/obj/structure/lavaland_billboard name = "lavaland billboard" icon = 'icons/obj/lavaland/billboard.dmi' icon_state = "billboard" bound_width = 64 bound_height = 32 pixel_x = -2 anchored = TRUE density = TRUE max_integrity = 400 armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50) resistance_flags = LAVA_PROOF | FIRE_PROOF layer = EDGED_TURF_LAYER blocks_emissive = FALSE var/static/list/billboard_overlay = list("chasmland", "incompatible", "feed", "warm", "adventure", "plasmaland", "gate", "gate2", "ufo", "notfriendly", "gps", "service", "protection", "diamonds", "step", "paradise", "hell") /obj/structure/lavaland_billboard/Initialize() . = ..() add_overlay(mutable_appearance(/obj/structure/lavaland_billboard, pick(billboard_overlay))) underlays += emissive_appearance(icon, "billboard_lightmask")