//Skrell space gear. Sleek like a wetsuit. /obj/item/clothing/head/helmet/space/skrell name = "skrellian helmet" desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl." species_restricted = list("Skrell","Human") /obj/item/clothing/head/helmet/space/skrell/white icon_state = "skrell_helmet_white" item_state = "skrell_helmet_white" item_color = "skrell_helmet_white" /obj/item/clothing/head/helmet/space/skrell/black icon_state = "skrell_helmet_black" item_state = "skrell_helmet_black" item_color = "skrell_helmet_black" /obj/item/clothing/suit/space/skrell name = "skrellian hardsuit" desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic." species_restricted = list("Skrell","Human") /obj/item/clothing/suit/space/skrell/white icon_state = "skrell_suit_white" item_state = "skrell_suit_white" item_color = "skrell_suit_white" /obj/item/clothing/suit/space/skrell/black icon_state = "skrell_suit_black" item_state = "skrell_suit_black" item_color = "skrell_suit_black" //Unathi space gear. Huge and restrictive. /obj/item/clothing/head/helmet/space/unathi icon = 'icons/obj/clothing/species/unathi/hats.dmi' species_restricted = list("Unathi") sprite_sheets = list( "Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi' ) /obj/item/clothing/head/helmet/space/unathi/helmet_cheap name = "NT breacher helmet" desc = "Hey! Watch it with that thing! It's a knock-off of an Unathi battle-helm, and that spike could put someone's eye out." icon_state = "unathi_helm_cheap" item_state = "unathi_helm_cheap" item_color = "unathi_helm_cheap" /obj/item/clothing/suit/space/unathi icon = 'icons/obj/clothing/species/unathi/suits.dmi' species_restricted = list("Unathi") sprite_sheets = list( "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi' ) /obj/item/clothing/suit/space/unathi/rig_cheap name = "NT breacher chassis" desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow." icon_state = "rig-unathi-cheap" item_state = "rig-unathi-cheap" /obj/item/clothing/head/helmet/space/unathi/breacher name = "breacher helm" desc = "Weathered, ancient and battle-scarred. The helmet is too." icon_state = "unathi_breacher" item_state = "unathi_breacher" item_color = "unathi_breacher" /obj/item/clothing/suit/space/unathi/breacher name = "breacher chassis" desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank." icon_state = "unathi_breacher" item_state = "unathi_breacher" item_color = "unathi_breacher" // Vox space gear (vaccuum suit, low pressure armour) // Can't be equipped by any other species due to bone structure and vox cybernetics. /obj/item/clothing/suit/space/vox w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs, /obj/item/tank/internals) armor = list(MELEE = 35, BULLET = 35, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT dyeable = FALSE icon = 'icons/obj/clothing/species/vox/suits.dmi' species_restricted = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi') /obj/item/clothing/head/helmet/space/vox armor = list(MELEE = 35, BULLET = 35, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285) flags = STOPSPRESSUREDMAGE flags_cover = HEADCOVERSEYES icon = 'icons/obj/clothing/species/vox/hats.dmi' species_restricted = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi') /obj/item/clothing/head/helmet/space/vox/pressure name = "alien helmet" icon_state = "vox-pressure" item_state = "vox-pressure" desc = "Hey, wasn't this a prop in \'The Abyss\'?" /obj/item/clothing/suit/space/vox/pressure name = "alien pressure suit" icon_state = "vox-pressure" item_state = "vox-pressure" desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions." /obj/item/clothing/head/helmet/space/vox/carapace name = "alien visor" icon_state = "vox-carapace" item_state = "vox-carapace" desc = "A glowing visor, perhaps stolen from a depressed Cylon." body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS /obj/item/clothing/suit/space/vox/carapace name = "alien carapace armour" icon_state = "vox-carapace" item_state = "vox-carapace" desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down." /obj/item/clothing/head/helmet/space/vox/stealth name = "alien stealth helmet" icon_state = "vox-stealth" item_state = "vox-stealth" desc = "A smoothly