/obj/item/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys." var/radio_desc = "" icon_state = "headset" item_state = "headset" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/ears.dmi', //We read you loud and skree-er. "Kidan" = 'icons/mob/clothing/species/kidan/ears.dmi' ) materials = list(MAT_METAL = 200) canhear_range = 0 // can't hear headsets from very far away slot_flags = SLOT_FLAG_EARS var/translate_binary = FALSE var/translate_hive = FALSE var/obj/item/encryptionkey/keyslot1 = null var/obj/item/encryptionkey/keyslot2 = null var/ks1type = null var/ks2type = null dog_fashion = null requires_tcomms = TRUE /obj/item/radio/headset/New() ..() internal_channels.Cut() /obj/item/radio/headset/Initialize(mapload) . = ..() if(ks1type) keyslot1 = new ks1type(src) if(keyslot1.syndie) syndiekey = keyslot1 if(ks2type) keyslot2 = new ks2type(src) if(keyslot2.syndie) syndiekey = keyslot2 recalculateChannels(TRUE) /obj/item/radio/headset/Destroy() QDEL_NULL(keyslot1) QDEL_NULL(keyslot2) QDEL_NULL(syndiekey) return ..() /obj/item/radio/headset/examine(mob/user) . = ..() if(in_range(src, user) && radio_desc) . += "The following channels are available:" . += radio_desc /obj/item/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel) if(channel == "special") if(translate_binary) var/datum/language/binary = GLOB.all_languages["Robot Talk"] binary.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces))) return RADIO_CONNECTION_NON_SUBSPACE if(translate_hive) var/datum/language/hivemind = GLOB.all_languages["Hivemind"] hivemind.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces))) return RADIO_CONNECTION_NON_SUBSPACE return RADIO_CONNECTION_FAIL return ..() /obj/item/radio/headset/is_listening() if(ishuman(loc)) var/mob/living/carbon/human/H = loc if(H.l_ear == src || H.r_ear == src) return ..() else if(isanimal(loc) || isAI(loc)) return ..() return FALSE /obj/item/radio/headset/alt name = "bowman headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/alt/deathsquad name = "Deathsquad headset" desc = "Special Operations only. Protects ears from flashbangs." requires_tcomms = FALSE instant = TRUE freqlock = TRUE /obj/item/radio/headset/alt/deathsquad/Initialize() . = ..() set_frequency(DTH_FREQ) /obj/item/radio/headset/syndicate origin_tech = "syndicate=3" ks1type = /obj/item/encryptionkey/syndicate/nukeops requires_tcomms = FALSE instant = TRUE // Work instantly if there are no comms freqlock = TRUE /// undisguised bowman with flash protection /obj/item/radio/headset/syndicate/alt name = "syndicate headset" desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs." flags = EARBANGPROTECT origin_tech = "syndicate=3" icon_state = "syndie_headset" item_state = "syndie_headset" /obj/item/radio/headset/syndicate/syndteam ks1type = /obj/item/encryptionkey/syndteam /obj/item/radio/headset/syndicate/alt/syndteam ks1type = /obj/item/encryptionkey/syndteam /obj/item/radio/headset/syndicate/alt/nocommon name = "syndicate researcher headset" /obj/item/radio/headset/syndicate/alt/nocommon/New() . = ..() set_frequency(SYND_FREQ) /obj/item/radio/headset/soviet name = "soviet bowman headset" desc = "Used by U.S.S.P forces. Protects ears from flashbangs." flags = EARBANGPROTECT origin_tech = "syndicate=3" icon_state = "soviet_headset" item_state = "soviet_headset" ks1type = /obj/item/encryptionkey/soviet requires_tcomms = FALSE /obj/item/radio/headset/binary origin_tech = "syndicate=3" ks1type = /obj/item/encryptionkey/binary /obj/item/radio/headset/headset_sec name = "security radio headset" desc = "This is used by your elite security force." icon_state = "sec_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_sec /obj/item/radio/headset/headset_sec/alt name = "security bowman headset" desc = "This is used by your elite security force. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "sec_headset_alt" item_state = "sec_headset_alt" /obj/item/radio/headset/headset_iaa name = "internal affairs radio headset" desc = "This is used by your elite legal team." icon_state = "sec_headset" item_state = "sec_headset" ks2type = /obj/item/encryptionkey/headset_iaa /obj/item/radio/headset/headset_iaa/alt name = "internal affairs bowman headset" desc = "This is used by your elite legal team. