/obj/item/grenade/spawnergrenade name = "delivery grenade" desc = "Upon detonation, this will unleash an unspecified anomaly into the vicinity." icon = 'icons/obj/grenade.dmi' icon_state = "delivery" item_state = "grenade" origin_tech = "materials=3;magnets=4" var/spawner_type = null // must be an object path var/deliveryamt = 1 // amount of type to deliver var/flash_viewers = TRUE spawner_type = /mob/living/simple_animal/hostile/viscerator /obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it. if(spawner_type && deliveryamt) // Make a quick flash var/turf/T = get_turf(src) playsound(T, 'sound/effects/phasein.ogg', 100, 1) if(flash_viewers) for(var/mob/living/carbon/C in viewers(T, null)) C.flash_eyes() for(var/i in 1 to deliveryamt) var/atom/movable/x = new spawner_type(T) x.admin_spawned = admin_spawned if(prob(50)) for(var/j = 1, j <= rand(1, 3), j++) step(x, pick(NORTH,SOUTH,EAST,WEST)) // Spawn some hostile syndicate critters qdel(src) return /obj/item/grenade/spawnergrenade/manhacks name = "viscerator delivery grenade" desc = "This grenade contains 5 viscerators, tiny flying drones with lethally sharp blades. Upon detonation, they will be deployed and begin searching the area for targets." spawner_type = /mob/living/simple_animal/hostile/viscerator deliveryamt = 5 origin_tech = "materials=3;magnets=4;syndicate=3" /obj/item/grenade/spawnergrenade/spesscarp name = "carp delivery grenade" desc = "This grenade contains 5 dehydrated space carp in a similar manner to dehydrated monkeys, which, upon detonation, \ will be rehydrated by a small reservoir of water contained within the grenade. These space carp will then attack anything in sight." spawner_type = /mob/living/simple_animal/hostile/carp deliveryamt = 5 origin_tech = "materials=3;magnets=4;syndicate=3" /obj/item/grenade/spawnergrenade/feral_cats name = "feral cat delivery grenade" desc = "This grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, \ will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight." spawner_type = /mob/living/simple_animal/hostile/feral_cat deliveryamt = 5 origin_tech = "materials=3;magnets=4;syndicate=3" flash_viewers = FALSE