/* Utility Closets * Contains: * Emergency Closet * Fire Closet * Tool Closet * Radiation Closet * Bombsuit Closet * Hydrant * First Aid */ /* * Emergency Closet */ /obj/structure/closet/emcloset name = "emergency closet" desc = "It's a storage unit for emergency breathmasks and o2 tanks." icon_state = "emergency" /obj/structure/closet/emcloset/anchored anchored = TRUE /obj/structure/closet/emcloset/populate_contents() switch(pickweight(list("small" = 55, "aid" = 25, "tank" = 10, "both" = 10, "nothing" = 0, "delete" = 0))) if("small") new /obj/item/tank/internals/emergency_oxygen(src) new /obj/item/tank/internals/emergency_oxygen(src) new /obj/item/clothing/mask/breath(src) new /obj/item/clothing/mask/breath(src) if("aid") new /obj/item/tank/internals/emergency_oxygen(src) new /obj/item/storage/toolbox/emergency(src) new /obj/item/clothing/mask/breath(src) new /obj/item/storage/firstaid/o2(src) if("tank") new /obj/item/tank/internals/emergency_oxygen/engi(src) new /obj/item/clothing/mask/breath(src) new /obj/item/tank/internals/emergency_oxygen/engi(src) new /obj/item/clothing/mask/breath(src) if("both") new /obj/item/storage/toolbox/emergency(src) new /obj/item/tank/internals/emergency_oxygen/engi(src) new /obj/item/clothing/mask/breath(src) new /obj/item/storage/firstaid/o2(src) // teehee - Ah, tg coders... if("delete") qdel(src) // Please make this use init hints its called from Initialize() I beg /obj/structure/closet/emcloset/legacy/populate_contents() new /obj/item/tank/internals/oxygen(src) new /obj/item/clothing/mask/gas(src) /* * Fire Closet */ /obj/structure/closet/firecloset name = "fire-safety closet" desc = "It's a storage unit for fire-fighting supplies." icon_state = "fire" /obj/structure/closet/firecloset/populate_contents() new /obj/item/extinguisher(src) new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/mask/gas(src) new /obj/item/tank/internals/oxygen/red(src) new /obj/item/clothing/head/hardhat/red(src) /obj/structure/closet/firecloset/full/populate_contents() new /obj/item/extinguisher(src) new /obj/item/clothing/suit/fire/firefighter(src) new /obj/item/clothing/mask/gas(src) new /obj/item/flashlight(src) new /obj/item/tank/internals/oxygen/red(src) new /obj/item/clothing/head/hardhat/red(src) /* * Tool Closet */ /obj/structure/closet/toolcloset name = "tool closet" desc = "It's a storage unit for tools." icon_state = "eng" closed_door_sprite = "eng_tool" /obj/structure/closet/toolcloset/populate_contents() if(prob(40)) new /obj/item/clothing/suit/storage/hazardvest/staff(src) if(prob(70)) new /obj/item/flashlight(src) if(prob(70)) new /obj/item/screwdriver(src) if(prob(70)) new /obj/item/wrench(src) if(prob(70)) new /obj/item/weldingtool(src) if(prob(70)) new /obj/item/crowbar(src) if(prob(70)) new /obj/item/wirecutters(src) if(prob(70)) new /obj/item/t_scanner(src) if(prob(20)) new /obj/item/storage/belt/utility(src) if(prob(30)) new /obj/item/stack/cable_coil/random(src) if(prob(30)) new /obj/item/stack/cable_coil/random(src) if(prob(30)) new /obj/item/stack/cable_coil/random(src) if(prob(20)) new /obj/item/multitool(src) if(prob(5)) new /obj/item/clothing/gloves/color/yellow(src) if(prob(40)) new /obj/item/clothing/head/hardhat(src) /* * Radiation Closet */ /obj/structure/closet/radiation name = "radiation suit closet" desc = "It's a storage unit for rad-protective suits." icon_state = "eng" closed_door_sprite = "eng_rad" /obj/structure/closet/radiation/populate_contents() new /obj/item/geiger_counter(src) new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) /* * Bombsuit closet */ /obj/structure/closet/bombcloset name = "\improper EOD closet" desc = "It's a storage unit for explosion-protective suits." icon_state = "bomb" /obj/structure/closet/bombcloset/populate_contents() new /obj/item/clothing/suit/bomb_suit( src ) new /obj/item/clothing/under/color/black( src ) new /obj/item/clothing/shoes/black( src ) new /obj/item/clothing/head/bomb_hood( src ) /obj/structure/closet/bombclosetsecurity name = "\improper EOD closet" desc = "It's a storage unit for explosion-protective suits." icon_state = "bomb" /obj/structure/closet/bombclosetsecurity/populate_contents() new /obj/item/clothing/suit/bomb_suit/security( src ) new /obj/item/clothing/under/rank/security/officer( src ) new /obj/item/clothing/shoes/brown( src ) new /obj/item/clothing/head/bomb_hood/security( src )