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "sec_headset_alt" item_state = "sec_headset_alt" /obj/item/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls." icon_state = "eng_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_eng /obj/item/radio/headset/headset_rob name = "robotics radio headset" desc = "Made specifically for the roboticists who cannot decide between departments." icon_state = "rob_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_rob /obj/item/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay." icon_state = "med_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_med /obj/item/radio/headset/headset_med/para name = "paramedic radio headset" desc = "A headset for the trusty paramedic, Nanotrasen search and rescue." icon_state = "para_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_med/para /obj/item/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual." icon_state = "sci_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_sci /obj/item/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science." icon_state = "medsci_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_medsci /obj/item/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_com /obj/item/radio/headset/heads/captain name = "captain's headset" desc = "The headset of the boss." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/heads/captain/alt name = "captain's bowman headset" desc = "The headset of the boss. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/rd name = "research director's headset" desc = "Headset of the researching God." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/rd /obj/item/radio/headset/heads/hos name = "head of security's headset" desc = "The headset of the man who protects your worthless lives." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/heads/hos/alt name = "head of security's bowman headset" desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/ce name = "chief engineer's headset" desc = "The headset of the guy who is in charge of morons." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/ce /obj/item/radio/headset/heads/cmo name = "chief medical officer's headset" desc = "The headset of the highly trained medical chief." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/cmo /obj/item/radio/headset/heads/hop name = "head of personnel's headset" desc = "The headset of the guy who will one day be captain." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/hop /obj/item/radio/headset/heads/qm name = "quartermaster's headset" desc = "Smelling of tobacco and gunpowder, this headset has likely seen many backroom deals." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/qm /obj/item/radio/headset/headset_cargo name = "supply radio headset" desc = "A headset used by the cargo department." icon_state = "cargo_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/headset_cargo/mining name = "mining radio headset" desc = "Headset used by shaft miners." icon_state = "mine_headset" /obj/item/radio/headset/headset_cargo/expedition name = "expedition radio headset" desc = "Headset used by space explorers." icon_state = "mine_headset" /obj/item/radio/headset/headset_service name = "service radio headset" desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean." icon_state = "srv_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_service /obj/item/radio/headset/heads/ntrep name = "nanotrasen representative's headset" desc = "The headset of the Nanotrasen Representative." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/ntrep /obj/item/radio/headset/heads/magistrate name = "magistrate's headset" desc = "The headset of the Magistrate." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/magistrate /obj/item/radio/headset/heads/magistrate/alt name = "magistrate's bowman headset" desc = "The headset of the Magistrate. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/blueshield name = "blueshield's headset" desc = "The headset of the Blueshield." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/blueshield /obj/item/radio/headset/heads/blueshield/alt name = "blueshield's bowman headset" desc = "The headset of the Blueshield. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/ert name = "emergency response team headset" desc = "The headset of the boss's boss." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/ert freqlock = TRUE /obj/item/radio/headset/ert/alt name = "emergency response team's bowman headset" desc = "The headset of the boss. