/turf/simulated/floor/wood icon_state = "wood" floor_tile = /obj/item/stack/tile/wood footstep = FOOTSTEP_WOOD barefootstep = FOOTSTEP_WOOD_BAREFOOT clawfootstep = FOOTSTEP_WOOD_CLAW heavyfootstep = FOOTSTEP_GENERIC_HEAVY /turf/simulated/floor/wood/screwdriver_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return remove_tile(user, FALSE, TRUE) /turf/simulated/floor/wood/crowbar_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return remove_tile(user, FALSE, FALSE) /turf/simulated/floor/wood/get_broken_states() return list("wood-broken", "wood-broken2", "wood-broken3", "wood-broken4", "wood-broken5", "wood-broken6", "wood-broken7") /turf/simulated/floor/wood/get_prying_tools() return list(TOOL_SCREWDRIVER) /turf/simulated/floor/wood/remove_tile(mob/user, silent = FALSE, make_tile = TRUE) if(broken || burnt) broken = FALSE burnt = FALSE if(user && !silent) to_chat(user, "You remove the broken planks.") else if(make_tile) if(user && !silent) to_chat(user, "You unscrew the planks.") if(floor_tile) new floor_tile(src) else if(user && !silent) to_chat(user, "You forcefully pry off the planks, destroying them in the process.") return make_plating() /turf/simulated/floor/wood/airless name = "wood" // yes really oxygen = 0 nitrogen = 0 temperature = TCMB /turf/simulated/floor/wood/cold oxygen = 22 nitrogen = 82 temperature = 180 /turf/simulated/floor/wood/lavaland_air oxygen = LAVALAND_OXYGEN nitrogen = LAVALAND_NITROGEN temperature = LAVALAND_TEMPERATURE atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT atmos_environment = ENVIRONMENT_LAVALAND /turf/simulated/floor/wood/nitrogen oxygen = 0 nitrogen = MOLES_N2STANDARD + MOLES_O2STANDARD // Grass /turf/simulated/floor/grass name = "grass patch" icon = 'icons/turf/floors/grass.dmi' icon_state = "grass" base_icon_state = "grass" smoothing_flags = SMOOTH_BITMASK smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_GRASS) canSmoothWith = list(SMOOTH_GROUP_GRASS, SMOOTH_GROUP_JUNGLE_GRASS) layer = ABOVE_OPEN_TURF_LAYER floor_tile = /obj/item/stack/tile/grass footstep = FOOTSTEP_GRASS barefootstep = FOOTSTEP_GRASS clawfootstep = FOOTSTEP_GRASS heavyfootstep = FOOTSTEP_GENERIC_HEAVY transform = matrix(1, 0, -9, 0, 1, -9) //Yes, these sprites are 50x50px, big grass control the industry /turf/simulated/floor/grass/get_broken_states() return list("damaged") /turf/simulated/floor/grass/attackby(obj/item/C, mob/user, params) if(..()) return if(istype(C, /obj/item/shovel)) to_chat(user, "You shovel the grass.") playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) remove_tile() /turf/simulated/floor/grass/jungle name = "jungle grass" icon = 'icons/turf/floors/junglegrass.dmi' icon_state = "junglegrass" base_icon_state = "junglegrass" smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_GRASS, SMOOTH_GROUP_JUNGLE_GRASS) /// This vairant shows up under normal turfs so fits in the regular 32x32 sprite /turf/simulated/floor/grass/no_creep smoothing_flags = null smoothing_groups = null canSmoothWith = null layer = GRASS_UNDER_LAYER transform = null /// This vairant shows up under normal turfs so fits in the regular 32x32 sprite /turf/simulated/floor/grass/jungle/no_creep smoothing_flags = null smoothing_groups = null canSmoothWith = null layer = GRASS_UNDER_LAYER transform = null //Carpets /turf/simulated/floor/carpet name = "carpet" icon = 'icons/turf/floors/carpet.dmi' icon_state = "carpet-255" base_icon_state = "carpet" floor_tile = /obj/item/stack/tile/carpet smoothing_flags = SMOOTH_BITMASK smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET) canSmoothWith = list(SMOOTH_GROUP_CARPET) footstep = FOOTSTEP_CARPET barefootstep = FOOTSTEP_CARPET_BAREFOOT clawfootstep = FOOTSTEP_CARPET_BAREFOOT heavyfootstep = FOOTSTEP_GENERIC_HEAVY /turf/simulated/floor/carpet/Initialize(mapload) . = ..() update_icon() /turf/simulated/floor/carpet/update_icon_state() if(!broken && !burnt) if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK)) QUEUE_SMOOTH(src) else make_plating() if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK)) QUEUE_SMOOTH_NEIGHBORS(src) //Carpet variant for mapping aid, functionally the same as parent after smoothing. /turf/simulated/floor/carpet/lone icon_state = "carpet-0" /turf/simulated/floor/carpet/break_tile() broken = TRUE update_icon() /turf/simulated/floor/carpet/burn_tile() burnt = TRUE update_icon() /turf/simulated/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir) return FALSE /turf/simulated/floor/carpet/get_broken_states() return list("damaged") /turf/simulated/floor/carpet/black icon = 'icons/turf/floors/carpet_black.dmi' floor_tile = /obj/item/stack/tile/carpet/black smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_BLACK) canSmoothWith = list(SMOOTH_GROUP_CARPET_BLACK) /turf/simulated/floor/carpet/blue icon = 'icons/turf/floors/carpet_blue.dmi' floor_tile = /obj/item/stack/tile/carpet/blue smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_BLUE) canSmoothWith = list(SMOOTH_GROUP_CARPET_BLUE) /turf/simulated/floor/carpet/cyan icon = 'icons/turf/floors/carpet_cyan.dmi' floor_tile = /obj/item/stack/tile/carpet/cyan smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_CYAN) canSmoothWith = list(SMOOTH_GROUP_CARPET_CYAN) /turf/simulated/floor/carpet/green icon = 'icons/turf/floors/carpet_green.dmi' floor_tile = /obj/item/stack/tile/carpet/green smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_GREEN) canSmoothWith = list(SMOOTH_GROUP_CARPET_GREEN) /turf/simulated/floor/carpet/orange icon = 'icons/turf/floors/carpet_orange.dmi' floor_tile = /obj/item/stack/tile/carpet/orange smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_ORANGE) canSmoothWith = list(SMOOTH_GROUP_CARPET_ORANGE) /turf/simulated/floor/carpet/purple icon = 'icons/turf/floors/carpet_purple.dmi' floor_tile = /obj/item/stack/tile/carpet/purple smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_PURPLE) canSmoothWith = list(SMOOTH_GROUP_CARPET_PURPLE) /turf/simulated/floor/carpet/red icon = 'icons/turf/floors/carpet_red.dmi' floor_tile = /obj/item/stack/tile/carpet/red smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_RED) canSmoothWith = list(SMOOTH_GROUP_CARPET_RED) /turf/simulated/floor/carpet/royalblack icon = 'icons/turf/floors/carpet_royalblack.dmi' floor_tile = /obj/item/stack/tile/carpet/royalblack smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_ROYALBLACK) canSmoothWith = list(SMOOTH_GROUP_CARPET_ROYALBLACK) /turf/simulated/floor/carpet/royalblue icon = 'icons/turf/floors/carpet_royalblue.dmi' floor_tile = /obj/item/stack/tile/carpet/royalblue smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_CARPET, SMOOTH_GROUP_CARPET_ROYALBLUE) canSmoothWith = list(SMOOTH_GROUP_CARPET_ROYALBLUE) /turf/simulated/floor/carpet/airless oxygen = 0 nitrogen = 0 temperature = TCMB /turf/simulated/floor/carpet/lavaland_air oxygen = LAVALAND_OXYGEN nitrogen = LAVALAND_NITROGEN temperature = LAVALAND_TEMPERATURE atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT atmos_environment = ENVIRONMENT_LAVALAND /turf/simulated/floor/carpet/nitrogen oxygen = 0 nitrogen = MOLES_N2STANDARD + MOLES_O2STANDARD //End of carpets // Bamboo mats /turf/simulated/floor/bamboo name = "bamboo" icon = 'icons/turf/floors/bamboo_mat.dmi' icon_state = "mat-0" base_icon_state = "mat" floor_tile = /obj/item/stack/tile/bamboo smoothing_flags = SMOOTH_BITMASK smoothing_groups = list(SMOOTH_GROUP_TURF, SMOOTH_GROUP_BAMBOO) canSmoothWith = list(SMOOTH_GROUP_BAMBOO) footstep = FOOTSTEP_WOOD barefootstep = FOOTSTEP_WOOD_BAREFOOT clawfootstep = FOOTSTEP_WOOD_CLAW heavyfootstep = FOOTSTEP_GENERIC_HEAVY /turf/simulated/floor/bamboo/Initialize(mapload) . = ..() update_icon() /turf/simulated/floor/bamboo/update_icon_state() if(!broken && !burnt) if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK)) QUEUE_SMOOTH(src) else make_plating() if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK)) QUEUE_SMOOTH_NEIGHBORS(src) /turf/simulated/floor/bamboo/break_tile() broken = TRUE update_icon() /turf/simulated/floor/bamboo/burn_tile() burnt = TRUE update_icon() /turf/simulated/floor/bamboo/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir) return FALSE /turf/simulated/floor/bamboo/get_broken_states() return list("bamboo-damaged") /turf/simulated/floor/bamboo/get_prying_tools() return list(TOOL_SCREWDRIVER) /turf/simulated/floor/bamboo/airless oxygen = 0 nitrogen = 0 temperature = TCMB // Bamboo tatami mat /turf/simulated/floor/bamboo/tatami desc = "A traditional Japanese floor mat." icon_state = "bamboo-green" floor_tile = /obj/item/stack/tile/bamboo/tatami smoothing_flags = NONE /turf/simulated/floor/bamboo/tatami/get_broken_states() return list("tatami-damaged") /turf/simulated/floor/bamboo/tatami/purple icon_state = "bamboo-purple" floor_tile = /obj/item/stack/tile/bamboo/tatami/purple /turf/simulated/floor/bamboo/tatami/black icon_state = "bamboo-black" floor_tile = /obj/item/stack/tile/bamboo/tatami/black // End of bamboo /turf/simulated/floor/fakespace icon = 'icons/turf/space.dmi' icon_state = "0" floor_tile = /obj/item/stack/tile/fakespace smoothing_flags = NONE plane = PLANE_SPACE /turf/simulated/floor/fakespace/Initialize(mapload) . = ..() icon_state = SPACE_ICON_STATE /turf/simulated/floor/fakespace/get_broken_states() return list("damaged") /turf/simulated/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir) underlay_appearance.icon = 'icons/turf/space.dmi' underlay_appearance.icon_state = SPACE_ICON_STATE underlay_appearance.plane = PLANE_SPACE return TRUE /turf/simulated/floor/carpet/arcade icon = 'icons/goonstation/turf/floor.dmi' icon_state = "arcade" floor_tile = /obj/item/stack/tile/arcade_carpet smoothing_flags = NONE