/obj/item/tank/jetpack name = "Jetpack (Empty)" desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution." icon_state = "jetpack" w_class = WEIGHT_CLASS_BULKY item_state = "jetpack" lefthand_file = 'icons/mob/inhands/jetpack_lefthand.dmi' righthand_file = 'icons/mob/inhands/jetpack_righthand.dmi' distribute_pressure = ONE_ATMOSPHERE * O2STANDARD actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization) var/gas_type = "oxygen" var/on = FALSE var/stabilizers = FALSE var/volume_rate = 500 //Needed for borg jetpack transfer /obj/item/tank/jetpack/populate_gas() if(gas_type) switch(gas_type) if("oxygen") air_contents.set_oxygen(((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))) if("carbon dioxide") air_contents.set_carbon_dioxide(((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))) /obj/item/tank/jetpack/on_mob_move(direction, mob/user) if(on) var/turf/T = get_step(src, REVERSE_DIR(direction)) if(!has_gravity(T)) new /obj/effect/particle_effect/ion_trails(T, direction) /obj/item/tank/jetpack/ui_action_click(mob/user, actiontype) if(actiontype == /datum/action/item_action/toggle_jetpack) cycle(user) else if(actiontype == /datum/action/item_action/jetpack_stabilization) toggle_stabilization(user) else toggle_internals(user) /obj/item/tank/jetpack/proc/toggle_stabilization(mob/user) if(on) stabilizers = !stabilizers to_chat(user, "You turn [src]'s stabilization [stabilizers ? "on" : "off"].") /obj/item/tank/jetpack/proc/cycle(mob/user) if(user.incapacitated()) return if(!on) turn_on(user) to_chat(user, "You turn the jetpack on.") else turn_off(user) to_chat(user, "You turn the jetpack off.") for(var/X in actions) var/datum/action/A = X A.UpdateButtons() /obj/item/tank/jetpack/proc/turn_on(mob/user) on = TRUE icon_state = "[initial(icon_state)]-on" /obj/item/tank/jetpack/proc/turn_off(mob/user) on = FALSE stabilizers = FALSE icon_state = initial(icon_state) /obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user) if(!on) return 0 if((num < 0.005 || air_contents.total_moles() < num)) turn_off(user) return 0 var/datum/gas_mixture/removed = air_contents.remove(num) if(removed.total_moles() < 0.005) turn_off(user) return 0 var/turf/T = get_turf(user) T.blind_release_air(removed) return 1 /obj/item/tank/jetpack/improvised name = "improvised jetpack" desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much." icon_state = "jetpack-improvised" item_state = "jetpack-improvised" volume = 20 //normal jetpacks have 70 volume gas_type = null //it starts empty /obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user) if(rand(0, 250) == 0) to_chat(user, "You feel your jetpack's engines cut out.") turn_off(user) return return ..() /obj/item/tank/jetpack/void name = "Void Jetpack (Oxygen)" desc = "It works well in a void." icon_state = "jetpack-void" item_state = "jetpack-void" /obj/item/tank/jetpack/void/grey name = "Void Jetpack (Oxygen)" icon_state = "jetpack-void-grey" item_state = "jetpack-void-grey" /obj/item/tank/jetpack/void/gold name = "Retro Jetpack (Oxygen)" icon_state = "jetpack-void-gold" item_state = "jetpack-void-gold" /obj/item/tank/jetpack/oxygen name = "Jetpack (Oxygen)" desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution." icon_state = "jetpack" item_state = "jetpack" /obj/item/tank/jetpack/oxygen/harness name = "jet harness (oxygen)" desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks." icon_state = "jetpack-mini" item_state = "jetpack-mini" volume = 40 throw_range = 7 w_class = WEIGHT_CLASS_NORMAL /obj/item/tank/jetpack/oxygen/captain name = "Captain's jetpack" desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen." icon_state = "jetpack-captain" item_state = "jetpack-captain" volume = 90 w_class = WEIGHT_CLASS_NORMAL /obj/item/tank/jetpack/oxygen/security name = "security jetpack (oxygen)" desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces." icon_state = "jetpack-sec" item_state = "jetpack-sec" /obj/item/tank/jetpack/carbondioxide name = "Jetpack (Carbon Dioxide)" desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals." distribute_pressure = 0 icon_state = "jetpack-black" item_state = "jetpack-black" gas_type = "carbon dioxide" /obj/item/tank/jetpack/suit name = "hardsuit jetpack upgrade" desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment." icon_state = "jetpack-mining" item_state = "jetpack-black" origin_tech = "materials=4;magnets=4;engineering=5" w_class = WEIGHT_CLASS_NORMAL actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization) volume = 1 slot_flags = null gas_type = null var/datum/gas_mixture/temp_air_contents var/obj/item/tank/internals/tank = null var/mob/living/carbon/human/cur_user /obj/item/tank/jetpack/suit/New() ..() STOP_PROCESSING(SSobj, src) temp_air_contents = air_contents /obj/item/tank/jetpack/suit/attack_self() return /obj/item/tank/jetpack/suit/cycle(mob/user) if(!istype(loc, /obj/item/clothing/suit/space/hardsuit)) to_chat(user, "[src] must be connected to a hardsuit!") return var/mob/living/carbon/human/H = user if(!istype(H.s_store, /obj/item/tank)) to_chat(user, "You need a tank in your suit storage!") return ..() /obj/item/tank/jetpack/suit/turn_on(mob/user) if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user) return var/mob/living/carbon/human/H = user tank = H.s_store air_contents = tank.air_contents START_PROCESSING(SSobj, src) cur_user = user ..() /obj/item/tank/jetpack/suit/turn_off(mob/user) tank = null air_contents = temp_air_contents STOP_PROCESSING(SSobj, src) cur_user = null ..() /obj/item/tank/jetpack/suit/process() if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc)) turn_off(cur_user) return var/mob/living/carbon/human/H = loc.loc if(!tank || tank != H.s_store) turn_off(cur_user) return ..()