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/ert/alt/solgov name = "\improper Trans-Solar Marine Corps bowman headset" desc = "An ergonomic combat headset used by the TSMC. Protects against loud noises." /obj/item/radio/headset/ert/alt/solgovviper name = "\improper 3rd SOD bowman headset" desc = "A custom-fitted headset used by the commandos of the Federal Army's renowned 3rd Special Operations Detachment, more commonly known as the Vipers." /obj/item/radio/headset/ert/alt/commander name = "ERT commander's bowman headset" desc = "The headset of the boss. Protects ears from flashbangs. Can transmit even if telecomms are down." requires_tcomms = FALSE instant = TRUE /obj/item/radio/headset/ert/alt/commander/solgov name = "\improper Trans-Solar Marine Corps officer's bowman headset" desc = "An ergonomic combat headset used by the TSMC. This model is equipped with an extra-strength transmitter for barking orders." /obj/item/radio/headset/centcom name = "centcom officer's bowman headset" desc = "The headset of final authority. Protects ears from flashbangs. Can transmit even if telecomms are down." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/centcom requires_tcomms = FALSE instant = TRUE /// No need to care about icons, it should be hidden inside the AI anyway. /obj/item/radio/headset/heads/ai_integrated name = "\improper AI subspace transceiver" desc = "Integrated AI radio transceiver." icon = 'icons/obj/robot_component.dmi' icon_state = "radio" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/ai_integrated var/myAi = null // Atlantis: Reference back to the AI which has this radio. var/disabledAi = FALSE // Atlantis: Used to manually disable AI's integrated radio via intellicard menu. /obj/item/radio/headset/heads/ai_integrated/is_listening() if(disabledAi) return FALSE return ..() /obj/item/radio/headset/attackby(obj/item/key, mob/user) if(istype(key, /obj/item/encryptionkey/)) if(keyslot1 && keyslot2) to_chat(user, "The headset can't hold another key!") return if(!user.unEquip(key)) to_chat(user, "[key] is stuck to your hand, you can't insert it in [src].") return key.forceMove(src) if(!keyslot1) keyslot1 = key else keyslot2 = key recalculateChannels() return return ..() /obj/item/radio/headset/screwdriver_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = 0)) return if(keyslot1 || keyslot2) for(var/ch_name in channels) SSradio.remove_object(src, SSradio.radiochannels[ch_name]) secure_radio_connections[ch_name] = null if(keyslot1) var/turf/T = get_turf(user) if(T) keyslot1.loc = T keyslot1 = null if(keyslot2) var/turf/T = get_turf(user) if(T) keyslot2.loc = T keyslot2 = null recalculateChannels() to_chat(user, "You pop out the encryption keys in the headset!") I.play_tool_sound(user, I.tool_volume) else to_chat(user, "This headset doesn't have any encryption keys! How useless...") /obj/item/radio/headset/recalculateChannels(setDescription = FALSE) channels = list() translate_binary = FALSE translate_hive = FALSE syndiekey = null if(keyslot1) for(var/ch_name in keyslot1.channels) if(ch_name in channels) continue channels += ch_name channels[ch_name] = keyslot1.channels[ch_name] if(keyslot1.translate_binary) translate_binary = TRUE if(keyslot1.translate_hive) translate_hive = TRUE if(keyslot1.syndie) syndiekey = keyslot1 if(keyslot2) for(var/ch_name in keyslot2.channels) if(ch_name in channels) continue channels += ch_name channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) translate_binary = TRUE if(keyslot2.translate_hive) translate_hive = TRUE if(keyslot2.syndie) syndiekey = keyslot2 for(var/ch_name in channels) if(!SSradio) name = "broken radio headset" return secure_radio_connections[ch_name] = SSradio.add_object(src, SSradio.radiochannels[ch_name], RADIO_CHAT) if(setDescription) setupRadioDescription() return /obj/item/radio/headset/proc/setupRadioDescription() var/radio_text = "" for(var/i = 1 to length(channels)) var/channel = channels[i] var/key = get_radio_key_from_channel(channel) radio_text += "[key] - [channel]" if(i != length(channels)) radio_text += ", " radio_desc = radio_text /obj/item/radio/headset/proc/make_syndie() // Turns normal radios into Syndicate radios! qdel(keyslot1) keyslot1 = new /obj/item/encryptionkey/syndicate syndiekey = keyslot1 recalculateChannels()