/datum/event/fake_virus/start() var/list/valid_targets = list() for(var/mob/living/carbon/human/victim in shuffle(GLOB.player_list)) if(HAS_TRAIT(victim, TRAIT_VIRUSIMMUNE)) continue if(victim.stat == DEAD || victim.InCritical() || victim.mind?.assigned_role == victim.mind?.special_role || victim.mind?.offstation_role) continue valid_targets += victim if(!length(valid_targets)) return // First we do hard status effect victims var/fake_virus_victims = max(1, 0.05 * length(valid_targets)) // Event will affect 5% of valid crewmembers for(var/i in 1 to rand(1, fake_virus_victims)) var/mob/living/carbon/human/hypochondriac = pick(valid_targets) hypochondriac.apply_status_effect(STATUS_EFFECT_FAKE_VIRUS) hypochondriac.create_log(MISC_LOG, "[hypochondriac] has contracted a fake virus.") valid_targets -= hypochondriac notify_ghosts("[hypochondriac] now has a fake virus!", flashwindow = FALSE) if(!length(valid_targets)) // List has been modified, lets check again return // Then we do light one-message victims who simply cough or whatever once (have to repeat the process since the last operation modified our candidates list) fake_virus_victims = max(1, 0.1 * length(valid_targets)) // 10% of the victims remaining for(var/i in 1 to rand(1, fake_virus_victims)) var/mob/living/carbon/human/one_cough_man = pick(valid_targets) if(prob(25)) // 1/4 odds to get a spooky message instead of coughing out loud addtimer(CALLBACK(GLOBAL_PROC, PROC_REF(to_chat), one_cough_man, "[pick("Your head hurts.", "Your head pounds.")]"), rand(1, 120) SECONDS) else addtimer(CALLBACK(one_cough_man, TYPE_PROC_REF(/mob/, emote), pick("cough", "sniff", "sneeze", "yawn")), rand(1, 120) SECONDS) // Deliver the message with a randomized time interval so there arent multiple people coughing at the same time valid_targets -= one_cough_man