//Highlander Style Martial Art // Prevents use of guns, but makes the highlander impervious to ranged attacks. Their bravery in battle shields them from the weapons of COWARDS! /datum/martial_art/highlander name = "Highlander Style" deflection_chance = 100 no_guns = TRUE no_guns_message = "You'd never stoop so low as to use the weapon of a COWARD!" //Highlander Claymore // Grants the wielder the Highlander Style Martial Art /obj/item/claymore/highlander name = "\improper Highlander claymore" desc = "Imbues the wielder with legendary martial prowress and a nigh-unquenchable thirst for glorious battle!" var/datum/martial_art/highlander/style = new /obj/item/claymore/highlander/Destroy() if(ishuman(loc)) //just in case it gets destroyed while in someone's possession, such as due to acid or something? var/mob/living/carbon/human/H = loc style.remove(H) QDEL_NULL(style) return ..() /obj/item/claymore/highlander/equipped(mob/user, slot) if(!ishuman(user) || !user.mind) return var/mob/living/carbon/human/H = user if(slot == SLOT_HUD_RIGHT_HAND || slot == SLOT_HUD_LEFT_HAND) if(H.mind.martial_art != style) style.teach(H, TRUE) to_chat(H, "THERE CAN ONLY BE ONE!") else if(H.mind.martial_art && H.mind.martial_art == style) style.remove(H) var/obj/item/claymore/highlander/sword = H.is_in_hands(/obj/item/claymore/highlander) if(sword) //if we have a highlander sword in the other hand, relearn the style from that sword. sword.style.teach(H, TRUE) /obj/item/claymore/highlander/dropped(mob/user) ..() if(!ishuman(user)) return var/mob/living/carbon/human/H = user if(H.mind.martial_art == style) style.remove(H) var/obj/item/claymore/highlander/sword = H.is_in_hands(/obj/item/claymore/highlander) if(sword) //if we have a highlander sword in the other hand, relearn the style from that sword. sword.style.teach(H, TRUE)