/obj/item/robot_parts name = "robot parts" icon = 'icons/obj/robot_parts.dmi' item_state = "buildpipe" icon_state = "blank" flags = CONDUCT slot_flags = SLOT_FLAG_BELT var/list/part = null var/sabotaged = FALSE //Emagging limbs can have repercussions when installed as prosthetics. var/model_info = "Unbranded" dir = SOUTH /obj/item/robot_parts/New(newloc, model) ..(newloc) if(model_info && model) model_info = model var/datum/robolimb/R = GLOB.all_robolimbs[model] if(R) name = "[R.company] [initial(name)]" desc = "[R.desc]" if(icon_state in icon_states(R.icon)) icon = R.icon else name = "robot [initial(name)]" AddComponent(/datum/component/surgery_initiator/limb, forced_surgery = /datum/surgery/attach_robotic_limb) /obj/item/robot_parts/attack_self(mob/user) var/choice = tgui_input_list(user, "Select the company appearance for this limb", "Limb Company Selection", GLOB.selectable_robolimbs) if(!choice) return if(loc != user) return model_info = choice to_chat(usr, "You change the company limb model to [choice].") /obj/item/robot_parts/l_arm name = "left arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_arm" part = list("l_arm","l_hand") /obj/item/robot_parts/r_arm name = "right arm" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_arm" part = list("r_arm","r_hand") /obj/item/robot_parts/l_leg name = "left leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "l_leg" part = list("l_leg","l_foot") /obj/item/robot_parts/r_leg name = "right leg" desc = "A skeletal limb wrapped in pseudomuscles, with a low-conductivity case." icon_state = "r_leg" part = list("r_leg","r_foot") /obj/item/robot_parts/chest name = "torso" desc = "A heavily reinforced case containing cyborg logic boards, with space for a standard power cell." icon_state = "chest" part = list("groin","chest") var/wired = FALSE var/obj/item/stock_parts/cell/cell = null /obj/item/robot_parts/chest/Destroy() QDEL_NULL(cell) return ..() /obj/item/robot_parts/head name = "head" desc = "A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals." icon_state = "head" part = list("head") var/obj/item/flash/flash1 = null var/obj/item/flash/flash2 = null /obj/item/robot_parts/head/Destroy() QDEL_NULL(flash1) QDEL_NULL(flash2) return ..() /obj/item/robot_parts/robot_suit name = "endoskeleton" desc = "A complex metal backbone with standard limb sockets and pseudomuscle anchors." icon_state = "robo_suit" w_class = WEIGHT_CLASS_BULKY model_info = null var/obj/item/robot_parts/l_arm/l_arm = null var/obj/item/robot_parts/r_arm/r_arm = null var/obj/item/robot_parts/l_leg/l_leg = null var/obj/item/robot_parts/r_leg/r_leg = null var/obj/item/robot_parts/chest/chest = null var/obj/item/robot_parts/head/head = null var/created_name = "" var/mob/living/silicon/ai/forced_ai var/locomotion = 1 var/lawsync = 1 var/aisync = 1 var/panel_locked = 1 /obj/item/robot_parts/robot_suit/New() ..() update_icon(UPDATE_OVERLAYS) /obj/item/robot_parts/robot_suit/Destroy() QDEL_NULL(l_arm) QDEL_NULL(r_arm) QDEL_NULL(l_leg) QDEL_NULL(r_leg) QDEL_NULL(chest) QDEL_NULL(head) forced_ai = null return ..() /obj/item/robot_parts/robot_suit/attack_self(mob/user) return /obj/item/robot_parts/robot_suit/update_overlays() . = ..() if(l_arm) . += "l_arm+o" if(r_arm) . += "r_arm+o" if(chest) . += "chest+o" if(l_leg) . += "l_leg+o" if(r_leg) . += "r_leg+o" if(head) . += "head+o" /obj/item/robot_parts/robot_suit/proc/check_completion() if(l_arm && r_arm) if(l_leg && r_leg) if(chest && head) SSblackbox.record_feedback("amount", "cyborg_frames_built", 1) return 1 return 0 /obj/item/robot_parts/robot_suit/attackby(obj/item/W, mob/user, params) ..