/obj/effect/spawner/newbomb name = "bomb" icon = 'icons/mob/screen_gen.dmi' icon_state = "x" var/btype = 0 // 0=radio, 1=prox, 2=time var/btemp1 = 1500 var/btemp2 = 1000 // tank temperatures /obj/effect/spawner/newbomb/timer btype = 2 /obj/effect/spawner/newbomb/timer/syndicate btemp1 = 150 btemp2 = 20 /obj/effect/spawner/newbomb/proximity btype = 1 /obj/effect/spawner/newbomb/radio btype = 0 /obj/effect/spawner/newbomb/New() ..() var/obj/item/transfer_valve/V = new(src.loc) var/obj/item/tank/internals/plasma/PT = new(V) var/obj/item/tank/internals/oxygen/OT = new(V) V.tank_one = PT V.tank_two = OT PT.master = V OT.master = V PT.air_contents.set_temperature(btemp1 + T0C) OT.air_contents.set_temperature(btemp2 + T0C) var/obj/item/assembly/S switch(src.btype) // radio if(0) S = new/obj/item/assembly/signaler(V) // proximity if(1) S = new/obj/item/assembly/prox_sensor(V) // timer if(2) S = new/obj/item/assembly/timer(V) V.attached_device = S S.holder = V S.toggle_secure() V.update_icon() qdel(src)