/turf/simulated/floor/indestructible /turf/simulated/floor/indestructible/ex_act(severity) return /turf/simulated/floor/indestructible/blob_act(obj/structure/blob/B) return /turf/simulated/floor/indestructible/singularity_act() return /turf/simulated/floor/indestructible/singularity_pull(S, current_size) return /turf/simulated/floor/indestructible/narsie_act() return /turf/simulated/floor/indestructible/burn_down() return /turf/simulated/floor/indestructible/attackby(obj/item/I, mob/user, params) return /turf/simulated/floor/indestructible/attack_hand(mob/user) return /turf/simulated/floor/indestructible/attack_hulk(mob/user, does_attack_animation = FALSE) return /turf/simulated/floor/indestructible/attack_animal(mob/living/simple_animal/M) return /turf/simulated/floor/indestructible/mech_melee_attack(obj/mecha/M) return /turf/simulated/floor/indestructible/airless oxygen = 0 nitrogen = 0 temperature = TCMB /turf/simulated/floor/indestructible/necropolis name = "necropolis floor" desc = "It's regarding you suspiciously." icon = 'icons/turf/floors.dmi' icon_state = "necro1" baseturf = /turf/simulated/floor/indestructible/necropolis oxygen = LAVALAND_OXYGEN nitrogen = LAVALAND_NITROGEN temperature = LAVALAND_TEMPERATURE atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT atmos_environment = ENVIRONMENT_LAVALAND footstep = FOOTSTEP_LAVA barefootstep = FOOTSTEP_LAVA clawfootstep = FOOTSTEP_LAVA heavyfootstep = FOOTSTEP_LAVA /turf/simulated/floor/indestructible/necropolis/Initialize(mapload) . = ..() if(prob(12)) icon_state = "necro[rand(2,3)]" /turf/simulated/floor/indestructible/necropolis/normal_air oxygen = MOLES_O2STANDARD nitrogen = MOLES_N2STANDARD temperature = T20C atmos_mode = ATMOS_MODE_SEALED atmos_environment = null /// you put stone tiles on this and use it as a base /turf/simulated/floor/indestructible/boss name = "necropolis floor" icon = 'icons/turf/floors/boss_floors.dmi' icon_state = "boss" baseturf = /turf/simulated/floor/indestructible/boss oxygen = LAVALAND_OXYGEN nitrogen = LAVALAND_NITROGEN temperature = LAVALAND_TEMPERATURE atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT atmos_environment = ENVIRONMENT_LAVALAND /turf/simulated/floor/indestructible/boss/normal_air oxygen = MOLES_O2STANDARD nitrogen = MOLES_N2STANDARD temperature = T20C atmos_mode = ATMOS_MODE_SEALED atmos_environment = null /turf/simulated/floor/indestructible/hierophant name = "floor" icon = 'icons/turf/floors/hierophant_floor.dmi' icon_state = "floor" oxygen = LAVALAND_OXYGEN nitrogen = LAVALAND_NITROGEN temperature = LAVALAND_TEMPERATURE atmos_mode = ATMOS_MODE_EXPOSED_TO_ENVIRONMENT atmos_environment = ENVIRONMENT_LAVALAND smoothing_flags = SMOOTH_CORNERS /turf/simulated/floor/indestructible/hierophant/normal_air oxygen = MOLES_O2STANDARD nitrogen = MOLES_N2STANDARD temperature = T20C atmos_mode = ATMOS_MODE_SEALED atmos_environment = null /turf/simulated/floor/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir) return FALSE /turf/simulated/floor/indestructible/hierophant/two /turf/simulated/floor/indestructible/hierophant/two/normal_air oxygen = MOLES_O2STANDARD nitrogen = MOLES_N2STANDARD temperature = T20C atmos_mode = ATMOS_MODE_SEALED atmos_environment = null