() if(istype(W, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head) var/obj/item/stack/sheet/metal/M = W var/obj/item/ed209_assembly/B = new /obj/item/ed209_assembly B.forceMove(get_turf(src)) to_chat(user, "You armed the robot frame") M.use(1) if(user.get_inactive_hand()==src) user.unEquip(src) user.put_in_inactive_hand(B) qdel(src) if(istype(W, /obj/item/robot_parts/l_leg)) if(l_leg) return user.drop_item() W.forceMove(src) l_leg = W update_icon(UPDATE_OVERLAYS) if(istype(W, /obj/item/robot_parts/r_leg)) if(r_leg) return user.drop_item() W.forceMove(src) r_leg = W update_icon(UPDATE_OVERLAYS) if(istype(W, /obj/item/robot_parts/l_arm)) if(l_arm) return user.drop_item() W.forceMove(src) l_arm = W update_icon(UPDATE_OVERLAYS) if(istype(W, /obj/item/robot_parts/r_arm)) if(r_arm) return user.drop_item() W.forceMove(src) r_arm = W update_icon(UPDATE_OVERLAYS) if(istype(W, /obj/item/robot_parts/chest)) var/obj/item/robot_parts/chest/CH = W if(chest) return if(CH.wired && CH.cell) user.drop_item() W.forceMove(src) chest = W update_icon(UPDATE_OVERLAYS) else if(!CH.wired) to_chat(user, "You need to attach wires to it first!") else to_chat(user, "You need to attach a cell to it first!") if(istype(W, /obj/item/robot_parts/head)) var/obj/item/robot_parts/head/HD = W if(head) return if(HD.flash2 && HD.flash1) user.drop_item() W.forceMove(src) head = W update_icon(UPDATE_OVERLAYS) else to_chat(user, "You need to attach a flash to it first!") if(istype(W, /obj/item/multitool)) if(check_completion()) Interact(user) else to_chat(user, "The endoskeleton must be assembled before debugging can begin!") if(istype(W, /obj/item/mmi)) var/obj/item/mmi/M = W if(check_completion()) if(!isturf(loc)) to_chat(user, "You can't put [M] in, the frame has to be standing on the ground to be perfectly precise.") return if(!M.brainmob) to_chat(user, "Sticking an empty [M] into the frame would sort of defeat the purpose.") return if(jobban_isbanned(M.brainmob, "Cyborg") || jobban_isbanned(M.brainmob, "nonhumandept")) to_chat(user, "This [W] is not fit to serve as a cyborg!") return if(!M.brainmob.key) var/mob/dead/observer/G = M.brainmob.get_ghost() if(G) if(M.next_possible_ghost_ping < world.time) G.notify_cloning("Somebody is trying to borg you! Re-enter your corpse if you want to be borged!", 'sound/voice/liveagain.ogg', src) M.next_possible_ghost_ping = world.time + 30 SECONDS // Avoid spam else to_chat(user, "[M] is completely unresponsive; there's no point.") return to_chat(user, "[M] is currently inactive. Try again later.") return if(M.brainmob.stat == DEAD) to_chat(user, "Sticking a dead [M] into the frame would sort of defeat the purpose.") return if(M.brainmob.mind?.has_antag_datum(/datum/antagonist/rev/head)) to_chat(user, "The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept [M].") return var/datum/ai_laws/laws_to_give if(!aisync) lawsync = FALSE var/mob/living/silicon/robot/O = new /mob/living/silicon/robot(get_turf(loc), unfinished = 1, connect_to_AI = aisync, ai_to_sync_to = forced_ai) if(!O) return user.drop_item() var/datum/job_objective/make_cyborg/task = user.mind.find_job_task(/datum/job_objective/make_cyborg) if(istype(task)) task.completed = TRUE O.invisibility = 0 //Transfer debug settings to new mob O.custom_name = created_name O.rename_character(O.real_name, O.get_default_name()) O.locked = panel_locked if(laws_to_give) O.laws = laws_to_give else if(!lawsync) O.lawupdate = FALSE O.make_laws() M.brainmob.mind.transfer_to(O) if(O.mind && O.mind.special_role && !M.syndiemmi) O.mind.store_memory("As a cyborg, you must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.") to_chat(O, "You have been robotized!") to_chat(O, "You must obey your silicon laws and master AI above all else. Your objectives will consider you to be dead.") O.job = "Cyborg" var/datum/robot_component/cell_component = O.components["power cell"] cell_component.install(chest.cell) chest.cell = null M.forceMove(O) //Should fix cybros run time erroring when blown up. It got deleted before, along with the frame. O.mmi = W if(O.mmi.syndiemmi) O.syndiemmi_override() to_chat(O, "ALERT: Foreign hardware detected.") to_chat(O, "ERRORERRORERROR") to_chat(O, "Obey these laws:") O.laws.show_laws(O) O.Namepick() SSblackbox.record_feedback("amount", "cyborg_birth", 1) forceMove(O) O.robot_suit = src if(!locomotion) O.SetLockdown(TRUE) to_chat(O, "Error: Servo motors unresponsive. Lockdown enabled.") else to_chat(user, "The MMI must go in after everything else!") if(is_pen(W)) to_chat(user, "You need to use a multitool to name [src]!") return /obj/item/robot_parts/robot_suit/proc/Interact(mob/user) var/t1 = "Designation: [(created_name ? "[created_name]" : "Default Cyborg")]
\n" t1 += "Master AI: [(forced_ai ? "[forced_ai.name]" : "Automatic")]

\n" t1 += "LawSync Port: [(lawsync ? "Open" : "Closed")]
\n" t1 += "AI Connection Port: [(aisync ? "Open" : "Closed")]
\n" t1 += "Servo Motor Functions: [(locomotion ? "Unlocked" : "Locked")]
\n" t1 += "Panel Lock: [(panel_locked ? "Engaged" : "Disengaged")]
\n" var/datum/browser/popup = new(user, "robotdebug", "Cyborg Boot Debug", 310, 220) popup.set_content(t1) popup.open() /obj/item/robot_parts/robot_suit/Topic(href, href_list) var/mob/living/living_user = usr if(HAS_TRAIT(living_user, TRAIT_HANDS_BLOCKED) || living_user.stat || !Adjacent(living_user)) return var/obj/item/item_in_hand = living_user.get_active_hand() if(!istype(item_in_hand, /obj/item/multitool)) to_chat(living_user, "You need a multitool!") return if(href_list["Name"]) var/new_name = reject_bad_name(input(usr, "Enter new designation. Set to blank to reset to default.", "Cyborg Debug", created_name),1) if(!in_range(src, usr) && loc != usr) return if(new_name) created_name = new_name else created_name = "" else if(href_list["Master"]) forced_ai = select_active_ai(usr) if(!forced_ai) to_chat(usr, "No active AIs detected.") else if(href_list["Law"]) lawsync = !lawsync else if(href_list["AI"]) aisync = !aisync else if(href_list["Loco"]) locomotion = !locomotion else if(href_list["Panel"]) panel_locked = !panel_locked add_fingerprint(usr) Interact(usr) return /obj/item/robot_parts/chest/attackby(obj/item/W as obj, mob/user as mob, params) ..() if(istype(W, /obj/item/stock_parts/cell)) if(cell) to_chat(user, "You have already inserted a cell!") return else user.drop_item() W.forceMove(src) cell = W to_chat(user, "You insert the cell!") if(istype(W, /obj/item/stack/cable_coil)) if(wired) to_chat(user, "You have already inserted wire!") return else var/obj/item/stack/cable_coil/coil = W coil.use(1) wired = TRUE to_chat(user, "You insert the wire!") return /obj/item/robot_parts/head/attackby(obj/item/W as obj, mob/user as mob, params) ..() if(istype(W, /obj/item/flash)) if(isrobot(user)) to_chat(user, "How do you propose to do that?") return else if(flash1 && flash2) to_chat(user, "You have already inserted the eyes!") return else if(flash1) user.drop_item() W.forceMove(src) flash2 = W to_chat(user, "You insert the flash into the eye socket!") else user.drop_item() W.forceMove(src) flash1 = W to_chat(user, "You insert the flash into the eye socket!") else if(istype(W, /obj/item/stock_parts/manipulator)) to_chat(user, "You install some manipulators and modify the head, creating a functional spider-bot!") new /mob/living/simple_animal/spiderbot(get_turf(loc)) user.drop_item() qdel(W) qdel(src) /obj/item/robot_parts/emag_act(user) if(sabotaged) to_chat(user, "[src] is already sabotaged!") else to_chat(user, "You slide the emag into the dataport on [src] and short out the safeties.") sabotaged = TRUE return TRUE