/obj/structure/closet/secure_closet/personal
desc = "It's a secure locker for personnel. The first card swiped gains control."
name = "personal closet"
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
var/registered_name = null
/obj/structure/closet/secure_closet/personal/populate_contents()
if(prob(50))
new /obj/item/storage/backpack/duffel(src)
if(prob(50))
new /obj/item/storage/backpack(src)
else
new /obj/item/storage/backpack/satchel_norm(src)
new /obj/item/radio/headset( src )
/obj/structure/closet/secure_closet/personal/patient
name = "patient's closet"
/obj/structure/closet/secure_closet/personal/patient/populate_contents()
new /obj/item/clothing/under/color/white( src )
new /obj/item/clothing/shoes/white( src )
/obj/structure/closet/secure_closet/personal/cabinet
icon_state = "cabinet"
door_anim_time = 0
resistance_flags = FLAMMABLE
max_integrity = 70
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/secure_closet/personal/cabinet/populate_contents()
new /obj/item/storage/backpack/satchel/withwallet( src )
new /obj/item/radio/headset( src )
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
if(opened || !istype(W, /obj/item/card/id))
return ..()
if(istype(W, /obj/item/card/id/guest))
to_chat(user, "Invalid identification card.")
return
var/obj/item/card/id/I = W
if(!I || !I.registered_name)
return
else if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name)))
//they can open all lockers, or nobody owns this, or they own this locker
togglelock(user)
if(!locked)
registered_name = null
desc = initial(desc)
if(!registered_name && locked)
registered_name = I.registered_name
desc = "Owned by [I.registered_name]."
else
to_chat(user, "Access denied.")