/obj/structure/closet/secure_closet/clown name = "clown's locker" req_access = list(ACCESS_CLOWN) icon_state = "clown" /obj/structure/closet/secure_closet/clown/populate_contents() new /obj/item/storage/backpack/clown(src) new /obj/item/storage/backpack/duffel/clown(src) new /obj/item/storage/backpack/satchel/clown(src) new /obj/item/clothing/under/rank/civilian/clown(src) new /obj/item/clothing/under/rank/civilian/clown/skirt(src) new /obj/item/clothing/under/rank/civilian/clown/sexy(src) new /obj/item/clothing/shoes/clown_shoes(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/clothing/mask/gas/clown_hat(src) new /obj/item/clown_recorder(src) new /obj/item/bikehorn(src) new /obj/item/reagent_containers/spray/waterflower(src) new /obj/item/reagent_containers/drinks/bottle/bottleofbanana(src) new /obj/item/toy/crayon/rainbow(src) new /obj/item/seeds/banana(src) new /obj/item/restraints/handcuffs/toy(src) /obj/structure/closet/secure_closet/mime name = "mime's locker" req_access = list(ACCESS_MIME) icon_state = "mime" // It's silent! open_sound = null close_sound = null /obj/structure/closet/secure_closet/mime/populate_contents() new /obj/item/clothing/head/beret(src) new /obj/item/clothing/head/beret/black(src) new /obj/item/clothing/head/beret/white(src) new /obj/item/clothing/mask/gas/mime(src) new /obj/item/radio/headset/headset_service(src) new /obj/item/clothing/under/rank/civilian/mime(src) new /obj/item/clothing/under/rank/civilian/mime/skirt(src) new /obj/item/clothing/under/rank/civilian/mime/sexy(src) new /obj/item/clothing/suit/suspenders(src) new /obj/item/clothing/gloves/color/white(src) new /obj/item/clothing/shoes/black(src) new /obj/item/storage/backpack/mime(src) new /obj/item/toy/crayon/mime(src) new /obj/item/reagent_containers/drinks/bottle/bottleofnothing(src) new /obj/item/cane(src) /obj/structure/closet/secure_closet/syndicate_officer name = "officer's locker" req_access = list(ACCESS_SYNDICATE_COMMAND) /obj/structure/closet/secure_closet/syndicate_officer/populate_contents() new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src) new /obj/item/gun/projectile/automatic/sniper_rifle/syndicate(src) new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src) new /obj/item/clothing/glasses/thermal(src) new /obj/item/megaphone(src)