// Watermelon /obj/item/seeds/watermelon name = "pack of watermelon seeds" desc = "These seeds grow into watermelon plants." icon_state = "seed-watermelon" species = "watermelon" plantname = "Watermelon Vines" product = /obj/item/food/grown/watermelon lifespan = 50 endurance = 40 growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi' icon_dead = "watermelon-dead" genes = list(/datum/plant_gene/trait/repeated_harvest) mutatelist = list(/obj/item/seeds/watermelon/holy) reagents_add = list("water" = 0.2, "vitamin" = 0.04, "plantmatter" = 0.2) /obj/item/seeds/watermelon/suicide_act(mob/user) user.visible_message("[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!") user.gib() new product(drop_location()) qdel(src) return OBLITERATION /obj/item/food/grown/watermelon seed = /obj/item/seeds/watermelon name = "watermelon" desc = "It's full of watery goodness." icon_state = "watermelon" // Sprite created by https://github.com/binarysudoku for Goonstation, They have relicensed it for our use. slice_path = /obj/item/food/watermelonslice slices_num = 5 dried_type = null w_class = WEIGHT_CLASS_NORMAL filling_color = "#008000" tastes = list("watermelon" = 1) bitesize_mod = 3 wine_power = 0.4 // Holymelon /obj/item/seeds/watermelon/holy name = "pack of holymelon seeds" desc = "These seeds grow into holymelon plants." icon_state = "seed-holymelon" species = "holymelon" plantname = "Holy Melon Vines" product = /obj/item/food/grown/holymelon mutatelist = list() reagents_add = list("holywater" = 0.2, "vitamin" = 0.04, "nutriment" = 0.1) rarity = 20 /obj/item/food/grown/holymelon seed = /obj/item/seeds/watermelon/holy name = "holymelon" desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon." icon_state = "holymelon" // Sprite created by https://github.com/binarysudoku for Goonstation, They have relicensed it for our use. filling_color = "#FFD700" dried_type = null wine_power = 0.7 //Water to wine, baby. tastes = list("melon" = 1, "divinity" = 1) wine_flavor = "divinity"