/obj/structure/closet/l3closet name = "level-3 biohazard suit closet" desc = "It's a storage unit for level-3 biohazard gear." icon_state = "bio" /obj/structure/closet/l3closet/populate_contents() new /obj/item/storage/bag/bio( src ) new /obj/item/clothing/suit/bio_suit/general( src ) new /obj/item/clothing/head/bio_hood/general( src ) /obj/structure/closet/l3closet/general /obj/structure/closet/l3closet/general/populate_contents() new /obj/item/clothing/suit/bio_suit/general( src ) new /obj/item/clothing/head/bio_hood/general( src ) /obj/structure/closet/l3closet/virology icon_state = "bio_viro" /obj/structure/closet/l3closet/virology/populate_contents() new /obj/item/storage/bag/bio( src ) new /obj/item/clothing/suit/bio_suit/virology( src ) new /obj/item/clothing/head/bio_hood/virology( src ) new /obj/item/clothing/mask/breath(src) new /obj/item/tank/internals/oxygen(src) /obj/structure/closet/l3closet/security icon_state = "bio_sec" /obj/structure/closet/l3closet/security/populate_contents() new /obj/item/clothing/suit/bio_suit/security( src ) new /obj/item/clothing/head/bio_hood/security( src ) /obj/structure/closet/l3closet/janitor icon_state = "bio_jan" /obj/structure/closet/l3closet/janitor/populate_contents() new /obj/item/clothing/suit/bio_suit/janitor( src ) new /obj/item/clothing/head/bio_hood/janitor( src ) /obj/structure/closet/l3closet/scientist /obj/structure/closet/l3closet/scientist/populate_contents() new /obj/item/storage/bag/bio( src ) new /obj/item/clothing/suit/bio_suit/scientist( src ) new /obj/item/clothing/head/bio_hood/scientist( src )