/obj/item/chameleon name = "chameleon projector" icon = 'icons/obj/device.dmi' icon_state = "shield0" flags = CONDUCT slot_flags = SLOT_FLAG_BELT item_state = "electronic" throwforce = 5 throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL origin_tech = "syndicate=4;magnets=4" var/can_use = TRUE var/obj/effect/dummy/chameleon/active_dummy = null var/saved_item = /obj/item/cigbutt var/saved_icon = 'icons/obj/clothing/masks.dmi' var/saved_icon_state = "cigbutt" var/saved_overlays = null var/saved_underlays = null /obj/item/chameleon/dropped() ..() disrupt() /obj/item/chameleon/equipped() disrupt() /obj/item/chameleon/attack_self() toggle() /obj/item/chameleon/afterattack(atom/target, mob/user, proximity) if(!proximity) return if(!check_sprite(target)) return if(target.alpha < 255) return if(target.invisibility != 0) return if(!active_dummy) if(isitem(target) && !istype(target, /obj/item/disk/nuclear)) playsound(get_turf(src), 'sound/weapons/flash.ogg', 100, TRUE, -6) to_chat(user, "Scanned [target].") saved_item = target.type saved_icon = target.icon saved_icon_state = target.icon_state saved_overlays = target.overlays saved_underlays = target.underlays /obj/item/chameleon/proc/check_sprite(atom/target) return (target.icon_state in icon_states(target.icon)) /obj/item/chameleon/proc/toggle() if(!can_use || !saved_item) return if(active_dummy) eject_all() playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6) QDEL_NULL(active_dummy) to_chat(usr, "You deactivate [src].") var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) spawn(8) qdel(T) else playsound(get_turf(src), 'sound/effects/pop.ogg', 100, TRUE, -6) var/obj/O = new saved_item(src) if(!O) return var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(usr.loc) C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, saved_underlays, src) qdel(O) to_chat(usr, "You activate [src].") var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src)) T.icon = 'icons/effects/effects.dmi' flick("emppulse",T) spawn(8) qdel(T) /obj/item/chameleon/proc/disrupt(delete_dummy = 1) if(active_dummy) do_sparks(5, 0, src) eject_all() if(delete_dummy) qdel(active_dummy) active_dummy = null can_use = FALSE addtimer(VARSET_CALLBACK(src, can_use, TRUE), 5 SECONDS) /obj/item/chameleon/proc/eject_all() for(var/atom/movable/A in active_dummy) A.forceMove(active_dummy.loc) /obj/effect/dummy/chameleon name = "" desc = "" resistance_flags = INDESTRUCTIBLE | FREEZE_PROOF density = FALSE anchored = TRUE var/can_move = TRUE var/obj/item/chameleon/master = null /obj/effect/dummy/chameleon/Initialize() . = ..() ADD_TRAIT(src, TRAIT_EFFECT_CAN_TELEPORT, ROUNDSTART_TRAIT) /obj/effect/dummy/chameleon/proc/activate(obj/O, mob/M, new_icon, new_iconstate, new_overlays, new_underlays, obj/item/chameleon/C) name = O.name desc = O.desc icon = new_icon icon_state = new_iconstate overlays = new_overlays underlays = new_underlays dir = O.dir M.forceMove(src) master = C master.active_dummy = src /obj/effect/dummy/chameleon/attackby() for(var/mob/M in src) to_chat(M, "Your [src] deactivates.") master.disrupt() /obj/effect/dummy/chameleon/attack_hand() for(var/mob/M in src) to_chat(M, "Your [src] deactivates.") master.disrupt() /obj/effect/dummy/chameleon/attack_animal() master.disrupt() /obj/effect/dummy/chameleon/attack_slime() master.disrupt() /obj/effect/dummy/chameleon/attack_alien() master.disrupt() /obj/effect/dummy/chameleon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay) master.disrupt() // things like plasmafires, lava, bonfires will disrupt it /obj/effect/dummy/chameleon/acid_act() master.disrupt() /obj/effect/dummy/chameleon/ex_act(severity) //no longer bomb-proof for(var/mob/M in src) to_chat(M, "Your [src] deactivates.") spawn() M.ex_act(severity) master.disrupt() /obj/effect/dummy/chameleon/bullet_act() for(var/mob/M in src) to_chat(M, "Your [src] deactivates.") ..