_teleport(victim, destination, variance, force_teleport, effect, effect, bypass_area_flag = ignore_tele_proof_area_setting)) invalid_teleport() return FALSE effect_cooldown = world.time + EFFECT_COOLDOWN teleports_this_cycle++ return TRUE /obj/effect/portal/proc/invalid_teleport() visible_message("[src] flickers and fails due to bluespace interference!") if(create_sparks) do_sparks(5, 0, loc) qdel(src) #define UNSTABLE_TIME_DELAY 2 SECONDS /obj/effect/portal/hand_tele /// After you touch the portal, it will be unstable with high bad teleport chance, this variable contains time when it will be fine again var/unstable_time = 0 /// If this is TRUE, you will not be able to teleport with that portal var/inactive = FALSE /obj/effect/portal/hand_tele/examine(mob/user, infix, suffix) . = ..() if(unstable_time > world.time) . += "[src] is shaking, it looks very unstable!" /obj/effect/portal/hand_tele/can_teleport(atom/movable/M) if(inactive) return FALSE return ..() /obj/effect/portal/hand_tele/teleport(atom/movable/M) . = ..() adjust_unstable() /obj/effect/portal/hand_tele/proc/adjust_unstable() unstable_time = world.time + UNSTABLE_TIME_DELAY icon_state = fail_icon failchance = 33 inactive = TRUE addtimer(CALLBACK(src, PROC_REF(check_unstable), unstable_time), UNSTABLE_TIME_DELAY) addtimer(VARSET_CALLBACK(src, inactive, FALSE), 0.5 SECONDS) // after unstable is setted you have 0.5 safe seconds to think if you want to use it /obj/effect/portal/hand_tele/proc/check_unstable(current_unstable_time) if(current_unstable_time != unstable_time) return icon_state = initial(icon_state) failchance = 0 #undef UNSTABLE_TIME_DELAY /obj/effect/portal/advanced name = "advanced portal" desc = "A portal capable of bypassing bluespace interference." icon_state = "portal1" failchance = 0 precision = 0 ignore_tele_proof_area_setting = TRUE #undef EFFECT_COOLDOWN