contoured, matte-black alien helmet." /obj/item/clothing/suit/space/vox/stealth name = "alien stealth suit" icon_state = "vox-stealth" item_state = "vox-stealth" desc = "A sleek black suit. It seems to have a tail, and is very heavy." /obj/item/clothing/head/helmet/space/vox/medic name = "alien goggled helmet" icon_state = "vox-medic" item_state = "vox-medic" desc = "An alien helmet with enormous goggled lenses." /obj/item/clothing/suit/space/vox/medic name = "alien armour" icon_state = "vox-medic" item_state = "vox-medic" desc = "An almost organic looking nonhuman pressure suit." /obj/item/clothing/under/vox icon = 'icons/mob/clothing/species/vox/under/misc.dmi' species_restricted = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi' ) /obj/item/clothing/under/vox/vox_casual name = "Vox jumpsuit" desc = "These loose clothes are optimized for the labors of the lower castes onboard the arkships. Large openings in the top allow for breathability while the pants are durable yet flexible enough to not restrict movement." icon_state = "vox-jumpsuit_s" item_color = "vox-jumpsuit" item_state = "vox-jumpsuit" /obj/item/clothing/suit/hooded/vox_robes name = "Vox robes" desc = "Large, comfortable robes worn by those who need a bit more covering. The thick fabric contains a pocket suitable for those that need their hands free during their work, while the cloth serves to cover scars or other injuries to the wearer's body." icon = 'icons/mob/clothing/species/vox/suit.dmi' icon_state = "vox-robes" item_color = "vox-robes" item_state = "vox-robes" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS hoodtype = /obj/item/clothing/head/hooded/vox_robe_hood species_restricted = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi' ) //Vox Robes Hood /obj/item/clothing/head/hooded/vox_robe_hood name = "Vox hood" desc = "The thick fabric of this hood serves a variety of purposes to the vox wearing it - serving as a method to hide a scarred face or a way to keep warm in the coldest areas onboard the ship." icon = 'icons/mob/clothing/species/vox/head.dmi' icon_state = "vox-robes-hood" item_color = "vox-robes-hood" item_state = "vox-robes-hood" flags = BLOCKHAIR flags_cover = HEADCOVERSEYES species_restricted = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi' ) /obj/item/clothing/gloves/color/yellow/vox name = "insulated gauntlets" desc = "These bizarre gauntlets seem to be fitted for... bird claws?" icon_state = "gloves-vox" item_state = "gloves-vox" siemens_coefficient = 0 permeability_coefficient = 0.05 item_color = "gloves-vox" icon = 'icons/obj/clothing/species/vox/gloves.dmi' species_restricted = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/gloves.dmi') /obj/item/clothing/shoes/magboots/vox name = "vox magclaws" desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor." item_state = "boots-vox" icon_state = "boots-vox" icon = 'icons/obj/clothing/species/vox/shoes.dmi' species_restricted = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/feet.dmi') multiple_icons = FALSE /obj/item/clothing/shoes/magboots/vox/attack_self(mob/user) if(magpulse) flags &= ~NODROP to_chat(user, "You relax your deathgrip on the flooring.") else //make sure these can only be used when equipped. if(!ishuman(user)) return var/mob/living/carbon/human/H = user if(H.shoes != src) to_chat(user, "You will have to put on [src] before you can do that.") return flags |= NODROP //kinda hard to take off magclaws when you are gripping them tightly. to_chat(user, "You dig your claws deeply into the flooring, bracing yourself.") to_chat(user, "It would be hard to take off [src] without relaxing your grip first.") return ..() //In case they somehow come off while enabled. /obj/item/clothing/shoes/magboots/vox/dropped(mob/user as mob) ..() if(magpulse) user.visible_message("[src] go limp as they are removed from [usr]'s feet.", "[src] go limp as they are removed from your feet.") magpulse = FALSE no_slip = FALSE flags &= ~NODROP /obj/item/clothing/shoes/magboots/vox/examine(mob/user) . = ..() if(magpulse) . += "It would be hard to take these off without relaxing your grip first."//theoretically this message should only be seen by the wearer when the claws are equipped.