/* * The C-Foam launcher from GTFO * Shoots a blob of goo. If it hits an airlock, it will get closed shut, and you will have to either destroy the goo by force, or weld it off. The RnD foam is instant, and the traitor version has a `do_after` * RnD printed needs canisters, while the traitor variant will slowly regenerate foam. * The traitor variant also slows down mobs if they are hit by the foam. * Overall, a good support tool designed to */ /obj/item/gun/projectile/c_foam_launcher name = "\improper C-Foam launcher" desc = "The C-Foam launcher. Shoots blobs of quickly hardening and growing foam. Can be used to slow down humanoids or block airlocks" icon_state = "c_foam_launcher" item_state = "c_foam_launcher" w_class = WEIGHT_CLASS_NORMAL origin_tech = "combat=4;syndicate=1;materials=3" needs_permit = FALSE fire_sound = 'sound/effects/bamf.ogg' fire_sound_text = "thunk" mag_type = /obj/item/ammo_box/magazine/c_foam /obj/item/gun/projectile/c_foam_launcher/update_icon_state() icon_state = "c_foam_launcher[magazine ? "_loaded" : ""]" /obj/item/projectile/c_foam name = "blob of foam" icon_state = "foam_blob" damage = 0 /obj/item/projectile/c_foam/on_hit(atom/target, blocked, hit_zone) . = ..() if(isairlock(target)) var/obj/machinery/door/airlock = target airlock.foam_up() return if(istype(target, /obj/structure/mineral_door)) var/obj/structure/mineral_door/door = target door.foam_up() return if(iscarbon(target)) // For that funny xeno foam action var/mob/living/carbon/sticky = target sticky.foam_up() return