/obj/item/crowbar name = "crowbar" desc = "This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." icon = 'icons/obj/tools.dmi' icon_state = "crowbar" item_state = "crowbar" belt_icon = "crowbar" usesound = 'sound/items/crowbar.ogg' flags = CONDUCT slot_flags = SLOT_FLAG_BELT force = 5 throwforce = 7 w_class = WEIGHT_CLASS_NORMAL materials = list(MAT_METAL = 300) drop_sound = 'sound/items/handling/crowbar_drop.ogg' pickup_sound = 'sound/items/handling/crowbar_pickup.ogg' origin_tech = "engineering=1;combat=1" attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") toolspeed = 1 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30) tool_behaviour = TOOL_CROWBAR /obj/item/crowbar/red icon_state = "crowbar_red" item_state = "crowbar_red" belt_icon = "crowbar_red" force = 8 /obj/item/crowbar/brass name = "brass crowbar" desc = "A brass crowbar. It feels faintly warm to the touch." icon_state = "crowbar_brass" item_state = "crowbar_brass" toolspeed = 0.5 resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/crowbar/small name = "miniature titanium crowbar" desc = "A tiny, lightweight titanium crowbar. It fits handily in your pocket." force = 3 w_class = WEIGHT_CLASS_SMALL throwforce = 3 materials = list(MAT_TITANIUM = 250) icon_state = "crowbar_titanium" item_state = "crowbar_titanium" origin_tech = "materials=2" toolspeed = 1.25 /obj/item/crowbar/large name = "large crowbar" desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big." force = 12 w_class = WEIGHT_CLASS_HUGE throw_speed = 3 throw_range = 3 materials = list(MAT_METAL = 400) icon_state = "crowbar_large" item_state = "crowbar_large" toolspeed = 0.5 /obj/item/crowbar/engineering name = "engineering crowbar" desc = "It's a big crowbar, perfect for fending off those assistants trying to get at your gloves." force = 12 //w_class = WEIGHT_CLASS_NORMAL Commented out so it can fit in belts throw_speed = 3 throw_range = 3 materials = list(MAT_METAL = 400) icon_state = "crowbar_eng" item_state = "crowbar_eng" belt_icon = "crowbar_eng" toolspeed = 0.5 /obj/item/crowbar/engineering/suicide_act(mob/living/user) if(!user) return user.visible_message("[user] looks up and hooks [src] into a ceiling tile! It looks like [user.p_theyre()] trying to commit suicide!") user.Immobilize(10 SECONDS) playsound(loc, 'sound/items/crowbar.ogg', 50, TRUE, -1) sleep(2 SECONDS) add_fingerprint(user) to_chat(user, "You pry open the ceiling tile above you and look beyond it.. oh God, what the hell is that?!") user.emote("scream") animate_fading_leap_up(user) for(var/obj/item/W in user) user.unEquip(W) user.dust() return OBLITERATION /obj/item/crowbar/cyborg name = "hydraulic crowbar" desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." usesound = 'sound/items/jaws_pry.ogg' force = 10 toolspeed = 0.5 /obj/item/crowbar/cyborg/red name = "emergency hydraulic crowbar" desc = "A hydraulic prying tool, compact but powerful. Supplied to non-construction cyborgs primarily to allow them to pry open airlocks during power outages." icon_state = "crowbar_red" /obj/item/crowbar/power name = "jaws of life" desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head." flags = CONDUCT icon_state = "jaws_pry" item_state = "jawsoflife" belt_icon = "jaws" materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) origin_tech = "materials=2;engineering=2" usesound = 'sound/items/jaws_pry.ogg' force = 15 toolspeed = 0.25 w_class = WEIGHT_CLASS_NORMAL var/airlock_open_time = 100 // Time required to open powered airlocks /obj/item/crowbar/power/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_ADVANCED_SURGICAL, ROUNDSTART_TRAIT) /obj/item/crowbar/power/suicide_act(mob/user) user.visible_message("[user] is putting [user.p_their()] head in [src]. It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1) return BRUTELOSS /obj/item/crowbar/power/attack_self(mob/user) playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power to_chat(user, "You attach the cutting jaws to [src].") qdel(src) user.put_in_active_hand(cutjaws)