//Base items /obj/item/clothing/head/beret name = "beret" desc = "A beret, an artist's favorite headwear." icon = 'icons/obj/clothing/head/beret.dmi' icon_state = "beret" item_state = 'icons/mob/clothing/head/beret.dmi' icon_override = 'icons/mob/clothing/head/beret.dmi' dog_fashion = /datum/dog_fashion/head/beret sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi' ) /obj/item/clothing/head/beret/blue icon_state = "beret_blue" /obj/item/clothing/head/beret/black icon_state = "beret_black" /obj/item/clothing/head/beret/white icon_state = "beret_white" /obj/item/clothing/head/beret/purple_normal icon_state = "beret_purple_normal" /obj/item/clothing/head/beret/durathread name = "durathread beret" desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer." icon_state = "beret_durathread" item_color = null armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = 20, ACID = 5) //Central Command /obj/item/clothing/head/beret/centcom/officer name = "officer beret" desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen." icon_state = "beret_centcom_officer" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 10, ACID = 50) strip_delay = 60 /obj/item/clothing/head/beret/centcom/officer/navy name = "navy blue officer beret" desc = "A navy blue beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen." icon_state = "beret_centcom_officer_navy" /obj/item/clothing/head/beret/centcom/captain name = "naval captain's beret" desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy." icon_state = "beret_centcom_captain" //Captain /obj/item/clothing/head/beret/captain name = "captain's beret" desc = "For Captains that are more inclined towards style." icon_state = "beret_captain" armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50) strip_delay = 60 dog_fashion = /datum/dog_fashion/head/captain sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', ) /obj/item/clothing/head/beret/captain/white name = "captain's white beret" desc = "For Captains that are more inclined towards style, and for the color white." icon_state = "beret_captain_white" //Security /obj/item/clothing/head/beret/hos name = "head of security's beret" desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection." icon_state = "beret_hos_black" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75) strip_delay = 80 dog_fashion = /datum/dog_fashion/head/HoS /obj/item/clothing/head/beret/sec name = "security beret" desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety." icon_state = "beret_officer" armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50) strip_delay = 60 dog_fashion = /datum/dog_fashion/head/beret/sec /obj/item/clothing/head/beret/warden name = "warden's beret" desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class." icon_state = "beret_warden" armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 20, ACID = 50) //Engineering /obj/item/clothing/head/beret/ce name = "chief engineer's beret" desc = "A white beret with the engineering insignia emblazoned on it. Its owner knows what they're doing. Probably." icon_state = "beret_ce" /obj/item/clothing/head/beret/eng name = "engineering beret" desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety." icon_state = "beret_engineering" /obj/item/clothing/head/beret/atmos name = "atmospherics beret" desc = "A beret for those who have shown immaculate proficienty in piping. Or plumbing." icon_state = "beret_atmospherics" //Science /obj/item/clothing/head/beret/sci name = "science beret" desc = "A white beret with a purple science insignia emblazoned on it. It has that authentic smell of burning plasma." icon_state = "beret_science" /obj/item/clothing/head/beret/robowhite name = "robotics beret" desc = "A white beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil." icon_state = "beret_roboticswhite" /obj/item/clothing/head/beret/roboblack name = "bioengineer beret" desc = "A black beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil." icon_state = "beret_roboticsblack" //Service /obj/item/clothing/head/beret/hop name = "head of personnel's beret" desc = "For doing paperwork with style." icon_state = "beret_hop" armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50) dog_fashion = /datum/dog_fashion/head/hop sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi', ) /obj/item/clothing/head/beret/janitor name = "janitorial beret" desc = "A purple beret with a mint service insignia emblazoned on it. It smells squeaky clean." icon_state = "beret_janitor" //Medical /obj/item/clothing/head/beret/med name = "medical beret" desc = "A white beret with a green cross finely threaded into it. It has that sterile smell about it." icon_state = "beret_med" //Cargo /obj/item/clothing/head/beret/qm name = "quartermaster's beret" desc = "A brown beret with a golden cargo insignia emblazoned on it. Rule over Cargonia in style." icon_state = "beret_qm" dog_fashion = /datum/dog_fashion/head/qm sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi' ) /obj/item/clothing/head/beret/cargo name = "cargo beret" desc = "A brown beret with a grey cargo insignia emblazoned on it. Haul crates with style." icon_state = "beret_cargo" sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi' ) /obj/item/clothing/head/beret/expedition name = "expedition beret" desc = "A brown beret with a blue Nanotrasen insignia emblazoned on it. Not much good for space protection, but stylish all the same." icon_state = "beret_expedition" item_color = "beret_expedition" armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50) strip_delay = 6 SECONDS sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi', "Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi' ) //Special Roles /obj/item/clothing/head/beret/solgov/command name = "\improper TSF Lieutenant's beret" desc = "A beret worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant." icon_state = "beret_solgovc" item_color = "solgovc" dog_fashion = null armor = list(MELEE = 10, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75) strip_delay = 80 /obj/item/clothing/head/beret/solgov/command/elite name = "\improper MARSOC Lieutenant's beret" desc = "A beret worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. The insignia signifies the wearer bears the rank of a Lieutenant." armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200) icon_state = "beret_solgovcelite" item_color = "solgovcelite" resistance_flags = FIRE_PROOF