/obj/effect/spawner/random/storage name = "storage furniture spawner" icon = 'icons/effects/random_spawners.dmi' icon_state = "shelf" layer = BELOW_OBJ_LAYER loot = list( list( /obj/structure/shelf = 10, /obj/structure/shelf/command, /obj/structure/shelf/engineering, /obj/structure/shelf/medbay, /obj/structure/shelf/science, /obj/structure/shelf/security, /obj/structure/shelf/service, /obj/structure/shelf/supply, ), /obj/structure/rack, )