/obj/item/melee/knuckleduster name = "knuckleduster" desc = "Simple metal punch enhancers, perfect for bar brawls." icon = 'icons/obj/weapons/knuckleduster.dmi' icon_state = "knuckleduster" flags = CONDUCT force = 10 throwforce = 3 w_class = WEIGHT_CLASS_SMALL resistance_flags = FIRE_PROOF materials = list(MAT_METAL = 500) origin_tech = "combat=2" attack_verb = list("struck", "bludgeoned", "bashed", "smashed") hitsound = null /// Is the weapon gripped or not? var/gripped = FALSE /// Can the weapon damage organs directly or not? var/elite = FALSE /// How much organ damage can the weapon do? var/trauma = 5 /obj/item/melee/knuckleduster/attack_self(mob/user) if(!gripped) gripped = TRUE to_chat(user, "You tighten your grip on [src], ensuring you won't drop it.") flags |= (NODROP | ABSTRACT) else gripped = FALSE to_chat(user, "You relax your grip on [src].") flags &= ~(NODROP | ABSTRACT) /obj/item/melee/knuckleduster/dropped(mob/user, silent) . = ..() gripped = FALSE flags &= ~(NODROP | ABSTRACT) /obj/item/melee/knuckleduster/attack(mob/living/target, mob/living/user) . = ..() hitsound = pick('sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg') if(!ishuman(target) || QDELETED(target)) return var/obj/item/organ/external/punched = target.get_organ(user.zone_selected) if(!length(punched.internal_organs)) return var/obj/item/organ/internal/squishy = pick(punched.internal_organs) if(gripped && elite) squishy.receive_damage(trauma) if(punched.is_broken()) squishy.receive_damage(trauma) // Probably not so good for your organs to have your already broken ribs punched hard by a metal object /obj/item/melee/knuckleduster/syndie name = "syndicate knuckleduster" desc = "For feeling like a real Syndicate Elite when threatening to punch someone to death." icon_state = "knuckleduster_syndie" force = 15 throwforce = 5 origin_tech = "combat=2;syndicate=1" elite = TRUE /obj/item/melee/knuckleduster/nanotrasen name = "engraved knuckleduster" desc = "Perfect for giving that Greytider a golden, painful lesson." icon_state = "knuckleduster_nt" force = 10 throwforce = 5 origin_tech = null resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Steal objectives shouldnt be easy to destroy. materials = list(MAT_GOLD = 500, MAT_TITANIUM = 200, MAT_PLASMA = 200) trauma = 10 /obj/item/melee/knuckleduster/nanotrasen/examine_more(mob/user) . = ..() . += "These engraved knuckledusters are crafted from 20 karat gold alloyed with plastitanium, all mined from Lavaland. A symbol of prestige and a reminder of the wealth under the feet of the miners working down there." . += "" . += "Why exactly Nanotrasen chose to make knuckledusters of all things as that prestige symbol is unclear, \ but when all the quartermasters were issued them, no-one complained. Most of them got pretty good at using the knuckledusters, too..." /obj/item/melee/knuckleduster/admin name = "handheld bone-breaker" desc = "Your bones just hurt looking at it." icon_state = "knuckleduster_nt" force = 25 throwforce = 25 elite = TRUE trauma = 30