/obj/item/soap name = "soap" desc = "A cheap bar of soap. Doesn't smell." gender = PLURAL icon = 'icons/obj/janitor.dmi' icon_state = "soap" lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' w_class = WEIGHT_CLASS_TINY throwforce = 0 throw_speed = 4 throw_range = 20 discrete = 1 var/cleanspeed = 50 //slower than mop var/times_eaten = 0 //How many times a Drask has chewed on this bar of soap var/max_bites = 30 //The maximum amount of bites before the soap is depleted /obj/item/soap/Initialize(mapload) . = ..() AddComponent(/datum/component/slippery, src, 8 SECONDS, 100, 0, FALSE) /obj/item/soap/afterattack(atom/target, mob/user, proximity) if(!proximity) return if(user.zone_selected == "mouth" && ishuman(target)) // cleaning out someone's mouth is a different act return if(target == user && user.a_intent == INTENT_GRAB && ishuman(target)) var/mob/living/carbon/human/muncher = user if(muncher && isdrask(muncher)) eat_soap(muncher) return target.cleaning_act(user, src, cleanspeed) /obj/item/soap/add_blood(list/blood_dna, b_color) return /obj/item/soap/proc/eat_soap(mob/living/carbon/human/drask/user) times_eaten++ playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0) user.adjust_nutrition(5) user.reagents.add_reagent("soapreagent", 3) if(times_eaten < max_bites) to_chat(user, "You take a bite of [src]. Delicious!") else to_chat(user, "You finish eating [src].") qdel(src) /obj/item/soap/examine(mob/user) . = ..() if(!user.Adjacent(src) || !times_eaten) return if(times_eaten < (max_bites * 0.3)) . += "[src] has bite marks on it!" else if(times_eaten < (max_bites * 0.6)) . += "Big chunks of [src] have been chewed off!" else if(times_eaten < (max_bites * 0.9)) . += "Most of [src] has been gnawed away!" else . += "[src] has been eaten down to a sliver!" /obj/item/soap/attack(mob/target as mob, mob/user as mob) if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_selected == "mouth") user.visible_message("[user] starts washing [target]'s mouth out with [name]!") if(do_after(user, cleanspeed, target = target)) user.visible_message("[user] washes [target]'s mouth out with [name]!") target.reagents.add_reagent("soapreagent", 6) return ..() /obj/item/soap/can_clean() return TRUE /obj/item/soap/nanotrasen desc = "A Nanotrasen brand bar of soap. Smells of plasma." icon_state = "soapnt" /obj/item/soap/homemade desc = "A homemade bar of soap. Smells of... well...." icon_state = "soapgibs" cleanspeed = 45 // a little faster to reward chemists for going to the effort /obj/item/soap/ducttape desc = "A homemade bar of soap. It seems to be gibs and tape..Will this clean anything?" icon_state = "soapgibs" /obj/item/soap/ducttape/afterattack(atom/target, mob/user as mob, proximity) if(!proximity) return if(user.client && (target in user.client.screen)) to_chat(user, "You need to take that [target.name] off before 'cleaning' it.") else user.visible_message("[user] begins to smear [src] on \the [target.name].") if(do_after(user, cleanspeed, target = target)) to_chat(user, "You 'clean' \the [target.name].") if(issimulatedturf(target)) new /obj/effect/decal/cleanable/blood/gibs/cleangibs(target) else if(iscarbon(target)) for(var/obj/item/carried_item in target.contents) if(!istype(carried_item, /obj/item/bio_chip))//If it's not an implant. carried_item.add_mob_blood(target)//Oh yes, there will be blood... var/mob/living/carbon/human/H = target H.make_bloody_hands(H.get_blood_dna_list(), H.get_blood_color(), 0) H.bloody_body(target) return /obj/item/soap/deluxe desc = "A luxury bar of soap. Smells of honey." icon_state = "soapdeluxe" cleanspeed = 40 //slightly better because deluxe -- captain gets one of these /obj/item/soap/deluxe/laundry name = "laundry soap" desc = "Very cheap but effective soap. Dries out the skin." icon_state = "soapsoviet" /obj/item/soap/syndie desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster." icon_state = "soapsyndie" cleanspeed = 10 //much faster than mop so it is useful for traitors who want to clean crime scenes