/obj/item/stack/telecrystal name = "telecrystal" desc = "It seems to be pulsing with suspiciously enticing energies." singular_name = "telecrystal" icon = 'icons/obj/stacks/minerals.dmi' icon_state = "telecrystal" item_state = "telecrystal" w_class = WEIGHT_CLASS_TINY max_amount = 100 flags = NOBLUDGEON origin_tech = "materials=6;syndicate=1" dynamic_icon_state = TRUE /obj/item/stack/telecrystal/attack(mob/target, mob/user) if(target == user) //You can't go around smacking people with crystals to find out if they have an uplink or not. for(var/obj/item/bio_chip/uplink/I in target) if(I && I.imp_in) I.hidden_uplink.uses += amount use(amount) to_chat(user, "You press [src] onto yourself and charge your hidden uplink.") /obj/item/stack/telecrystal/afterattack(obj/item/I, mob/user, proximity) if(!proximity) return if(istype(I) && I.hidden_uplink && I.hidden_uplink.active) //No metagaming by using this on every PDA around just to see if it gets used up. I.hidden_uplink.uses += amount use(amount) to_chat(user, "You slot [src] into [I] and charge its internal uplink.") else if(istype(I, /obj/item/cartridge/frame)) var/obj/item/cartridge/frame/cart = I if(!cart.charges) to_chat(user, "[cart] is out of charges, it's refusing to accept [src]") return cart.telecrystals += amount use(amount) to_chat(user, "You slot [src] into [cart]. The next time it's used, it will also give telecrystals") /obj/item/stack/telecrystal/examine(mob/user) . = ..() if(isAntag(user)) . += "Telecrystals can be activated by utilizing them on devices with an actively running uplink. They will not activate on inactive uplinks." /obj/item/stack/telecrystal/five amount = 5 /obj/item/stack/telecrystal/twenty amount = 20 /obj/item/stack/telecrystal/fifty amount = 50 /obj/item/stack/telecrystal/hundred amount = 100