() master.disrupt() /obj/effect/dummy/chameleon/relaymove(mob/user, direction) if(!isturf(loc) || isspaceturf(loc) || !direction) return // No magical movement! if(can_move) can_move = FALSE switch(user.bodytemperature) if(300 to INFINITY) addtimer(VARSET_CALLBACK(src, can_move, TRUE), 1 SECONDS) if(295 to 300) addtimer(VARSET_CALLBACK(src, can_move, TRUE), 1.3 SECONDS) if(280 to 295) addtimer(VARSET_CALLBACK(src, can_move, TRUE), 1.6 SECONDS) if(260 to 280) addtimer(VARSET_CALLBACK(src, can_move, TRUE), 2 SECONDS) else addtimer(VARSET_CALLBACK(src, can_move, TRUE), 2.5 SECONDS) step(src, direction) return /obj/effect/dummy/chameleon/Destroy() master.disrupt(0) return ..() /obj/item/borg_chameleon name = "cyborg chameleon projector" icon = 'icons/obj/device.dmi' icon_state = "shield0" item_state = "electronic" w_class = WEIGHT_CLASS_SMALL var/active = FALSE var/activationCost = 300 var/activationUpkeep = 50 var/image/disguise var/mob/living/silicon/robot/syndicate/saboteur/S /obj/item/borg_chameleon/Destroy() if(S) S.cham_proj = null return ..() /obj/item/borg_chameleon/dropped(mob/user) . = ..() disrupt(user) /obj/item/borg_chameleon/equipped(mob/user) . = ..() disrupt(user) /obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/syndicate/saboteur/user) if(user && user.cell && user.cell.charge > activationCost) if(isturf(user.loc)) toggle(user) else to_chat(user, "You can't use [src] while inside something!") else to_chat(user, "You need at least [activationCost] charge in your cell to use [src]!") /obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/syndicate/saboteur/user) if(active) to_chat(user, "You reconfigure [src].") activate(user) return to_chat(user, "You activate [src].") apply_wibbly_filters(user) if(do_after(user, 5 SECONDS, target = user) && user.cell.use(activationCost)) activate(user) else to_chat(user, "The chameleon field fizzles.") do_sparks(3, FALSE, user) remove_wibbly_filters(user) /obj/item/borg_chameleon/process() if(S) if(!S.cell || !S.cell.use(activationUpkeep)) disrupt(S) return return PROCESS_KILL /obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/syndicate/saboteur/user) var/static/list/module_options = list( "Engineering" = image('icons/mob/robots.dmi', "engi-radial"), "Janitor" = image('icons/mob/robots.dmi', "jan-radial"), "Medical" = image('icons/mob/robots.dmi', "med-radial"), "Mining" = image('icons/mob/robots.dmi', "mining-radial"), "Service" = image('icons/mob/robots.dmi', "serv-radial"), "Cancel Cloaking" = image('icons/mob/screen_gen.dmi', "x")) var/selected_module = show_radial_menu(user, user, module_options, radius = 42) if(!selected_module) return var/examine_text = "you shouldn't see this" switch(selected_module) if("Mining") examine_text = "miner robot module" if("Service") examine_text = "service robot module" if("Medical") examine_text = "medical robot module" if("Janitor") examine_text = "janitorial robot module" if("Engineering") examine_text = "engineering robot module" if("Cancel Cloaking") deactivate(user) return var/module_sprites = user.get_module_sprites(selected_module) var/selected_sprite = show_radial_menu(user, user, module_sprites, radius = 42) if(!selected_sprite) return disguise = module_sprites[selected_sprite] var/list/name_check = splittext(selected_sprite, "-") user.custom_panel = trim(name_check[1]) START_PROCESSING(SSobj, src) S = user user.icon = disguise.icon user.icon_state = disguise.icon_state user.cham_proj = src user.module.name = examine_text user.bubble_icon = "robot" active = TRUE user.update_icons() playsound(src, 'sound/effects/bamf.ogg', 100, TRUE, -6) to_chat(user, "You are now disguised as a Nanotrasen [selected_module] cyborg.") /obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/syndicate/saboteur/user) STOP_PROCESSING(SSobj, src) S = user user.icon = initial(user.icon) user.icon_state = initial(user.icon_state) user.module.name = initial(user.module.name) user.bubble_icon = "syndibot" user.custom_panel = null active = FALSE user.update_icons() /obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/syndicate/saboteur/user) if(active) to_chat(user, "Your chameleon field deactivates.") deactivate(user)