/obj/item/stack/tape_roll name = "tape roll" desc = "A roll of sticky tape. Possibly for taping ducks... or was that ducts?" icon = 'icons/obj/bureaucracy.dmi' icon_state = "taperoll" singular_name = "tape roll" w_class = WEIGHT_CLASS_TINY amount = 25 max_amount = 25 /obj/item/stack/tape_roll/New(loc, amount=null) ..() update_icon(UPDATE_ICON_STATE) /obj/item/stack/tape_roll/attack(mob/living/carbon/human/M, mob/living/user) if(!istype(M)) //What good is a duct tape mask if you are unable to speak? return if(M.wear_mask) to_chat(user, "Remove [M.p_their()] mask first!") return if(amount < 2) to_chat(user, "You'll need more tape for this!") return if(!M.check_has_mouth()) to_chat(user, "[M.p_they(TRUE)] [M.p_have()] no mouth to tape over!") return user.visible_message("[user] is taping [M]'s mouth closed!", "You try to tape [M == user ? "your own" : "[M]'s"] mouth shut!", "You hear tape ripping.") if(!do_after(user, 50, target = M)) return if(!use(2)) to_chat(user, "You don't have enough tape!") return if(M.wear_mask) to_chat(user, "[M == user ? user : M]'s mouth is already covered!") return user.visible_message("[user] tapes [M]'s mouth shut!", "You cover [M == user ? "your own" : "[M]'s"] mouth with a piece of duct tape.[M == user ? null : " That will shut them up."]") var/obj/item/clothing/mask/muzzle/G = new /obj/item/clothing/mask/muzzle/tapegag M.equip_to_slot(G, SLOT_HUD_WEAR_MASK) G.add_fingerprint(user) /obj/item/stack/tape_roll/update_icon_state() var/amount = get_amount() if((amount <= 2) && (amount > 0)) icon_state = "taperoll" if((amount <= 4) && (amount > 2)) icon_state = "taperoll-2" if((amount <= 6) && (amount > 4)) icon_state = "taperoll-3" if(amount > 6) icon_state = "taperoll-4" else icon_state = "taperoll-4"