/// A deck of unum cards. Classic. /obj/item/deck/unum name = "\improper UNUM! deck" desc = "A deck of UNUM! cards. House rules to argue over not included." icon_state = "deck_unum_full" card_style = "unum" /obj/item/deck/unum/build_deck() for(var/color in list("Red", "Yellow", "Green", "Blue")) cards += new /datum/playingcard("[color] 0", "sc_[color] 0_[card_style]", "singlecard_down_[card_style]") for(var/k in 0 to 1) cards += new /datum/playingcard("[color] skip", "sc_[color] skip_[card_style]", "singlecard_down_[card_style]") cards += new /datum/playingcard("[color] reverse", "sc_[color] reverse_[card_style]", "singlecard_down_[card_style]") cards += new /datum/playingcard("[color] draw 2", "sc_[color] draw 2_[card_style]", "singlecard_down_[card_style]") for(var/i in 1 to 9) cards += new /datum/playingcard("[color] [i]", "sc_[color] [i]_[card_style]", "singlecard_down_[card_style]") for(var/k in 0 to 3) cards += new /datum/playingcard("Wildcard", "sc_Wildcard_[card_style]", "singlecard_down_[card_style]") cards += new /datum/playingcard("Draw 4", "sc_Draw 4_[card_style]", "singlecard_down_[card_style]") /obj/item/deck/unum/update_icon_state() if(!length(cards)) icon_state = "deck_[card_style]_empty" return var/percent = round((length(cards) / deck_total) * 100) switch(percent) if(0 to 20) icon_state = "deck_[deck_style ? "[deck_style]_" : ""][card_style]_low" if(21 to 50) icon_state = "deck_[deck_style ? "[deck_style]_" : ""][card_style]_half" else icon_state = "deck_[deck_style ? "[deck_style]_" : ""][card_style]_full"