/obj/item/stack/telecrystal
name = "telecrystal"
desc = "It seems to be pulsing with suspiciously enticing energies."
singular_name = "telecrystal"
icon = 'icons/obj/stacks/minerals.dmi'
icon_state = "telecrystal"
item_state = "telecrystal"
w_class = WEIGHT_CLASS_TINY
max_amount = 100
flags = NOBLUDGEON
origin_tech = "materials=6;syndicate=1"
dynamic_icon_state = TRUE
/obj/item/stack/telecrystal/attack(mob/target, mob/user)
if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not.
for(var/obj/item/bio_chip/uplink/I in target)
if(I && I.imp_in)
I.hidden_uplink.uses += amount
use(amount)
to_chat(user, "You press [src] onto yourself and charge your hidden uplink.")
/obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity)
if(!proximity)
return
if(istype(I) && I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up.
I.hidden_uplink.uses += amount
use(amount)
to_chat(user, "You slot [src] into [I] and charge its internal uplink.")
else if(istype(I, /obj/item/cartridge/frame))
var/obj/item/cartridge/frame/cart = I
if(!cart.charges)
to_chat(user, "[cart] is out of charges, it's refusing to accept [src]")
return
cart.telecrystals += amount
use(amount)
to_chat(user, "You slot [src] into [cart]. The next time it's used, it will also give telecrystals")
/obj/item/stack/telecrystal/examine(mob/user)
. = ..()
if(isAntag(user))
. += "Telecrystals can be activated by utilizing them on devices with an actively running uplink. They will not activate on inactive uplinks."
/obj/item/stack/telecrystal/five
amount = 5
/obj/item/stack/telecrystal/twenty
amount = 20
/obj/item/stack/telecrystal/fifty
amount = 50
/obj/item/stack/telecrystal/hundred
amount = 100