/****************Explorer's Suit and Mask****************/ /obj/item/clothing/suit/hooded/explorer name = "explorer suit" desc = "An armoured suit for exploring harsh environments." icon_state = "explorer" item_state = "explorer" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS hoodtype = /obj/item/clothing/head/hooded/explorer armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, RAD = 50, FIRE = 50, ACID = 50) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) resistance_flags = FIRE_PROOF hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran") sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi', "Drask" = 'icons/mob/clothing/species/drask/suit.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi' ) /obj/item/clothing/head/hooded/explorer name = "explorer hood" desc = "An armoured hood for exploring harsh environments." icon_state = "explorer" item_state = "explorer" body_parts_covered = HEAD flags = BLOCKHAIR | NODROP flags_cover = HEADCOVERSEYES min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT cold_protection = HEAD heat_protection = HEAD armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, RAD = 50, FIRE = 50, ACID = 50) resistance_flags = FIRE_PROOF sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', "Grey" = 'icons/mob/clothing/species/grey/head.dmi', "Skrell" = 'icons/mob/clothing/species/skrell/head.dmi' ) /obj/item/clothing/suit/space/hostile_environment name = "H.E.C.K. suit" desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET resistance_flags = FIRE_PROOF | LAVA_PROOF flags_2 = RAD_PROTECT_CONTENTS_2 slowdown = 0 armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/melee/spellblade) hide_tail_by_species = list("Vox", "Vulpkanin", "Unathi", "Tajaran") dyeable = FALSE sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/suit.dmi', "Drask" = 'icons/mob/clothing/species/drask/suit.dmi', "Grey" = 'icons/mob/clothing/species/grey/suit.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi' ) /obj/item/clothing/suit/space/hostile_environment/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/suit/space/hostile_environment/process() var/mob/living/carbon/C = loc if(istype(C) && prob(2)) //cursed by bubblegum if(prob(15)) to_chat(C, "[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]") else to_chat(C, "[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]") /obj/item/clothing/head/helmet/space/hostile_environment name = "H.E.C.K. helmet" desc = "Hostile Environment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner." icon_state = "hostile_env" item_state = "hostile_env" w_class = WEIGHT_CLASS_NORMAL max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT heat_protection = HEAD armor = list(MELEE = 120, BULLET = 35, LASER = 25, ENERGY = 25, BOMB = 150, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) resistance_flags = FIRE_PROOF | LAVA_PROOF flags_2 = RAD_PROTECT_CONTENTS_2 sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', "Grey" = 'icons/mob/clothing/species/grey/head.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/head.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/head.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/head.dmi' ) /obj/item/clothing/suit/space/prisoner_gulag name = "prisoner gulag suit" desc = "An unarmored heat resistant mining suit, heavy and uncomfortable as a punishment in itself." icon_state = "hardsuit_gulag" item_state = "hardsuit_gulag" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.90 permeability_coefficient = 0.50 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe) slowdown = 1 armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT dyeable = FALSE strip_delay = 60 put_on_delay = 60 resistance_flags = FIRE_PROOF hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran") /obj/item/clothing/head/space/prisoner_gulag name = "gulag helmet" desc = "A metallic helmet designed to operate with the mining suit, while dense it offers little protection aside heat." icon_state = "hardsuit_gulag" item_state = "hardsuit_gulag" body_parts_covered = HEAD flags = BLOCKHAIR flags_cover = HEADCOVERSEYES min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT cold_protection = HEAD heat_protection = HEAD armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, RAD = 10, FIRE = 50, ACID = 50) resistance_flags = FIRE_PROOF